Land of the Dead: Road to Village Green Announced

Groove Games and Digital Extremes subsidiary Brainbox Games announce development of Land of the Dead: Road to Village Green, an Unreal engine game for the PC and Xbox based on the George A. Romero movie, not to be confused with Kuju's recently orphaned (story) City of the Dead, based on the same flick. Here's the deal on the game, which is due in October:
TORONTO, ON – August 17, 2005 – Groove Games today announced its agreement with Universal Studios Consumer Products Group to publish an interactive game based on Universal Pictures and Atmosphere Entertainment MM’s’ recently released horror film, George A. Romero’s Land of the Dead. The film, which critics have called "a compelling, striking vision,” "a masterpiece" and "tour de force," hit theatres on June 24th, 2005.

The full-featured, first-person shooter video game sets players in the midst of a gruesome adventure in which they battle to save themselves – and a quickly-diminishing living population - from an army of the dead bent on spreading a zombie plague. Developed by Brainbox Games, a Digital Extremes Studio, and using the Unreal® Engine, the game features terrifying zombies, frightening effects, an immersive storyline and key environments seen in the film. Gamers can also join intense, bone-chilling multiplayer battles against the dead on Xbox Live™.

“George A. Romero’s Land of the Dead is a new classic in the zombie film genre and Groove Games is excited to bring games based on the film to the PC and Xbox,” said Jon Walsh, CEO of Groove Games. “The game features intense action that horror fans will love, and the ability to play head to head against other players in zombie-infested levels is an absolute blast.”

In the game, a horrific plague has broken out and mobs of zombies are roaming throughout the tri-state area, killing people at random. Gamers must quickly arm themselves and destroy these horrible creatures by any means necessary. Gamers will learn of a fortified city, Fiddler’s Green, which is the last bastion of safety for the living. They will need to survive a harrowing journey to the city, and if they do, will discover the frightening lengths to which the living will go in order to save themselves.

Gamers can wage war against the dead with a variety of melee weapons and ranged weapons, including Sniper Rifles, Baseball Bats, M16s, Fire Axes and even shovels. The unique multiplayer modes allow players to work with or against other humans while eradicating the Zombie-infested wasteland.
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15.
 
No subject
Aug 18, 2005, 16:54
15.
No subject Aug 18, 2005, 16:54
Aug 18, 2005, 16:54
 
I hope Romero has some direct input over the feel of this game, and that this is a VERY tweaked up Unreal engine or perhaps they mean Unreal 2 engine because otherwise it will probably not run well on any PC with a videocard made in the last 4 years.

14.
 
Re: No subject
Aug 18, 2005, 09:15
14.
Re: No subject Aug 18, 2005, 09:15
Aug 18, 2005, 09:15
 
It wasn't a NotLD game, but Manke's "They Hunger" was a lot of fun -- more fun for me than the original Half Life.

13.
 
Re: No subject
Aug 18, 2005, 04:29
13.
Re: No subject Aug 18, 2005, 04:29
Aug 18, 2005, 04:29
 
What's with Toronto and zombies?!

Don't worry, they'll de-animate again once hockey starts back up



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I actually get paid for this..
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I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
12.
 
Re: No subject
Aug 18, 2005, 04:25
Sty
12.
Re: No subject Aug 18, 2005, 04:25
Aug 18, 2005, 04:25
Sty
 
"Seen screenshots of something similar to this for the 360 and it looks quite fun, although I wonder how smooth it will render 100+ zombies at once."

http://www.youhavebeenpossessed.com/

_______________________________________________________________
Teamwork is essential... it gives the enemy other people to shoot at.
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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11.
 
Re: No subject
Aug 18, 2005, 03:40
11.
Re: No subject Aug 18, 2005, 03:40
Aug 18, 2005, 03:40
 
"Seen screenshots of something similar to this for the 360 and it looks quite fun, although I wonder how smooth it will render 100+ zombies at once."

