Empire Interactive announces that FlatOut, BugBear Entertainment's racing game,
is now available in North America for PC, Xbox, and PS2:
SAN FRANCISCO – July 19, 2005 –
Get ready to chuck everything you learned in driver’s ed out the window… Empire
Interactive, a U.K. computer games developer and publisher, today announced that
FlatOut is now available at retail outlets nationwide for PlayStation®2 computer
entertainment system, Xbox® videogame system from Microsoft and the PC.
FlatOut brings racing mayhem to a new level with 36 challenging tracks, fully
destructible environments, 16 fully upgradeable cars and six death-defying bonus
events. Anything destroyed or altered stays a part of the race – broken fences,
free rolling tires, and even mangled parts of cars are left scattered around the
track, increasing the carnage with every lap. Drivers will even be thrown from
The chaos continues off the classic track in three destruction derby arenas,
three head-on collision dirt tracks and six outrageous “Rag Doll Olympics” bonus
games that utilize driver ejection to the fullest.
Developed by Bugbear Entertainment, and distributed by Vivendi Universal Games
in the U.S., FlatOut carries a suggested retail price of $49.99 for the
PlayStation 2 and Xbox versions and $39.99 for the PC version. For more
information and to experience the rush of FlatOut first hand, visit:
The no-eject option is in the full version. The full version also has professional mode, vehicle upgrades, other vehicle classes(and cooler looking cars), and a few other things.
Flatout was released in Europe months ago but only in the last few days in the U.S. The U.S. release made many improvements to the Xbox and PS2 version online mode but didn't do much to the PC version. The European Xbox live version patches itself to be like the U.S. version. I don't think that the old European PS2 version even had an online mode.
You have to use the arrow keys to move to the letters when creating a profile name. This may or may not be fixed in the U.S. version or the patch which comes out soon.
Hitting space acts the same as hitting enter in menu mode for some reason.
That buckle-up option exists. Look through the menus.
Empire wouldn't let Bugbear spend the time to code and test the more integrated multiplayer browser for the PC version. There are some good ones put out by the community and once the patch which evens up the U.S. and European versions comes out, more mp tools will come out. I'm guessing that Flatout2 which comes out next year will have better integrated pc version mp browsing.
There are plenty of mods out for this covering everything from physics to cameras to new car models.
I wanted to like this game, but i wish there was a "buckle up" feature in the options. My driver flying out the windshield and costing me the race because i hit something moderately hard got annoying very quickly.
The physics are completely different (and a lot more realistic), plus obstacles debris on the track can be a significant factor in the race (i.e. if you knock something over into the middle of the track, it will sit there the entire race until someone hits it). Burnout also doesn't have the bonus games, which are a lot of fun on their own (most of them involve smashing your car into something and catapulting the driver as far/high as you can).
Not really, I mean how many people do you know while in drivers ed talk on cell phones, eat, put on makeup, screw around with the radio, try to grab something from the back seat, and screw around with their kids?