My bet is that's going to be the problem...how many people that don't know the rules are going to take the time to get to know them all?
It's all in the execution. Before NWN, I had never played a single pen and paper D&D game, nor did I have any interest in the D&D universe in general. In fact I really didn't like RPGs all that much in general.
BUT, NWN had a critical hook: a character generator that would give you a very playable character with all the right stats and feats, even if you had absolutely NO knowledge on how to create a character. And you could customize as little or as much of your character you wanted. The only thing you truly HAD to select was a name and gender. That made getting into it far less intimidating, while still adhering fairly closely to the D&D ruleset. Also, NWN played in such a way that I didn't know or care about the ruleset, I could just play it and have fun. The tutorial was very useful and well thought out, and it made transitioning into the game, even for a begineer, very smooth. NWN single handedly ignited my love for RPGs.
DDO could attract casual gamers, arguably the key to any MMO's success, if it can strike an intelligent balance between depth and approachability.
Fry: "I can't swallow that!"
Professor Farnsworth: "Well then, good news! It's a suppository!"
-FuturamaThis comment was edited on Jul 29, 14:59.
"Everybody out of the universe!" - Nibbler, Futurama