You're talking about Dead Rising, and you probably saw the screenshot with the guy standing on a truck in a tunnel with about 500 zombies around him. If the gameplay video they released of that same scene was real, then it rendered every zombie, individually animated, just fine. Keep in mind, it's only about 5 different zombie models repeated over and over, but it's still pretty impressive.

10.
 
Re: No subject
Aug 18, 2005, 02:30
10.
Re: No subject Aug 18, 2005, 02:30
Aug 18, 2005, 02:30
 
Other than Resident Evil and lame ass House of the Dead shooters, how many "Night of the Living Dead" games have been released?

Not alot - and most of them have been average to subpar (eg. Flesh Feast, Last Rites etc.). Personally, I hope this newly-announced game is decent, since indications were that Kuju's City Of The Dead was a pile of shit (no wonder that Hip Interactive dropped it).

Still...curious that Hip Interactive were doing a Romero zombie game and now we've got a company called Groove games making one. Doesn't fill me with confidence, to be honest.


9.
 
No subject
Aug 18, 2005, 01:28
9.
No subject Aug 18, 2005, 01:28
Aug 18, 2005, 01:28
 
Seen screenshots of something similar to this for the 360 and it looks quite fun, although I wonder how smooth it will render 100+ zombies at once. Other than Resident Evil and lame ass House of the Dead shooters, how many "Night of the Living Dead" games have been released?


This comment was edited on Aug 18, 01:32.
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8.
 
Re: Lost me at....
Aug 18, 2005, 01:09
PHJF
 
8.
Re: Lost me at.... Aug 18, 2005, 01:09
Aug 18, 2005, 01:09
 PHJF
 
I've read my Zombie Survival Guide several times.

Don't forget, bladed weapons don't need ammo!

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“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
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7.
 
Lost me at....
Aug 18, 2005, 00:55
7.
Lost me at.... Aug 18, 2005, 00:55
Aug 18, 2005, 00:55
 
Groove Games.

Son of a...

6.
 
Re: Assigned Homework Everyone
Aug 18, 2005, 00:53
6.
Re: Assigned Homework Everyone Aug 18, 2005, 00:53
Aug 18, 2005, 00:53
5.
 
Assigned Homework Everyone
Aug 18, 2005, 00:49
5.
Assigned Homework Everyone Aug 18, 2005, 00:49
Aug 18, 2005, 00:49
 
Go out and buy a Zombie Survival Guide (humor section of your local book store). Quiz will be on Friday at 9am sharp.

4.
 
Re: No subject
Aug 18, 2005, 00:49
Sty
4.
Re: No subject Aug 18, 2005, 00:49
Aug 18, 2005, 00:49
Sty
 
Land of the Dead: Road to Village Green

It's Fiddler's Green, Blue. Not that it really matters I guess. It'll probably smell like Pasture Green.

_______________________________________________________________
Teamwork is essential... it gives the enemy other people to shoot at.
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
3.
 
Re: No subject
Aug 18, 2005, 00:36
Prez
 
3.
Re: No subject Aug 18, 2005, 00:36
Aug 18, 2005, 00:36
 Prez
 
Wait, I got it! That idiot Bowle has got it backwards. He needs to make his brain-suckingly bad movie BEFORE the game, not after. Then, the game based on his ass of a movie will ROCK!!

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
2.
 
Re: No subject
Aug 18, 2005, 00:34
Prez
 
2.
Re: No subject Aug 18, 2005, 00:34
Aug 18, 2005, 00:34
 Prez
 
What's with games based on crappy movies? Well, if all crappy movies translate into gems like Chronicles of Riddick - EfBB, well, I say "The crappier, the better!"

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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1.
 
No subject
Aug 17, 2005, 23:29
1.
No subject Aug 17, 2005, 23:29
Aug 17, 2005, 23:29
 
What's with Toronto and zombies?!

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