Towards the end of August, we will be releasing a new patch, 1.03. This patch is currently underway and will undergo thorough testing before it goes out to avoid the problems that have occurred in the past. There are over 140 fixes and improvements in this patch. Here are just a few of them:
Server and Client performance improvements.
• Improved Server Browser - added Favorites and History Lists.
• Point-farming prevention - game will stop Support/Medic/Engineer point farming exploits.
• Squads - locked squad leader will get a message if someone wants to join.
• Many HUD improvements - see the names of others in your vehicle, zoom level changing depending on vehicle, map zoom depending on map setup (16, 32 or 64 player map) etc.
• Teamkilling changes - the logic of how teamkills are tracked will be changed.
• Gameplay tweaks - the way transport helicopters work will be tweaked.
• Additional scoring changes - players who destroy an enemy commander's assets will be given points.
There are many, many more fixes that will be included in the patch but we’re looking forward to everyone moving to 1.03 to get the best BF2 experience out there on a level, cheat-free playing field.
xXBatmanXx, Man you're a dumb nigger.
Nice try though. I see your iq must be around.....nevermind, this is too easy.
It is not a matter of looking just at points, one must go into each person's stats and take a closer look.
Do we really have to punish Engineers and Snipers for their mines TKing? Too many times, I have seen idiots drive over the mines repeatedly blowing up vehicles on EA servers. And even on Clan servers, people are too quick to PUNISH you for blocking a route with mines.Here is the problem. It's way too hard to see whether the red skull icon you are getting is because of c4 or mines or claymores. If you are in a vechicle you don't care about c4 driving right through it. You don't care about claymores much either because it will just scratch your paint. But you do care about mines because you die no matter what you are driving. However there is no way to distinguish if the red skull is a result of mines, c4, or claymores. I drive up to something that I can't tell from the vechicle if it's claymore, c4, or mine. So I have to get out of vechicle and look at it closer to see if I can drive over it or not. The warning should be more specific, claymore, c4, or mine.
do yourself a favor, go buy the game, it has its quirks, but when its on theres nothing like it, this is game of the year hands down. youll be sorry u didnt.Well, there's also the matter of my second son born about a month ago. I simply don't have the time, so I just go for the odd HL2DM whenever I have time (i.e. usually 11PM to sleeping time). Maybe if things settle down around here and the patch fixes things reasonably well I will go hunt for a copy on sale.
Also putting a stop to the point exploits is a little too late. What about the people that have already exploited the system? They will get away scott free with their awards, medals, ribbons, and ranks. Too little too late.
39. Re: No subject Jul 23, 03:50 Cynips
I haven't bought the game and I'm not sorry I didn't. Interesting how they can treat buying customers though...
48. Re: No subject Jul 23, 11:13 Kevlar
I refused to buy this after the Trauma debacle (despite loving BF1942) and my respect for EA continues to dip after each stupid decision. This expansion pack/patch business just makes me shake my head.
First, were these expansion pack features not planned for use in the original game? Did EA run out of time or did management just decide to try and maximize profit by splitting Battlefield 2 into two parts? The expansion pack and the simple design blunders of the main game seems like a pained attempt to generate a larger community around a title that didn't need its formula changed to begin with.
Not *every* game needs to have RPG character development, especially when that development short-sightedly gives rewards to the uber players or people logged on all the time, thereby making them better, widening the skill gap and worsening the experience for the casual gamer. No intro should have a bullet-time slowdown effect when the server menu doesn't even work with a scroll wheel. Not every game should have some fancy video-background menu when it's not optimized (and makes menu loading, for the first time in history, a spectator event) and the UI has drastically worsened as a result of the lack of attention it's gotten (see "Controls Screen"). How much better are the graphics, really, for this huge dip in performance? How better is this amalgam of new features when considering the steps backward in basic UI design, or straightforward fun or ability to just get into a game and play?
EA seems to have forgotten that they're in the business of making games and that it's that act of making games that drives the business, not the other way around. Make *good* games and the rest will follow. Focus less on forcing us to watch your logo for every title we load and more on actually supporting your fans by creating a clean interface and a speedy and stable product. Battlefield 2 does a lot right - hell, it reminds me of QWTF a little at times - but the things it does wrong boggle the mind at their simplicity.
Call me a troll (troll!) but 2005's games have nothing on 1995's in this respect. Such bonehead omissions make it feel like a huge step backward and that's not even considering the corporate milking going on throughout.