You know, that is actually a pretty sad comment. In essence you are saying that a game that does not let you play a role, but lets you become more powerful over time through some random combat skills is actually a better role playing game than other games more focussing on the role you play?
I was talking about the skill system in Dungeon Siege vs most others. Maybe I should've been more clear on that. In DS your skill develops the more you use it. In the others, you simply assign points towards whatever skill you want, even if its one you haven't used yet. The former sounds more like 'role-playing' to me than the other. I want my skills to be reflective of my character traits, not dictated by them. I have no idea what you mean by 'random combat skills'. What exactly is random about them in DS vs most other RPGs? And as for "playing a role", what are some RPGs that focus more on that aspect than acquiring power through combat?