Serious Sam 2 Dated - Coop Support Announced

Take 2 Germany has posted a release date for Serious Sam 2, listing October 14 as when to expect the upcoming follow-up to Croteam's rapid-fire shooter. Thanks SeriousSamFr. Also, publisher 2K Games reveals that the game will feature the oft-requested support for cooperative multiplayer action. There are new multiplayer screenshots on ToTheGame, and here's word:
2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced the exciting multiplayer features of Serious Sam II. The multiplayer features in Serious Sam II will allow for full co-operative gameplay on both PC and the Xbox® video game and entertainment system from Microsoft. The PC version will allow up to eight gamers to fight their way through the complete game via LAN and online, with the Xbox version allowing up to four players via Xbox Live or system link.
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Re: Co-op is Love
Aug 10, 2005, 20:42
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Re: Co-op is Love Aug 10, 2005, 20:42
Aug 10, 2005, 20:42
 

Now, don't get me wrong, i never said it couldn't be done. Every game COULD do it, but there are games that SHOULDN'T.

Now, don't get me wrong, i never said it couldn't be done. Every game COULD do it, but there are games that SHOULDN'T.

Now, don't get me wrong, i never said it couldn't be done. Every game COULD do it, but there are games that SHOULDN'T.


So, what was your point again? You're absolutely right about one thing: when it came to our game i was not willing to do it. Again, it was not practical when applied to our gameplay. Compromise is fine, but when you get to a point that the compromise results in inferior or frustrating play, you have to be able to draw the line and say, "no, i don't want to do that." You're not willing to draw that line, which is what makes me guess that you've probably never gone through the design process. Because if you had, you would understand what i'm talking about when i mean impractical. I think the real problem you're having here is that i find your "solutions" unacceptable, and many others would as well, not to mention they don't even cover 5% of what it would mean to implement coop into our game. I've already gone over every single one of your "solutions" and decided that they just don't cut it for us. In other games, perhaps they would work. But not ours. Period.
This comment was edited on Aug 10, 20:59.
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