Serious Sam 2 Dated - Coop Support Announced

Take 2 Germany has posted a release date for Serious Sam 2, listing October 14 as when to expect the upcoming follow-up to Croteam's rapid-fire shooter. Thanks SeriousSamFr. Also, publisher 2K Games reveals that the game will feature the oft-requested support for cooperative multiplayer action. There are new multiplayer screenshots on ToTheGame, and here's word:
2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced the exciting multiplayer features of Serious Sam II. The multiplayer features in Serious Sam II will allow for full co-operative gameplay on both PC and the Xbox® video game and entertainment system from Microsoft. The PC version will allow up to eight gamers to fight their way through the complete game via LAN and online, with the Xbox version allowing up to four players via Xbox Live or system link.
View : : :
38.
 
Re: Excellent!
Aug 9, 2005, 16:23
38.
Re: Excellent! Aug 9, 2005, 16:23
Aug 9, 2005, 16:23
 
That is why you make the progression dependent on either a single player or a majority of players, e.g. if 3 of 4 are in the map exit zone, you exit anyway or call a vote to exit where >=50% progresses.

We had that down as a possible feature, but decided it was still too detrimental to gameplay. Nobody wants to have to have a vote to move onto the next area. Nobody wants to be outvoted, or be in the middle of purchasing items at a shop when the other 3 out of 4 guys decides they want to leave. It is not a viable solution for the problem.

The point of an FPS/RPG is to take time to explore your surroundings and experience things on a slower pace than in a standard FPS. I guarantee you, if you decided to play through an entire FPS/RPG, you would end up getting pissed off on at least several occasions at such a system. Not only that, it doesn't address the issue of saving games, item distribution, quest distribution, etc. What happens when you get a story quest from an NPC, but someone else is buying items from a shop elsewhere in the map, or talking to another NPC? Should it just interrupt them and warp them to the quest NPC? Or should the NPC give the same quest out multiple times? Neither is desireable. It works in an MMORPG, but not in a story-based game like this. These are all issues that had to be dealt with and in the end, they just made coop inpractical.
This comment was edited on Aug 9, 16:29.
Date
Subject
Author
1.
Aug 9, 2005Aug 9 2005
2.
Aug 9, 2005Aug 9 2005
3.
Aug 9, 2005Aug 9 2005
4.
Aug 9, 2005Aug 9 2005
5.
Aug 9, 2005Aug 9 2005
6.
Aug 9, 2005Aug 9 2005
8.
Aug 9, 2005Aug 9 2005
12.
Aug 9, 2005Aug 9 2005
13.
Aug 9, 2005Aug 9 2005
15.
Aug 9, 2005Aug 9 2005
16.
Aug 9, 2005Aug 9 2005
18.
Aug 9, 2005Aug 9 2005
14.
Aug 9, 2005Aug 9 2005
19.
Aug 9, 2005Aug 9 2005
21.
Aug 9, 2005Aug 9 2005
22.
Aug 9, 2005Aug 9 2005
29.
Aug 9, 2005Aug 9 2005
35.
Aug 9, 2005Aug 9 2005
         No subject
43.
Aug 9, 2005Aug 9 2005
9.
Aug 9, 2005Aug 9 2005
11.
Aug 9, 2005Aug 9 2005
32.
Aug 9, 2005Aug 9 2005
33.
Aug 9, 2005Aug 9 2005
     Re: Excellent!
36.
Aug 9, 2005Aug 9 2005
      Re: Excellent!
37.
Aug 9, 2005Aug 9 2005
       Re: Excellent!
 38.
Aug 9, 2005Aug 9 2005
       Re: Excellent!
39.
Aug 9, 2005Aug 9 2005
        Re: Excellent!
42.
Aug 9, 2005Aug 9 2005
        Re: Excellent!
45.
Aug 9, 2005Aug 9 2005
         Re: Excellent!
47.
Aug 9, 2005Aug 9 2005
          Re: Excellent!
48.
Aug 9, 2005Aug 9 2005
           Re: Excellent!
46.
Aug 9, 2005Aug 9 2005
         Re: Excellent!
49.
Aug 10, 2005Aug 10 2005
          Re: Excellent!
50.
Aug 10, 2005Aug 10 2005
           Re: Excellent!
51.
Aug 10, 2005Aug 10 2005
7.
Aug 9, 2005Aug 9 2005
10.
Aug 9, 2005Aug 9 2005
17.
Aug 9, 2005Aug 9 2005
20.
Aug 9, 2005Aug 9 2005
23.
Aug 9, 2005Aug 9 2005
44.
Aug 9, 2005Aug 9 2005
25.
Aug 9, 2005Aug 9 2005
41.
Aug 9, 2005Aug 9 2005
24.
Aug 9, 2005Aug 9 2005
26.
Aug 9, 2005Aug 9 2005
27.
Aug 9, 2005Aug 9 2005
28.
Aug 9, 2005Aug 9 2005
30.
Aug 9, 2005Aug 9 2005
31.
Aug 9, 2005Aug 9 2005
34.
Aug 9, 2005Aug 9 2005
40.
Aug 9, 2005Aug 9 2005
52.
Aug 10, 2005Aug 10 2005
53.
Aug 10, 2005Aug 10 2005
54.
Aug 10, 2005Aug 10 2005
55.
Aug 10, 2005Aug 10 2005
56.
Aug 10, 2005Aug 10 2005