Serious Sam 2 Dated - Coop Support Announced

Take 2 Germany has posted a release date for Serious Sam 2, listing October 14 as when to expect the upcoming follow-up to Croteam's rapid-fire shooter. Thanks SeriousSamFr. Also, publisher 2K Games reveals that the game will feature the oft-requested support for cooperative multiplayer action. There are new multiplayer screenshots on ToTheGame, and here's word:
2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced the exciting multiplayer features of Serious Sam II. The multiplayer features in Serious Sam II will allow for full co-operative gameplay on both PC and the Xbox® video game and entertainment system from Microsoft. The PC version will allow up to eight gamers to fight their way through the complete game via LAN and online, with the Xbox version allowing up to four players via Xbox Live or system link.
View : : :
19.
 
Re: Fine...I read the damn thing.
Aug 9, 2005, 12:49
19.
Re: Fine...I read the damn thing. Aug 9, 2005, 12:49
Aug 9, 2005, 12:49
 
Dude back in 96-98 all FPS had co-op. All build games( blood,Duke3d, shadow warrior) Hertic, Doom, most Quake enigne games ect,ect had co-op, matter of fact I cant think of any big name FPS that didnt have it back then.
That's because AI in those days was: See player. Run at player. Scripted AI and squad based AI, starting with Half Life (and continued by most games since then) is way harder to get squads and scripted actors to respond convincingly to more than one player. They all either head off to hit the first person they see, or the middle one in the group, etc. It's hard enough programming a squad to react to one player, his movements, cover, weapons etc.

Admittedly, games like HL2 (and a bunch of others) have you fighting with ally NPCs and so on, but they themselves are AI controlled and aren't likely to act as unpredictably as players.

Serious Sam, on the other hand, relies (ok, relied - I haven't played the new one) on fairly simplistic AI made up for by loads going on at once. Don't get me wrong, that's not a criticism (I loved the first one) but those exploding screaming kamikazes are the definition of "see player, run at player." Thus, arcade style games like SS are more easily adapted to co-operative.


Avatar 18712
Date
Subject
Author
1.
Aug 9, 2005Aug 9 2005
2.
Aug 9, 2005Aug 9 2005
3.
Aug 9, 2005Aug 9 2005
4.
Aug 9, 2005Aug 9 2005
5.
Aug 9, 2005Aug 9 2005
6.
Aug 9, 2005Aug 9 2005
8.
Aug 9, 2005Aug 9 2005
12.
Aug 9, 2005Aug 9 2005
13.
Aug 9, 2005Aug 9 2005
15.
Aug 9, 2005Aug 9 2005
16.
Aug 9, 2005Aug 9 2005
18.
Aug 9, 2005Aug 9 2005
14.
Aug 9, 2005Aug 9 2005
 19.
Aug 9, 2005Aug 9 2005
     Re: Fine...I read the damn thing.
21.
Aug 9, 2005Aug 9 2005
22.
Aug 9, 2005Aug 9 2005
29.
Aug 9, 2005Aug 9 2005
35.
Aug 9, 2005Aug 9 2005
         No subject
43.
Aug 9, 2005Aug 9 2005
9.
Aug 9, 2005Aug 9 2005
11.
Aug 9, 2005Aug 9 2005
32.
Aug 9, 2005Aug 9 2005
33.
Aug 9, 2005Aug 9 2005
     Re: Excellent!
36.
Aug 9, 2005Aug 9 2005
      Re: Excellent!
37.
Aug 9, 2005Aug 9 2005
       Re: Excellent!
38.
Aug 9, 2005Aug 9 2005
       Re: Excellent!
39.
Aug 9, 2005Aug 9 2005
        Re: Excellent!
42.
Aug 9, 2005Aug 9 2005
        Re: Excellent!
45.
Aug 9, 2005Aug 9 2005
         Re: Excellent!
47.
Aug 9, 2005Aug 9 2005
          Re: Excellent!
48.
Aug 9, 2005Aug 9 2005
           Re: Excellent!
46.
Aug 9, 2005Aug 9 2005
         Re: Excellent!
49.
Aug 10, 2005Aug 10 2005
          Re: Excellent!
50.
Aug 10, 2005Aug 10 2005
           Re: Excellent!
51.
Aug 10, 2005Aug 10 2005
7.
Aug 9, 2005Aug 9 2005
10.
Aug 9, 2005Aug 9 2005
17.
Aug 9, 2005Aug 9 2005
20.
Aug 9, 2005Aug 9 2005
23.
Aug 9, 2005Aug 9 2005
44.
Aug 9, 2005Aug 9 2005
25.
Aug 9, 2005Aug 9 2005
41.
Aug 9, 2005Aug 9 2005
24.
Aug 9, 2005Aug 9 2005
26.
Aug 9, 2005Aug 9 2005
27.
Aug 9, 2005Aug 9 2005
28.
Aug 9, 2005Aug 9 2005
30.
Aug 9, 2005Aug 9 2005
31.
Aug 9, 2005Aug 9 2005
34.
Aug 9, 2005Aug 9 2005
40.
Aug 9, 2005Aug 9 2005
52.
Aug 10, 2005Aug 10 2005
53.
Aug 10, 2005Aug 10 2005
54.
Aug 10, 2005Aug 10 2005
55.
Aug 10, 2005Aug 10 2005
56.
Aug 10, 2005Aug 10 2005