EQ: Desert of Flames Beta Sign-ups

Desert of Flames Beta Registration Now Open on EverQuest II Official Forums is a post with details on how to apply to be a beta tester on the upcoming Desert of Flames expansion for EverQuest II, SOE's MMORPG. The expansion is targeted at players level 45 and above, though lower-level characters will be admitted into the beta test. Thanks MMORPG Heaven.
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26.
 
Re: Guild Wars
Jul 21, 2005, 16:37
26.
Re: Guild Wars Jul 21, 2005, 16:37
Jul 21, 2005, 16:37
 
FUCK YOU ASSBISKIT MCDONALDS IS DA BESTEST NOTHING CAN BE TEH BETTER GO BACK TO FUCKING BURGER KING IF YOU LIKE IT SO MUCH

I nominate the word "Assbiskit" for Bluesnews Flame Of The Month!

Creston

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25.
 
Re: Guild Wars
Jul 20, 2005, 20:44
25.
Re: Guild Wars Jul 20, 2005, 20:44
Jul 20, 2005, 20:44
 
Well also it is a way of showing accomplishments of the player as well in BF2. If I were to put together a group of people to play in a Squad/Clan I can easily look at their stats and see where their strenghts and weakness's are. For example I am an excellent Spec Ops/Heli/Armor person, but I can't fly a jet except toget from point A to B, nor have I had much success with the basic infantry/sniper/support/anti-tank. The problem with the ranking system is after you hit Lance Corp your in for the biggest grind of your life, making MMORPG high end grind look like childsplay. It'll be interesting to see what the first 'content patch' will bring to BF2, not to mention the editor 'SHOULD' be out any day now.

As for Guild Wars, I think someone nailed the issue I have with the game, it seems very hollow. While I think it's a decent game, it just seems to be lacking life, and I'm not sure how to describe it any other way. That and if I have learned all these skills, why can I not use them at any given time? I mean with games like EQ/WoW/SWG if you've learned skills you can use them at any given time, your not confined to picking and choosing what skills you can or cannot use cause ya only get 8 or 10 slots (can't remember how many). Not to mention even though I'm in the low level areas everyone looks the same, while that can be said of most MMORPG's the lack of character looks also is a turn off for me as well.

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24.
 
Re: Guild Wars
Jul 20, 2005, 20:32
24.
Re: Guild Wars Jul 20, 2005, 20:32
Jul 20, 2005, 20:32
 
At least at Burger King 'You can have it your way' heh

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23.
 
Re: Guild Wars
Jul 20, 2005, 20:30
23.
Re: Guild Wars Jul 20, 2005, 20:30
Jul 20, 2005, 20:30
 
Oh you're completely right, no argument there. People get attached to "ethereal" things such as games. There's nothing particularly physical about its presence and yet just like everything else they bitch and moan when they see something new/different as a threat. Nothing new about it, just pathetic really.

22.
 
Re: Guild Wars
Jul 20, 2005, 20:25
22.
Re: Guild Wars Jul 20, 2005, 20:25
Jul 20, 2005, 20:25
 

I meant saying that Guild Wars was a good game and that they should try it.

I get you. In that case, perhaps i was, although "changing minds" isn't the way i'd put it. I mentioned it merely as a possible game of interest to other fellow players, thinking that since i had enjoyed it they might too. Similarly if a friend of mine played and enjoyed Fallout, i might recommend Baldur's Gate or Planescape to him. I just find it funny that in most cases people would like to hear about something similar that might interest them, but in the world of online gaming this is seen as an attack on so-called "favorite games."

21.
 
Re: Guild Wars
Jul 20, 2005, 20:18
21.
Re: Guild Wars Jul 20, 2005, 20:18
Jul 20, 2005, 20:18
 
Oh, and you're right about the level in BF2. But, its really only one level to upgrade too and I haven't found that it fundamentally impacts the game. I find it more of like Boy Scout badges. Just something that if you care about it (and play on ranked servers) can see your improvement etc.

20.
 
