Okay now how the hell do you become a DevNet member?!Don't bother, as the beta is only going out to people who already have their NDA in, and Devnet is closed. They'll open Devnet up again after X3 has been released.
As for what's new, let's see
- Far better graphics. Obviously.
- Redesigned ships and stations for everything.
- 4x longer story, better scripting, more cohesive plot (the plot was truly horrible in X2).
- CGI cutscenes rather than engine cutscenes.
- bigger universe.
- no more 100km by 100km sectors with standard N, E, S, W gate layouts. Sectors will be more 3d, and be much more varied in size and looks, gates will be more appropriately placed.
- Completely new UI, as well as the old UI for those who want it.
- Completely redesigned economy, with help from some of the Devnet guys who already made several mods that made the economy more challenging. It's purportedly far more dynamic.
- NPCs will now build stations of their own, and your stations will actually be in danger now from time to time (rather than in X2, where they were NEVER in danger, post 1.0)
- You can play as Julian, but there are now also start points for all the other races, apparently together with some goals for said characters. Ie, more varied starting options.
- Revamped combat, changes to ship classes and their underlying power. Reportedly, kai helped with the new AI, dunno whether that's true or not. (he's the author of the fabulous kai's AI script, which made combat REALLY good, almost, but not quite, to the level of Freespace, in my opinion).
So all in all, I'd say that there's plenty of new stuff in the game. I'm sure I've forgotten some stuff, but I think this is it in a nutshell.
I want it YESTERDAY.
Must make more profittsssss.
Creston