Serious Sam 2 Dated - Coop Support Announced

Take 2 Germany has posted a release date for Serious Sam 2, listing October 14 as when to expect the upcoming follow-up to Croteam's rapid-fire shooter. Thanks SeriousSamFr. Also, publisher 2K Games reveals that the game will feature the oft-requested support for cooperative multiplayer action. There are new multiplayer screenshots on ToTheGame, and here's word:
2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced the exciting multiplayer features of Serious Sam II. The multiplayer features in Serious Sam II will allow for full co-operative gameplay on both PC and the Xbox® video game and entertainment system from Microsoft. The PC version will allow up to eight gamers to fight their way through the complete game via LAN and online, with the Xbox version allowing up to four players via Xbox Live or system link.
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Aug 9, 2005, 14:25
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Re: No subject Aug 9, 2005, 14:25
Aug 9, 2005, 14:25
 
I don't think the problem is AI.

Think about the games we're mentioning with co-op. Each level was simply a map. When that started changing co-op started disappearing. Putting co-op in a Build engine game was simply creating another spawn point. The levels functioned identically to DM levels.

Think about HL. The levels are tiny with no real beginning or end. If player A walks into a new level, what happens to players B and C? Can they still see him? Do they get taken to that level as well?


Obviously not all games have this, especially with levels getting bigger, but I imagine they have their own issues.




Did anyone ever try one of those Far Cry co-op mods? Now that sounds like fun.

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