SWAT 4 Expansion Revealed

10-David has some details about plans for a SWAT 4 expansion from a post to the VUG forums based on an article in Computer Gaming World magazine, saying they've been able to unofficially confirm the unannounced project though their insider contacts. Word is the add-on is in the works at Irrational Games Australia (even though SWAT 4 was created by Irrational Boston) and a release is expected in February 2006. They have some details from the print article on the add-on, including new weapons like sniper rifles and grenade launchers, as well as glow sticks for throwing simulated raves.
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Re: Riley Pizt -Do you even play tribes?
Sep 1, 2005, 06:35
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Re: Riley Pizt -Do you even play tribes? Sep 1, 2005, 06:35
Sep 1, 2005, 06:35
 
especially with T2 where larger games would be played with 40+ players using vehicles and such.
I personally don't mind a 32 player limit. I have played in many large UT2004 onslaught games, and the maps and player limit are plenty big. An objective-based multiplayer game for UT2004 using the weapons, vehicles, characters, and physics from the Tribes universe would be a fun game even if it is not one which all Tribes purists would embrace. I think that is what Tribes Vengeance was supposed to be. The real problem is that it's not.

In regards to Unreal. The older engine used in TV is horrid. I'm sorry but it not the best for networked games especially with a lot of players on a server.
Tribes Vengeance is built upon a revision of the Unreal engine between UT2003 and UT2004. It is well known that UT2003 does not handle vehicle physics well, e.g. Unreal 2 XMP, but as an Unreal licensee, Irrational could have and should have made use of the newer build of the engine or fixed the network code problems itself.

This comment was edited on Sep 1, 06:42.
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