BF2 Patch Plans

The Battlefield 2 Website (thanks Voodoo Extreme) has details on plans for a version 1.03 patch for Battlefield 2, expected around the end of August. Here's an outline of planned changes:
Towards the end of August, we will be releasing a new patch, 1.03. This patch is currently underway and will undergo thorough testing before it goes out to avoid the problems that have occurred in the past. There are over 140 fixes and improvements in this patch. Here are just a few of them:
Server and Client performance improvements.

    • Improved Server Browser - added Favorites and History Lists.

    • Point-farming prevention - game will stop Support/Medic/Engineer point farming exploits.

    • Squads - locked squad leader will get a message if someone wants to join.

    • Many HUD improvements - see the names of others in your vehicle, zoom level changing depending on vehicle, map zoom depending on map setup (16, 32 or 64 player map) etc.

    • Teamkilling changes - the logic of how teamkills are tracked will be changed.

    • Gameplay tweaks - the way transport helicopters work will be tweaked.

    • Additional scoring changes - players who destroy an enemy commander's assets will be given points.

There are many, many more fixes that will be included in the patch but we’re looking forward to everyone moving to 1.03 to get the best BF2 experience out there on a level, cheat-free playing field.
View : : :
67 Replies. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
67.
 
LOok Batman!!!!
Jul 24, 2005, 21:30
67.
LOok Batman!!!! Jul 24, 2005, 21:30
Jul 24, 2005, 21:30
 
BluesNews has a Link especially for you!

http://www.paulreubensday.com/

It was on yesterday's link. I'm pretty sure I can see you in one of the pictures. "I know you are but what am I?" Yep, that's you alright.

GG, my little bitch. Now go mow the fucking lawn, grab me a beer, and hold your mom in place while I fuck it.

66.
 
Re: Point Exploit Rollbacks
Jul 24, 2005, 21:25
66.
Re: Point Exploit Rollbacks Jul 24, 2005, 21:25
Jul 24, 2005, 21:25
 
Yeah, I'm a moron... okay dude named "Batman".

LOL!

65.
 
Re: Point Exploit Rollbacks
Jul 24, 2005, 12:51
65.
Re: Point Exploit Rollbacks Jul 24, 2005, 12:51
Jul 24, 2005, 12:51
 
Moron.

xXBatmanXx - Lance Corporal xXBatmanXx
http://www.bf2tracker.com/bf2_userprofile.php?bf2id=45215952 (back online 7/14/05)
64.
 
Re: Point Exploit Rollbacks
Jul 24, 2005, 12:04
64.
Re: Point Exploit Rollbacks Jul 24, 2005, 12:04
Jul 24, 2005, 12:04
 
xXBatmanXx, Man you're a dumb nigger.
Nice try though. I see your iq must be around.....nevermind, this is too easy.

Here's the pot calling the kettle black, get it?
Here's PeeWee Herman saying, "I know you are but what am I?"
Here's a guy with less than average intelligence trying to be smart & failing miserably.

Again, I said, "for the sake of the argument", or inotherwords since you lack the ability to understand simple ideas I'll repeat it for you in another way, they test out and determine an average high number of points a person should be able to get in a 6hr period. It doesn't have to be 100 points you fucking moron. I don't care if they figure it to be 10,000 or 40, as long as they figure it through intensive testing & zero farming.

It is not a matter of looking just at points, one must go into each person's stats and take a closer look.

You want Dice to go into "each person's stats and take a closer look"??? Are you fucking retarded???? Do you have any clue how long that would take????

No, you apply a simple mathematical code to everyone or you return everyone to ground zero.

63.
 
Re: Point Exploit Rollbacks
Jul 24, 2005, 11:27
63.
Re: Point Exploit Rollbacks Jul 24, 2005, 11:27
Jul 24, 2005, 11:27
 
xXBatmanXx, Man you're a dumb nigger.

I said, " So, for the sake of the argument, let's say that the multiple is 100 points per hour."

you said, "This defeats the purpose of having the point system. Your thinking is flawed. It is pretty easy to get over 100 points an hour."

I'm pretty sure that you're one of the exploiters because I explained it 3 fucking times & if you still can't understand it then you're just fucking stupid- dumber than a box of rocks.


Well....troll. For the sake of argument, your thinking is still flawed. You are thinking that there is a max number of points any given player should be at. Not going to happen.

To put it more simply so YOU can understand it. It is not a matter of looking just at points, one must go into each person's stats and take a closer look.

