Serious Sam II Gamecloud's
Serious Sam II Q&A talks with Dinko Pavicic and Petar Ivancek of Croteam
about their upcoming shooter sequel: "Our primary goal was to take the
well-known, frantic, fast paced gameplay of Serious Sam to the next level.
This time there will be more enemies, more guns, more shooting and more
everything...all that wrapped around a brand new Serious Engine to provide
the best action experience ever. Other than that, we wanted to expand the
gameplay in some other areas, so now you will find yourself driving vehicles
through hordes of enemies, fighting side by side with NPCs, blowing apart
whole villages, cities and similar stuff just to maintain peace in the
universe. I would like to say more, but that would ruin the surprise."
Indigo Prophecy Adventure
Gamers' Quantic Dream Q&A talks with David Cage and Guillaume de
Fondaumiere of Quantic about their upcoming adventure game known as both
Fahrenheit and Indigo Prophecy: "It is relatively difficult to sell this
type of game. You must know that Indigo Prophecy probably is one of the only
adventure games that will be published in the United States for the PS2.
Generally, for various reasons, Sony does not publish adventure games. They
believe that adventure games are not suitable for the target audience. So,
we really had to show them that Quantic's work was totally different from
any other game that was out there. We also made them understand that we
could totally change the controls and still have an experience that was
worth playing and could still appeal to adventure gamers."
Movies Gamecloud's
House Of The Dead 2 Movie Q&A chats with scriptwriter Mark Altman about
the upcoming game adaptation sequel: "When we developed the property, there
hadn't been a major zombie film since Day of the Dead. Ironically, by the
time the film got made and released, we came at the tail end of a wave of
big-budget zombie films which was ironic. I will say this, that one of the
reasons the story of the game was changed from a genetic mutation by Dr.
Curien was because at the time the film was being planned, everyone was
concerned about not being too close to Resident Evil and we were trying to
stay away from what they were doing at the time."
The Fahrenheit (a.k.a. Indigo Prophecy) demo was excellent. It was refreshing to play something different for a change. Looked like the crew had put a lot of heart and soul onto the game.