Re: Guild Wars
Jul 20, 2005, 20:16
20.
Re: Guild Wars Jul 20, 2005, 20:16
Jul 20, 2005, 20:16
 
I meant saying that Guild Wars was a good game and that they should try it. Most people are stuck in their own little world as both seem to agree. Nice McDonald's comment by the way. I don't think I've ever heard the term "assbiskit" before...then again, maybe I haven't watched enough episodes of with Yosemite Sam. Either way, hilarious.

19.
 
Re: Guild Wars
Jul 20, 2005, 20:04
19.
Re: Guild Wars Jul 20, 2005, 20:04
Jul 20, 2005, 20:04
 
off topic: Yeah but now they think we need "levels" in BF2, so there.

I really don't mind a few perks for "long time" or "good" players (as with everything, it's more "long time" than good really :D), but really imo 80% will never get their second weapon unlocked.

18.
 
Re: Guild Wars
Jul 20, 2005, 19:49
18.
Re: Guild Wars Jul 20, 2005, 19:49
Jul 20, 2005, 19:49
 

But what sort of reaction did you really expect? Did you expect to change their minds?

Nope. Change their minds about what exactly? Liking Lineage 2? Or disliking Guild Wars, 90% of which none of them had ever even heard of? It's like telling people about this great restaurant you heard of, then having them go FUCK YOU ASSBISKIT MCDONALDS IS DA BESTEST NOTHING CAN BE TEH BETTER GO BACK TO FUCKING BURGER KING IF YOU LIKE IT SO MUCH. Even though they may have never even heard of Burger King.

You know?

17.
 
Re: Guild Wars
Jul 20, 2005, 19:41
17.
Re: Guild Wars Jul 20, 2005, 19:41
Jul 20, 2005, 19:41
 
That is kind of sad about the Lineage 2 community. To each their own I guess. But what sort of reaction did you really expect? Did you expect to change their minds? I agree with you though, humans are funny like that. I don't really play MMOs anymore because the time investment is too much. I can jump on a server for 20 minutes with BF2 and feel like I've had fun - like I've accomplished something and it wasn't a complete waste. At the very least, even when I'm playing my worst, I have funny stories to tell my friends the next day.

16.
 
Re: Guild Wars
Jul 20, 2005, 19:18
16.
Re: Guild Wars Jul 20, 2005, 19:18
Jul 20, 2005, 19:18
 

At least when I played WoW with a monthly fee I felt part of something, like the world was actually vibrant and not generic.

Funny, i feel the exact opposite. When i played WoW i felt like the whole thing was going nowhere. Same shit, different scenery. No story progression. Etc, etc.

This is all relative to perspective, though. I don't go around telling people that WoW sucks, even though i didn't like it. I just tell them i didn't like it. It's extremely sad that people get so protective over their favorite MMO, like PvtHudson, etc. I remember when i had first played Guild Wars, i was also subscribed to Lineage 2. After finishing a few hours in GW i went back into L2 and said how much i liked it in the middle of a city. I couldn't believe the amount of profanity that got spewed my way -- alot of people didn't even say anything about not liking it, they just didn't like to hear that i had liked something better. Humans are funny.

15.
 
Guild Wars
Jul 20, 2005, 18:21
15.
Guild Wars Jul 20, 2005, 18:21
Jul 20, 2005, 18:21
 
Having played a number of different MMOs I really don't understand the love that Guild Wars gets. I mean, I DO understand the no monthly fee and the only having to buy expansion packs if you want to, but the world seems so hollow. I honestly gave it a fair amount of time and tried adventuring with people and the back story seemed weak with generic monsters. At least when I played WoW with a monthly fee I felt part of something, like the world was actually vibrant and not generic. But maybe I'm alone. Apparently I'm in the minority here at Bluesnews and I accept that.

14.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 18:05
14.
Re: Considering the release of EQ2... Jul 20, 2005, 18:05
Jul 20, 2005, 18:05
 
^ EQ junkie

Haha, no. I quit EQ1 within a week. EQ2 is fairly soloable and it has had a steady stream of improvements.

