especially with T2 where larger games would be played with 40+ players using vehicles and such.
I personally don't mind a 32 player limit. I have played in many large UT2004 onslaught games, and the maps and player limit are plenty big. An objective-based multiplayer game for UT2004 using the weapons, vehicles, characters, and physics from the Tribes universe would be a fun game even if it is not one which all Tribes purists would embrace. I think that is what Tribes Vengeance was supposed to be. The real problem is that it's not.
In regards to Unreal. The older engine used in TV is horrid. I'm sorry but it not the best for networked games especially with a lot of players on a server.
Tribes Vengeance is built upon a revision of the Unreal engine between UT2003 and UT2004. It is well known that UT2003 does not handle vehicle physics well, e.g. Unreal 2 XMP, but as an Unreal licensee, Irrational could have and should have made use of the newer build of the engine or fixed the network code problems itself.This comment was edited on Sep 1, 06:42.