Morning Q&As

  • WoW
    The World of Warcraft Q&A on GamerGod talks with Blizzard Designer Shawn Carnes about their MMORPG: "Current retention is high, and I am more impressed by the low turnover than our resubscription spikes during patches. The WoW live team continues to work on content directed to the existing customers to keep them interested in the game. If I had to guess, somewhere between 15 - 20% of our accounts have at least once 60th level character, so the content needs to cater to those customers. "
  • Digital Distribution
    Can Digital Distribution Deliver? on File Rush offers answers from Valve's Doug Lombardi and 3D Realms' Scott Miller about the digital present and future of game distribution: "The ability to auto update an application has proven to be even more valuable than we originally thought. Back when we were doing updates via monolithic downloads, the proliferation of the content introduced in the updates was relatively unknown to us and to many of our customers. With Steam, however, when we release something new like HL2 Deathmatch, it automatically appears in everyone's game menu. And with that, we've taken a weakness of PC games away and replaced it with a distinct advantage."
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8.
 
It's always the same isn't it...
Aug 30, 2005, 22:05
8.
It's always the same isn't it... Aug 30, 2005, 22:05
Aug 30, 2005, 22:05
 
Seems like every discussion i have these days goes from
WoW -> Existentialism -> Farm Animal Noises.

Date
Subject
Author
1.
Aug 30, 2005Aug 30 2005
2.
Aug 30, 2005Aug 30 2005
3.
Aug 30, 2005Aug 30 2005
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Aug 30, 2005Aug 30 2005
5.
Aug 30, 2005Aug 30 2005
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Aug 30, 2005Aug 30 2005
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Aug 30, 2005Aug 30 2005
 8.
Aug 30, 2005Aug 30 2005
  It's always the same isn't it...
10.
Aug 31, 2005Aug 31 2005
9.
Aug 30, 2005Aug 30 2005