It still has loading times longer than most, has some really bad graphics design (even though it has a better engine than most), and some funky UI (which is slowly being corrected). It also has some uber-buff problems that you figure soe wouldn't do after SWG's buffing fiasco.

My brother has a station pass, so i play it on occassion. Like i said, it's not bad, but WoW is infintely more immediately playable.

13.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 17:43
13.
Re: Considering the release of EQ2... Jul 20, 2005, 17:43
Jul 20, 2005, 17:43
 
Well I hate to say it, but where is Mplayer now? heh. And yeah it was Unreal that had that little ingame map/server thingie.
To me I think Guild Wars would have been a much better game if it could be played offline simular to D2, in that you couldn't take your SP chars to MP (if I remember correctly it's been a long time scince I've played and I just have no reason to reinstall it).

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12.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 17:05
12.
Re: Considering the release of EQ2... Jul 20, 2005, 17:05
Jul 20, 2005, 17:05
 
Alamar, you have to understand that if you post even a slightly opposing view to the norm here at Bluesnews, that is the reaction you get. I appreciate your level-headed response.

Ya... I'm all about bashing the bashers...

Anwyays... GW is as massive as Unreal (was it unreal? Gawd i'm getting old and my memory is failing) played through MPlayer. You'd have an instance with some map entrances where you could see others, then enter the map to play a game. Just as much interaction as GW (yes, we all exaggerate for effect), albeit, without the NPC's : )

-Alamar

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11.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 16:54
11.
Re: Considering the release of EQ2... Jul 20, 2005, 16:54
Jul 20, 2005, 16:54
 
50 player maxed instanced towns, 8 player max instanced PvE and 8v8 max player GvG is not massive. It is cooperative. People seem to think that because you are online, you are playing an MMO. If you added a "city" to an FPS, say Battlefield 2, you would have a similar setup as GW honestly. Even then developer refuses to call the game an MMO. They call it a "a mission-based competitive online role playing game" according to the following official press release.

http://www.guildwars.com/press/pr01-04-22-03.html

Alamar, you have to understand that if you post even a slightly opposing view to the norm here at Bluesnews, that is the reaction you get. I appreciate your level-headed response.

Life is sexually transmitted.
10.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 16:34
10.
Re: Considering the release of EQ2... Jul 20, 2005, 16:34
Jul 20, 2005, 16:34
 
Killerbee: I was gonna rant to you but then Nefilim already did that. It's an RPG and it's played with a lot of people, hence also MMO. Are you dumb full time or what?

This is like standing up and shouting: "My argument isn't worth shit, so I'm going to insult you instead".

At least the previous post took apart the acronym MMORPG to prove his point by technicality. I personally disagree, but I don't think he's dumb full time (or even part time) for having a contrary opinion. : )

-Alamar

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9.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 16:23
9.
Re: Considering the release of EQ2... Jul 20, 2005, 16:23
Jul 20, 2005, 16:23
 
Re: LVL 50

After how many hours of playing? Right.

8.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 16:22
8.
Re: Considering the release of EQ2... Jul 20, 2005, 16:22
Jul 20, 2005, 16:22
 
Killerbee: I was gonna rant to you but then Nefilim already did that. It's an RPG and it's played with a lot of people, hence also MMO. Are you dumb full time or what?

7.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 16:09
7.
Re: Considering the release of EQ2... Jul 20, 2005, 16:09
Jul 20, 2005, 16:09
 
Guild Wars "breaks the mold" because it is not even an MMORPG. An RPG?.....somewhat, but MMO?....not even close.

Guild Wars is a mix of PSO, a collectable card game, and a touch of Diablo rolled into one. It is more an 3rd person action RPG than anything.


Do you have any idea what MMORPG stands for? Guild Wars IS a Role-Playing Game. It IS ALSO Massively Multiplayer, and Online. Just because it doesn't follow the same cookie cutter mold every other crap MMO does, doesn't make it any less of one, by the very definition of the term.

This comment was edited on Jul 20, 16:15.
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