The Matrix Online Server Merge

The Matrix Online's Official Community Site has details on plans to merge some servers for the MMORPG to improve population density:
The Matrix Online is a game that, ultimately, is about community; for that reason we want to see that players can meet easily and join together in-game for fun and friendship. Recently, members of the community have noted that it can be difficult to find other players in The Matrix: Mega City. The current level of population density can limit opportunities for socializing with other players which are such a key part of our worlds.

On August 2, 2005, we will be merging the nine current worlds into three new worlds. This merge should help to increase the number of players on any world at any given time. One world will be Hostile while the other two will run under normal PvP rules.
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41.
 
Re: No subject
Jul 30, 2005, 14:41
41.
Re: No subject Jul 30, 2005, 14:41
Jul 30, 2005, 14:41
 
MMORPG ideas:

- William Gibson's classic "Neuromancer" (cyberspace, et all)


I'm sold. If it was done right, I would go out and play a William Gibson MMORPG. It's what the MMO needs. A true cyberspace/cyberpunk computer game, breathing and living in Gibson's world of the future. A real working intergrated VRnet would be great(visuals!) without the need of VR goggles.

40.
 
Re: Tick...tock...tick...tock...
Jul 30, 2005, 04:55
Kxmode
 
40.
Re: Tick...tock...tick...tock... Jul 30, 2005, 04:55
Jul 30, 2005, 04:55
 Kxmode
 
Its possible that adding Matrix to Station Access accounts could actually increase the player base. I have a SWG account, but was thinking up going with SA so that I can play Planetside, EQ2 and maybe Matrix.

-----
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more free music: http://music.download.com/kxmode

This comment was edited on Jul 30, 04:55.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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39.
 
Tick...tock...tick...tock...
Jul 30, 2005, 02:45
39.
Tick...tock...tick...tock... Jul 30, 2005, 02:45
Jul 30, 2005, 02:45
 
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=51497&id=198035&boardid=1&view=threads

I feel bad for Monolith, I like the company and do not understand why it originally went that route, but this game has always seemed doomed to failure. Other than being in SOEs "Cheap shit" package deal, it certainly seems dead...
MMOGs R t3h su><
Still waiting for a deep (or just a good) MMOG,
Ray

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Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
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38.
 
Re: Hahahaha
Jul 30, 2005, 01:13
38.
Re: Hahahaha Jul 30, 2005, 01:13
Jul 30, 2005, 01:13
 
Yeah, too bad SWG was made as a Star Wars EQ mod instead of a KOTOR MMO. Lots of interesting factions: Sith, Republic, Mandalorians, Jedi...

I'm amazed that WWIIOL is still around after 4 yrs. Granted they've not had ONE expansion (talk about breaking the pattern!), but despite the small numbers of subscribers they have very low overhead and still persist. Of course, they've been fighting the 1940-1941 battle for 4x longer than the REAL one...


The Jedi Master

37.
 
Re: No subject
Jul 29, 2005, 19:45
37.
Re: No subject Jul 29, 2005, 19:45
Jul 29, 2005, 19:45
 
Ehh... this game is going to fail. Every Mmorpg that I don't like is never worth playing and usually fails.

All that prescience and yet you still live in your mother's basement. I say live...

36.
 
Re: No subject
Jul 29, 2005, 19:40
36.
Re: No subject Jul 29, 2005, 19:40
Jul 29, 2005, 19:40
 
Ehh... this game is going to fail. Every Mmorpg that I don't like is never worth playing and usually fails.

35.
 
Re: No subject
Jul 29, 2005, 17:45
35.
Re: No subject Jul 29, 2005, 17:45
Jul 29, 2005, 17:45
 
Turbine are okay in my book. Monthly content for AC1 and 2 when they started was a hook. Remember they were under the MS claw for a long time. I think there's a good company there. AC2 gets a lot of grief, though I enjoyed my time there well enough - it was too easy and at the time everyone was convinced it had been set up as a pc/Xbox game.

I'm currently listening to kxmode's Holidazed and it's pretty much identical to Ninja Captain's efforts with Shatner. It's inoffensive and I could listen to this stuff all day without getting too pissed off but where's the point? The start of Hdzd and Slfdstrctn both don't kick off quick enough and go on too long. Back in the 60s we saluted the 2 minute pop song. In the 70s New Wave SF was almost exclusively succesful as short fiction, in the 80s short people were hot. Okay - see why you should keep things, including examples, short? All this my music stuff is fine and way better than I could produce but it's not great. Set yourself a goal and make something fucking brutal in 2 minutes. It has to be better than this 21st century elevator muzak.

