forget the sex and violence controversy,What i don't get about the GTA franchise is why everyone thinks the GAMEPLAY is so breakthrough and innovative.
i played thru the PC version of GTA3 and thought to myself -
"yeah, so... what's the big deal???"
in terms of large, free-form, open-ended gameplay that's the only type of game i normally DO play, and GTA3 wasn't any better or different than anything else i owned before or since.
i hear the following over and over, not just this guy but from respected designers too, and i don't get it:
the game has succeeded in part because it was the first to drop a player into a large, free-ranging three-dimensional world that isn't bound by a script, letting him go anywhere and do anything.
huh? the first? on what planet???
i guess if you ignore every RPG made since Ultima I 20 years ago
then yeah it was the first. or if you insist on 3-dimensional, then Ultima Underworld. jeez. it wasn't the First or Best at anything.
GTA is an OK game design but i don't know why people wet their pants over how breakthru it is - it's no more open-ended or free ranging or innovative than 6 Dozen OTHER games i've owned over the last 2 decades.This comment was edited on Aug 18, 20:41.