Ships Ahoy - Dungeon Siege II

Microsoft announces Dungeon Siege II has shipped to stores in North America, following on the news earlier today of the game's first patch:
Microsoft Unleashes Dungeon Siege II on North America

Spectacular Sequel Adds Greater Depth, Richer Story and More Intense Combat to Award-Winning Gameplay

Sharpen your swords and dust off your spellbook, as Microsoft Game Studios announced today that Dungeon Siege II, the expansive sequel to the award-winning action-role-playing game (RPG) Dungeon Siege, is available in stores across North America for a suggested retail price of $49.99. Developed by Gas Powered Games, Dungeon Siege II takes the fast-paced action-RPG that won dozens of awards and improves upon it in every conceivable way. The ambitious sequel transports gamers to the battle-scarred fantasy land of Aranna, where they will lead an elite battle party on an exciting role-playing adventure.

The lines of good and evil have been blurred amidst a civil war that has ravaged Aranna, as the vicious marauder Valdis aims to gain control of the land at whatever cost. In Dungeon Siege II, players will engage in intense real-time party-based combat against challenging and cunning foes, as they experience an intricate storyline that will raise the bar for action-RPGs.

Developed exclusively for Windows XP, Dungeon Siege II promises to delight RPG fans with a cutting-edge 3D engine, an extensive quest system and cooperative multiplayer support. For more information on Dungeon Siege II, visit the official website at http://www.dungeonsiege.com.
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No subject
Aug 17, 2005, 16:18
60.
No subject Aug 17, 2005, 16:18
Aug 17, 2005, 16:18
 
Man, DS(2) to me is such a shame; continuous streaming level, a decent enough rpg system (but then again, everyone has been spoilt by the SPECIAL system ) gorgeous graphics...and it's all let down by a game which essentially plays itself. You sit and click to get your party moving...and that's basically it. Your characters are overpowered, there's absolutely no challlenge to the game. It is, essentially, the same as watching someone else play the game whilst you watch over his/her shoulder. Boring. But in such a beautifull engine

And I'm surprised about the amount of win-myths being posted here! Guys, go read arstechnica more, or even just the MS knowledgebase! Win2k is the same as Winxp; same kernel, same HAL's, same filesystems, same architechture, same everything under the hood.
The difference is that winxp includes a years worth of skinning tools and other UI 'enhancements' and one or two extra programs which run on top of the kernel (which hasn't changed a line of code between 2k and xp), like msconfig and certain other management tools.
Propperly admin'd, 2k and xp run exactly the same. I've got my windows dir at 1.5 gig (fully updated, but I went through and optimised it) and with services parred down to the ones I need (including wacom and mouse/keyboard drivers etc) XP takes up 152 mb of ram. As for paging etc, are you running xp in desktop mode or something?
So...xp does everything 2k does...plus more (like msconfig and run games). Downside is that you do need to tweak xp a HELL of a lot more to get it right...'cos out of the box it does run everything plus the kitchen sink. Which is why when I install xp, I run xteq (google that) first and the service management tools. Plus I have a customised .reg file to get rid of/customise the rest of the shit (like any admin would...also if you run win2k). All that takles half an hour, tops.

My conclusion: use winxp, 'cause given half an hour's work, it runs the same as win2k (just as fast and stable [duh: same kernel]), only it runs more than win2k does, is the OS of first choice for gamedevs/appdevs and will be EOL'd later than win2k.

Wow...sorry for the rant

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