EDIT: yes, I listened to Ninja Captain's music. I didn't want to make an issue of this because that which we produce, like poetry, children and interesting tumours, we have a special attachment to. I have been known to abuse The Cap but I bear him no ill will and enjoy his comments mostly. His music is self-indulgent but not without merit. I also urge him to tighten the fuck out of it and get freaky. If it will help he can think about me wearing a slutty nun's habit and a chihuahua dog as a cock-warmer. See? Freaky...


This comment was edited on Jul 29, 17:53.
34.
 
No subject
Jul 29, 2005, 17:35
34.
No subject Jul 29, 2005, 17:35
Jul 29, 2005, 17:35
 
I'd have more faith in D&D Online if it had different developers. Now, as always you have to take E3 demos with a grain of salt as they are early previews, but I wasn't really that impressed when I saw it demo'd by Turbine. I didn't see anything revolutionary about the game at the time, though all the action I saw took place around a small town.

33.
 
Re: No subject
Jul 29, 2005, 17:22
33.
Re: No subject Jul 29, 2005, 17:22
Jul 29, 2005, 17:22
 
actually what would be great if someone took all the non combat areas of other games ( story, quests,crafting, mining, exploring, etc) and combined it with a FPS shooter style of game. Sci-fi games would rock with this combination.

Neocron tried that. Yup, it tried that.

32.
 
Re: No subject
Jul 29, 2005, 16:06
32.
Re: No subject Jul 29, 2005, 16:06
Jul 29, 2005, 16:06
 
Middle Earth Online would probably have been a hit if it had come out 5 years ago when it was first planned. But they pulled the plug on it so many times that it's going to be so late and so lame when it comes out I doubt it would fill even one server.

Not to mention the fact that at launch you won't be able to play on the side of Sauron...only the good side.

31.
 
PS
Jul 29, 2005, 16:01
31.
PS Jul 29, 2005, 16:01
Jul 29, 2005, 16:01
 
I sure hope SOE didnt have to pay a lot for MxO hehehe

30.
 
Re: No subject
Jul 29, 2005, 16:00
30.
Re: No subject Jul 29, 2005, 16:00
Jul 29, 2005, 16:00
 
actually what would be great if someone took all the non combat areas of other games ( story, quests,crafting, mining, exploring, etc) and combined it with a FPS shooter style of game. Sci-fi games would rock with this combination. The problem with the current sci fi games is the turn/round based combat systems they are just too slow and cumbersome to simulate firearms.

29.
 
Re: No subject
Jul 29, 2005, 15:29
29.
Re: No subject Jul 29, 2005, 15:29
Jul 29, 2005, 15:29
 
I'll add a vote for AO. You should at least try it (if you're already prepared to pay for your MMORPGs - GW really has given everyone an option to that. I didn't stick with it but I liked what I saw of GW - and the beauty is I can restart anytime and it's not costing me anything more. Gotta shake this CTS first though.)

AO is a deep deep SF game with a lot of humour.

28.
 
Re: Hahahaha
Jul 29, 2005, 15:25
28.
Re: Hahahaha Jul 29, 2005, 15:25
Jul 29, 2005, 15:25
 
SHHH! Don't let Halsy hear that!

Negro, please! DDO is set to take MOGs to the next level. It's the first new REAL next generation MOG coming out, and it's going to own eveything else.

After you guys get into beta you're going to be junkies...count on it.


"Well...here's to feelin' good all the time!"
- Kramer
"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
- Stephen Colbert
27.
 
No subject
Jul 29, 2005, 15:16
27.
No subject Jul 29, 2005, 15:16
Jul 29, 2005, 15:16
 
I just reactivated my Anarchy Online account after 2 years away. Even then i only played for 6 months or so off an on.

I have tried a few other MMORPG games and still to this day AO is the best of them imo. I like the graphics even now the world is plesant to look at. I really like teh sci-fi setting. The random mission generator, the ability to solo and group. team missions are bigger and more complex than solo missions. I like the hunting areas, the weapons, nano tech, the mobs etc.

