I played through the demo and I agree. But the size of the demo doesn't matter to me, as I have a fast connection. However, what I did find troubling about the gigantic size of Dungeon Siege II demo was that the folks at gas powered games weren't able to exemplify much change from the original. In short, based on the demo, I don't buy their promises.
When DS was released the game was graphically ahead of its time to an extent and was complimented for that. Now with DS II, the situation is vice versa because GPG didn't bother to come up with a new graphics engine. Thus, the game should be criticized or receive a lower score graphically for being below the bar. Graphics have been covered enough though. Moving on.
At 1024x768 resolution the exotic fonts were too small resulting in unreadable text. I couldn't find an option to increase the font size as I could in Neverwinter Nights. I found the game to be hard on my eyes and I don't want to read cheesy dialog with my head a foot away from the monitor. Also, the viewable area was too limited. I would have liked to at least see the top of trees on a regular basis. This triggered a memory of a chronic crick I once had in my neck that prevented me from looking up.
Did Chris Taylor think that having you right click on enemies numerous times (I realize you can hold it down) instead of auto combat would make the combat "much more focused?" A focused awkward click-fest, I see. All they seemed to achieve here was unnecessary awkwardness, which forced more "focus." Nice try but no thanks, Chris. Poor camera angles also contributed to the awkward combat. I quickly switched back to the original DS combat controls. To compensate for enemies attacking my weaker helper, I simply retreated then advanced. Retreat advance, retreat advance. 212...212.
I didn't see vast improvements in the AI either. Sometimes enemies would run into the wall instead of attacking me. Most NPCs just stood around or stuck to what they were doing, *nothing* so there was no apparent improvement there either. And If there were any ambushes, I didn't notice.
Actually there was sort of one ambush I should mention. I thought it would be neat to take cover behind this huge boulder, cause the game was getting repetitive. Well instead of cover I found myself standing there like a dunce as arrow after arrow passed through the solid rock piercing me. Apparently they wanted to trick me into thinking I could take cover behind rocks. It worked.
I found some of the new implementations to be nonsensical, unnecessary or just gap-fillers. For instance, the inability to add more than one character to your party without paying for an extra "slot" was absurd. I skipped that, selected only the archer and went on with the demo. Also, I wasn't really fond of the whole pet thing either. A pet that EATS your extra weapons and stuff? Steel swords sound yummy... Come on now! Surely they could think of a more crafty way to dispose of all the unnecessary weapons that plagued the original. And yes Chris, from what I could see, you added too many unique items.
The newly implemented powers and skill tree wasn't bad. It's too little too late though. Their Multi-class system and mules are about the only unique things this game offers so far but that's old news. The teleportation system was a good idea but not theirs of course. Why must they copy so many other games? Anyway, it's good they drastically reduced the number of barrels that littered the original. They should have done that with items too.
The so-so story coupled with bad voice acting and a seemingly superficial dialog tree system wasn't compelling enough for me. The voice actors emotionlessly act like they're acting. The game has no "fire in the belly" and is typically vacuous. The new save system is abysmal. And I have a feeling the new dialog tree system will be a pointless joke like focused combat was. I sense dialog trees won't add much depth and are fundamentally going to boil down to "Yes" or "No" options. Now I understand what Chris meant by "polished."
That's enough. In conclusion, I'm finished with Diablo II style (clone) RPGs. To me, they're dead. It occurs to me that Dungeon Siege II will be a "gas" (no engine) powered game that will fizzle into oblivion. Instead of waiting for a significant drop in price, I think I'll skip DS II altogether and wait for Oblivion.