Nice try though. I see your iq must be around.....nevermind, this is too easy.

xXBatmanXx - Lance Corporal xXBatmanXx
http://www.bf2tracker.com/bf2_userprofile.php?bf2id=45215952 (back online 7/14/05)
This comment was edited on Jul 24, 11:29.
62.
 
Re: how about them mines
Jul 24, 2005, 04:20
62.
Re: how about them mines Jul 24, 2005, 04:20
Jul 24, 2005, 04:20
 
Do we really have to punish Engineers and Snipers for their mines TKing? Too many times, I have seen idiots drive over the mines repeatedly blowing up vehicles on EA servers. And even on Clan servers, people are too quick to PUNISH you for blocking a route with mines.
Here is the problem. It's way too hard to see whether the red skull icon you are getting is because of c4 or mines or claymores. If you are in a vechicle you don't care about c4 driving right through it. You don't care about claymores much either because it will just scratch your paint. But you do care about mines because you die no matter what you are driving. However there is no way to distinguish if the red skull is a result of mines, c4, or claymores. I drive up to something that I can't tell from the vechicle if it's claymore, c4, or mine. So I have to get out of vechicle and look at it closer to see if I can drive over it or not. The warning should be more specific, claymore, c4, or mine.

61.
 
Re: Point Exploit Rollbacks
Jul 24, 2005, 04:15
61.
Re: Point Exploit Rollbacks Jul 24, 2005, 04:15
Jul 24, 2005, 04:15
 
Way to use racial slurs.

60.
 
Re: Point Exploit Rollbacks
Jul 23, 2005, 21:23
60.
Re: Point Exploit Rollbacks Jul 23, 2005, 21:23
Jul 23, 2005, 21:23
 
xXBatmanXx, Man you're a dumb nigger.

I said, " So, for the sake of the argument, let's say that the multiple is 100 points per hour."

you said, "This defeats the purpose of having the point system. Your thinking is flawed. It is pretty easy to get over 100 points an hour."

I'm pretty sure that you're one of the exploiters because I explained it 3 fucking times & if you still can't understand it then you're just fucking stupid- dumber than a box of rocks.

59.
 
Re: Point Exploit Rollbacks
Jul 23, 2005, 15:56
59.
Re: Point Exploit Rollbacks Jul 23, 2005, 15:56
Jul 23, 2005, 15:56
 
So here's the plan:
They find out how many points a person could have earned if they played this game every day for 6 hours. It's a little more than a fulltime job at 42hours a week. So, for the sake of the argument, let's say that the multiple is 100 points per hour. Now the game's been out for around 30 days & will have been out for around 60 days by the time they implement this. So a person that has been on the ranking server system since day 1 could have a maximum of 36,000 points. Don't touch points if it is less than this amount. If it is more than this amount, deduct those extra points away from a 36,000 total. Then reset to zero if players had more than 72,000 points.


This defeats the purpose of having the point system. Your thinking is flawed. It is pretty easy to get over 100 points an hour.

A lot of accounts have already been banned, and I think they are starting to watch more closely.
ie: 560 knife kills and 2 deaths with a 120 kill streak.

Currently, anyone under a week of gameplay total, should not be in the top 100 players.

xXBatmanXx - Lance Corporal xXBatmanXx
http://www.bf2tracker.com/bf2_userprofile.php?bf2id=45215952 (back online 7/14/05)
58.
 
Re: No subject
Jul 23, 2005, 15:08
58.
Re: No subject Jul 23, 2005, 15:08
Jul 23, 2005, 15:08
 
do yourself a favor, go buy the game, it has its quirks, but when its on theres nothing like it, this is game of the year hands down. youll be sorry u didnt.
Well, there's also the matter of my second son born about a month ago. I simply don't have the time, so I just go for the odd HL2DM whenever I have time (i.e. usually 11PM to sleeping time). Maybe if things settle down around here and the patch fixes things reasonably well I will go hunt for a copy on sale.

Reality is a nice place, but I wouldn't want to live there!
listening to http://www.progulus.com/ a mountain stream of progressive, rock and metal
57.
 
No subject
Jul 23, 2005, 14:21
57.
No subject Jul 23, 2005, 14:21
Jul 23, 2005, 14:21
 
arent there any provisions for friendly-safe mines in the US military? like mines that respond to a proximate signal of some sort that prevents detonation? if not, maybe i should start talking to a defen$e contractor

but yeh, mines shouldnt be triggered by your own team - its lame, and i instinctively thought it would be like that - until i got killed and asked if i want to punish the teamkiller

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
56.
 