If you guys have not tried AO or have been away for a while give it a shot. they are sitting at about 20,000 players on 2 servers which makes for a nice population. I played SWG for about a month and just did not like it as much as AO.

AO is a good game that deserves a sequel of some kind with a modern graphics engine and some improvement in some of its areas that are weak. its still a little laggy here and there and the skill system could be a bit better.



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26.
 
No subject
Jul 29, 2005, 15:05
Kxmode
 
26.
No subject Jul 29, 2005, 15:05
Jul 29, 2005, 15:05
 Kxmode
 
MMORPG ideas:

- William Gibson's classic "Neuromancer" (cyberspace, et all)

- business simulator where you start the business, hire staff (NPCs or players), market your products, go public in the stock market, make "money", deal with domestic/international issues...

- Fantasy sports with EA sports styled graphics

http://music.download.com/kxmode
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
25.
 
Re: Hahahaha
Jul 29, 2005, 15:03
25.
Re: Hahahaha Jul 29, 2005, 15:03
Jul 29, 2005, 15:03
 
Or better yet a KOTOR game with the full toolset from Bioware.

OMG! A co-op KOTOR game would totally own! Provided the damn suits at LucasArts would let the developer finish the damn game and NOT CUT THE GOD DAMN CLIMAX OUT!!!! DAMN YOU!!!! *shakes fist*

Sorry about that. *wipes spit off screen*


Fry: "I can't swallow that!"
Professor Farnsworth: "Well then, good news! It's a suppository!"
-Futurama
"Everybody out of the universe!" - Nibbler, Futurama
24.
 
Re: Hahahaha
Jul 29, 2005, 14:58
24.
Re: Hahahaha Jul 29, 2005, 14:58
Jul 29, 2005, 14:58
 
Well of all the upcoming MMORPG games announced I think D&D and LOTR have the most potential fan base, with exception to Star Trek Online, but thats 2 years off. From playing Auto Assault it's going to be a very nitch market like Earth and Beyond, while it's a good idea I just don't see it surviving very long.
I'd much rather see a Interstate 76 MMORPG. And as Creston said (fanboi of everything Shadowrunner related, and I can't blame him heh) I would love to see a SR MMORPG.
Or better yet a KOTOR game with the full toolset from Bioware.

Now if Blizzard would only make a Starcraft MMOFPS like Planetside

Avatar 12670
23.
 
Re: Hahahaha
Jul 29, 2005, 14:56
23.
Re: Hahahaha Jul 29, 2005, 14:56
Jul 29, 2005, 14:56
 
My bet is that's going to be the problem...how many people that don't know the rules are going to take the time to get to know them all?

It's all in the execution. Before NWN, I had never played a single pen and paper D&D game, nor did I have any interest in the D&D universe in general. In fact I really didn't like RPGs all that much in general.

BUT, NWN had a critical hook: a character generator that would give you a very playable character with all the right stats and feats, even if you had absolutely NO knowledge on how to create a character. And you could customize as little or as much of your character you wanted. The only thing you truly HAD to select was a name and gender. That made getting into it far less intimidating, while still adhering fairly closely to the D&D ruleset. Also, NWN played in such a way that I didn't know or care about the ruleset, I could just play it and have fun. The tutorial was very useful and well thought out, and it made transitioning into the game, even for a begineer, very smooth. NWN single handedly ignited my love for RPGs.

DDO could attract casual gamers, arguably the key to any MMO's success, if it can strike an intelligent balance between depth and approachability.


Fry: "I can't swallow that!"
Professor Farnsworth: "Well then, good news! It's a suppository!"
-Futurama
This comment was edited on Jul 29, 14:59.
"Everybody out of the universe!" - Nibbler, Futurama
22.
 
Re: Hahahaha
Jul 29, 2005, 14:50
nin
 
22.
Re: Hahahaha Jul 29, 2005, 14:50
Jul 29, 2005, 14:50
 nin
 
hm, nope, i don't think so. that's assuming they keep it true to the paper game.

My bet is that's going to be the problem...how many people that don't know the rules are going to take the time to get to know them all?




--------------------------------------------------------------
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I have to apologize for the way I feel... http://www.nin.com
This comment was edited on Jul 29, 14:50.
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