Tribes Vengeance is not Tribes 2 nor should it be. There are plenty of things to use and do in Tribes Vengeance without having to recreate Tribes 2. If you want to play Tribes 2, play Tribes
and hence the problem. Why in the hell do people always think they need to re-invent a great thing, especially when they arent even that familiar with it or its audience. Granted in TV they thought; "hey lets ramp up the speed and make things like literally skiing, and focus on a great SP game."
So yes VU loses out like a dog with piss poor sales due to piss poor judgement. Honestly, just sell off the darn franchise to someone who can do it justice. VU has no fricking clue. There are tons of dormant players that play other things now, but made right, you'd be suprised at the numbers.
Do the same types of things to the Counter Strike crowd that VU has doen with Tribes, and you'd see a shrinking angry fanbase.
In regards to Unreal engine again. it may look pretty, it may be used in a lot of commercial games, but its just not the right engine for Tribes. The next gen best engine for Tribes would be Torque TSE because the engine just "feels right". There is something skitchy about the Unreal engine physics no matter what game I polay that I dont like. Its good for your standard FPS deathmatch enclosed map style of game. Not something like Tribes. Hell, Id rather use DOOM3's improved engine being developed for ET Quake Wars over Unreal. The physics in the Quake /Doom series have always felt smoother than Unreal. Execs playing Donkey Kong 2005 at E3 have no clue about these nuances or the enthusiast gamer market. Right now they are just trying to sell anything pretty to the masses of casual players and small kids.
Someone bright will organize outside of thhis norm. Its the market it will happen. The whole gaming market is giving the business world hard ons these days. There will be a large succession of pretty crap hitting the market, but hey that cant last forever.This comment was edited on Sep 1, 22:55.