Re: Point Exploit Rollbacks
Jul 23, 2005, 14:10
56.
Re: Point Exploit Rollbacks Jul 23, 2005, 14:10
Jul 23, 2005, 14:10
 


As for the mines and stuff TKing people.... I saw this in the Tribes games, and the Devs ended up changing mines so they don't detonate on teamates even when FF is on. The blast could still hurt/kill teamates if they happen to be around when they are set off though.

---
Would someone please make an expansion for KingPin: Life of Crime
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
55.
 
Re: Point Exploit Rollbacks
Jul 23, 2005, 14:07
55.
Re: Point Exploit Rollbacks Jul 23, 2005, 14:07
Jul 23, 2005, 14:07
 

I don't understand why people care so much about the rewards and ranks. I mean I only play on ranked servers, and I'm happy when I accomplish a goal, but I don't play to the stats. There isn't really much reason to from what I can tell. Unlocked weapons are cool and all, but they don't change the game THAT much.

I just play the game how I want and let the rewards/ranks come naturally. That's one of the things I love about this game. I can play the class that fits my mood at the time. Lots of great options make for unique experiences all the time.

---
Would someone please make an expansion for KingPin: Life of Crime
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
54.
 
Point Exploit Rollbacks
Jul 23, 2005, 13:22
54.
Point Exploit Rollbacks Jul 23, 2005, 13:22
Jul 23, 2005, 13:22
 
Overon said,
Also putting a stop to the point exploits is a little too late. What about the people that have already exploited the system? They will get away scott free with their awards, medals, ribbons, and ranks. Too little too late.

I'm going to write EA & Dice about this issue specifically. Sure, nothing may come of it, but will *YOU* write them?

So here's the plan:
They find out how many points a person could have earned if they played this game every day for 6 hours. It's a little more than a fulltime job at 42hours a week. So, for the sake of the argument, let's say that the multiple is 100 points per hour. Now the game's been out for around 30 days & will have been out for around 60 days by the time they implement this. So a person that has been on the ranking server system since day 1 could have a maximum of 36,000 points. Don't touch points if it is less than this amount. If it is more than this amount, deduct those extra points away from a 36,000 total. Then reset to zero if players had more than 72,000 points.

It looks like this:
36000 - (Points) = Penalty
If Penalty = (more than zero), then (zero)
Penalty + 36000 = New Score
If New Score = (less than zero), then (zero)

So if a person had 37,000 points, their new score would be 35,000.
If a person had 42,000 points, their new score would be 30,000.
If a person had 35,000 points, their new score would be 35,000.
If a person had 71,998 points, their new score would be 2.
If a person had 150,000 points, their new score would be 0.

--
--

Now I've stated it 3 different ways. If you still don't get it, stop playing video games & go to school.

This comment was edited on Jul 23, 13:25.
53.
 
how about them mines
Jul 23, 2005, 12:56
53.
how about them mines Jul 23, 2005, 12:56
Jul 23, 2005, 12:56
 
Do we really have to punish Engineers and Snipers for their mines TKing? Too many times, I have seen idiots drive over the mines repeatedly blowing up vehicles on EA servers. And even on Clan servers, people are too quick to PUNISH you for blocking a route with mines.

It's like they can't be bothered to take a detour or they have some insane reason their LAV has to be right at our flag poles.

PS You punish vehicle capping with mines And you punish helo capping with SF C4 and guys that jump REALLY well.
And I once took out a capping helo with as a MEC Engineer using my shotgun on it's undercarriage.

52.
 
Re: No subject
Jul 23, 2005, 12:04
52.
Re: No subject Jul 23, 2005, 12:04
Jul 23, 2005, 12:04
 


39. Re: No subject Jul 23, 03:50 Cynips

I haven't bought the game and I'm not sorry I didn't. Interesting how they can treat buying customers though...

do yourself a favor, go buy the game, it has its quirks, but when its on theres nothing like it, this is game of the year hands down. youll be sorry u didnt.

This comment was edited on Jul 23, 12:05.
51.
 
Re: No subject
Jul 23, 2005, 11:57
51.
Re: No subject Jul 23, 2005, 11:57
Jul 23, 2005, 11:57
 
48. Re: No subject Jul 23, 11:13 Kevlar

I refused to buy this after the Trauma debacle (despite loving BF1942) and my respect for EA continues to dip after each stupid decision. This expansion pack/patch business just makes me shake my head.

First, were these expansion pack features not planned for use in the original game? Did EA run out of time or did management just decide to try and maximize profit by splitting Battlefield 2 into two parts? The expansion pack and the simple design blunders of the main game seems like a pained attempt to generate a larger community around a title that didn't need its formula changed to begin with.

