When you try to please the masses you risk alienating your fanbase (Tribes community), they gambled that if they "streamlined" it, the tribes community would buy it and so would the masses... But as it turned out neither did the community buy it nor the masses. So they gambled and they lost. Had they listend to the community at least the community would have bought it, and maybe even the masses as well. That's why IG has fault in it as well.
Look at Deus Ex Invisible War. Another example of what happens when you "streamline" to please the masses, you alienate your community.
Well said. Although Tribes folks must stop blaming IG. IG was simply doing what they were hired to do. They implementd a good SP, which VU felt was needed to make the title succesful. (VU is so clueless about this franchise its disgusting).
Most of the blame is due to the fucked history of the franchise which has been through the burner because of VU, and very stupid production decisions for Tribes ever since the release of Tribes 2. TV hardly had a chance because it had a piss poor funding and was simply squeezed onto the market because of some major pleading by various insiders who love the franchise.
What many who dont play Tribes dont understand, is that VU has been trying to force changes to the game to dumb it down and make it more inviting to the masses or new players ever since they took over the franchise with tribes 1. They felt it was too complex and hard for new players. I ask you Mr Half-Life CS player, Mr Civilization player, Mr BF2, Mr Quake. How the hell would you feel if your franchise was constantly being dumbed down in various ways simply to make it easier for new players? How would you like it if everything in Half-Life CS was reduced down to 1 gun, one gernade and a knife? How about limiting mod scripting in the game? This is what has been happening to Tribes ever since VU took over. Why is Tribes considered so hard and complex when other franchises like BF2 are very complex, rich in features and popular? I don't see them dumbing down the Battlefield franchise very much. Its because the original developers of those franchise are still in control. Tribes has been severed from its makers for years.
When Tribes 2 came out, there was huge anticipation for the game. Problem is that VU in control over the games production decided to change the speed factor in the game which was a major letdown to its MARKET (Tribes players) and the fact that Tribes 2, although well designed was flawed by an unfinished release that brought ill will bugs and endless patches (BF2 players are getting a good feel of what it was like owning Tribes 2 when it first came out).
If Tribes 2 was simply released in more of a gold status without the reduced speed, the franchise would probaly still be flourishing. It actually became a very good game after being patched many times and with player based modifications such as Tribes 2 classic.
Years later after the T2 mess, TV was released on a little budget, developed with the SP in mind (hence the hiring of Irrational games) and like T2, it was obvious on release that the most important aspect to its market, the Mulitplayer piece, was unfinished. To top that off, so many features of the game were removed it was unbearable for some. The other bad decsions was building the game on the old unreal engine.
Still with all that, dont blame Irrational, blame the folks at VU who are completely clueless about the franchise, its nuances, its following etc. Tribe is no way near dead. Its game concept is still unmatched by anything on the market. Its just that VU doesnt get it. The Xerox factor. So now we have a publisher who is afraid to approach the franchise because they dont understand it, and its frozen in state because they own it. No better production and dev team can touch it.
If Tribes is so worthless how about VU let go the franchise for cheap. I mean it is worthless right? Garage Games please take it back...please. Hell Id rather Microsoft own the franchise over VU.This comment was edited on Aug 31, 23:11.