Even though Unreal has Unrealscript this was a tweaked version of the "older unreal engine" there was limited access to how you could script or modify the TV engine.
Also, its been made quite apparent that there were limits to what was possible with the engine (expansive maps for example) that caused various issues.
Even clancore, who is working on a major MOD for Starsiege decided it had to switch to Garage Games Torque TSE engine due to limitations with the TV engine. What would be better. After all Torque is the engine made by the makers of the original Tribes and Tribes 2. Id's megatexture? Are you kidding me, Torques Atlas engine can span miles.http://www.the-junkyard.net/index.php?action=linknews&id=1665
One thing many modern engines like Unreal cant handle is large immersive terrain. Add more than say 20 players and the engine chokes. That is why everything is boxed in. Perhaps Unreal 3 will change that, but for now we know Torque can handle that, and it sounds like ID is trying to move the Doom engine in that direction with ET Quake Wars using their announced megatexture technology. We were playing Tribes on an engine like that since 1997. They release TV and low and behold theres a damn hard grid around the map.
The only thing that hasnt been fully reralized on Torque is in the area of art. The engine seems bland looking to many, but thats just about art direction and the new TSE will change that quite a bit. Current demos and pics are more oriented toward the tech of the engine not the art abilities. Thats soon to change as GG moves toward promoting the art abilities of the TSE engine. A lot of engines like Unreal 3 are promoting the art of the engine with swanky pics, but the real test is how it performs ona full server with a lot of players. Choke.http://www.garagegames.com/mg/snapshot/view.php?qid=1013This comment was edited on Sep 1, 04:43.