Not *every* game needs to have RPG character development, especially when that development short-sightedly gives rewards to the uber players or people logged on all the time, thereby making them better, widening the skill gap and worsening the experience for the casual gamer. No intro should have a bullet-time slowdown effect when the server menu doesn't even work with a scroll wheel. Not every game should have some fancy video-background menu when it's not optimized (and makes menu loading, for the first time in history, a spectator event) and the UI has drastically worsened as a result of the lack of attention it's gotten (see "Controls Screen"). How much better are the graphics, really, for this huge dip in performance? How better is this amalgam of new features when considering the steps backward in basic UI design, or straightforward fun or ability to just get into a game and play?

EA seems to have forgotten that they're in the business of making games and that it's that act of making games that drives the business, not the other way around. Make *good* games and the rest will follow. Focus less on forcing us to watch your logo for every title we load and more on actually supporting your fans by creating a clean interface and a speedy and stable product. Battlefield 2 does a lot right - hell, it reminds me of QWTF a little at times - but the things it does wrong boggle the mind at their simplicity.

Call me a troll (troll!) but 2005's games have nothing on 1995's in this respect. Such bonehead omissions make it feel like a huge step backward and that's not even considering the corporate milking going on throughout.

thought that it was a rant at first glance...but u hit the nail on the motherf@#&!$g head. right on!;)

50.
 
#1 ITEM TO PATCH?
Jul 23, 2005, 11:50
50.
#1 ITEM TO PATCH? Jul 23, 2005, 11:50
Jul 23, 2005, 11:50
 
Make the AA Tank more effective and make Jets far easier to kill.

Period. This is what screwed up 1942 where the air units were far too dominate and impossible to shoot down.

49.
 
Re: No subject
Jul 23, 2005, 11:48
49.
Re: No subject Jul 23, 2005, 11:48
Jul 23, 2005, 11:48
 
Raiz: "Which is more of an exploit?

1) Flying around in a chopper full of engineers capping flags, or
2) Flying around in a jet blowing said helo to kingdom-come and earning yourself six easy kills everytime.

A) Neither, the first is a perfectly viable tactic and the 2nd is an excellent counter."

You're neglecting the fact that some of the 32 player maps don't have jets. Songhua Stalemate in particular is perfect for flying around in a chopper capping flags. You load up with the squad leader as pilot, a medic, a support, and two engineers. The engineers fix the chopper IF it gets hit and toss out mines, the medic heals, support resupplies everyone with grenades, and lastly, if someone gets killed you just respawn on the squad leader.
I've seen people playing this way getting scores well over 100 on this map. You can pick up all manner of medals too.
It's easily as much of an unbalanced factor as the original M60 in BFV.

48.
 
Re: No subject
Jul 23, 2005, 11:13
48.
Re: No subject Jul 23, 2005, 11:13
Jul 23, 2005, 11:13
 
I refused to buy this after the Trauma debacle (despite loving BF1942) and my respect for EA continues to dip after each stupid decision. This expansion pack/patch business just makes me shake my head.

First, were these expansion pack features not planned for use in the original game? Did EA run out of time or did management just decide to try and maximize profit by splitting Battlefield 2 into two parts? The expansion pack and the simple design blunders of the main game seems like a pained attempt to generate a larger community around a title that didn't need its formula changed to begin with.

Not *every* game needs to have RPG character development, especially when that development short-sightedly gives rewards to the uber players or people logged on all the time, thereby making them better, widening the skill gap and worsening the experience for the casual gamer. No intro should have a bullet-time slowdown effect when the server menu doesn't even work with a scroll wheel. Not every game should have some fancy video-background menu when it's not optimized (and makes menu loading, for the first time in history, a spectator event) and the UI has drastically worsened as a result of the lack of attention it's gotten (see "Controls Screen"). How much better are the graphics, really, for this huge dip in performance? How better is this amalgam of new features when considering the steps backward in basic UI design, or straightforward fun or ability to just get into a game and play?

EA seems to have forgotten that they're in the business of making games and that it's that act of making games that drives the business, not the other way around. Make *good* games and the rest will follow. Focus less on forcing us to watch your logo for every title we load and more on actually supporting your fans by creating a clean interface and a speedy and stable product. Battlefield 2 does a lot right - hell, it reminds me of QWTF a little at times - but the things it does wrong boggle the mind at their simplicity.

Call me a troll (troll!) but 2005's games have nothing on 1995's in this respect. Such bonehead omissions make it feel like a huge step backward and that's not even considering the corporate milking going on throughout.

67 Replies. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older