Help Wanted - id Software

Kenneth Scott's .plan File has word that id Software is looking to add to their development team: "id Software is seeking a talented 3D environmental artist to assist in creating atmospheric and highly detailed environments. The applicant would be responsible for generating world textures, creating normal-mapped world objects, building set pieces, building terrain, and generally making a nuisance of him/herself in the name of game art excellence."
View : : :
23 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
23.
 
Re: No subject
Jul 19, 2005, 16:06
nin
23.
Re: No subject Jul 19, 2005, 16:06
Jul 19, 2005, 16:06
nin
 
No, it wasn't American that was fired, it was someone else. Kevin? Keith? Ken? Something like that.

Paul Steed.

--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Xylos Gath, lvl 10 W/Mo

I have to apologize for the way I feel... http://www.nin.com
22.
 
Re: No subject
Jul 19, 2005, 16:01
22.
Re: No subject Jul 19, 2005, 16:01
Jul 19, 2005, 16:01
 
No, it wasn't American that was fired, it was someone else. Kevin? Keith? Ken? Something like that.
I mean, talk about a STUPID business decision. Carmack puts his foot down to steer the company in the direction he wants to go, and someone on his side gets fired for no reason other than they were on his side???


The Jedi Master

21.
 
Re: No subject
Jul 19, 2005, 14:19
nin
21.
Re: No subject Jul 19, 2005, 14:19
Jul 19, 2005, 14:19
nin
 

It's attack of the fanbois...



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Xylos Gath, lvl 10 W/Mo

I have to apologize for the way I feel... http://www.nin.com
20.
 
Re: No subject
Jul 19, 2005, 14:12
20.
Re: No subject Jul 19, 2005, 14:12
Jul 19, 2005, 14:12
 
You don't need a smoke, the amphetamines are obviously working quite well. What a garbled mass of verbal diarrhea. Quote properly and stick to the point. And point out another graphics engine that does more, and faster. If you're thinking Crytek, think again.

Carmack retiring from id; yeah what a great thing that would be. He's the reason forum asshat bandwagoners whine about D3, sure. There isn't an emoticon to adequately react to such an idiotic comment.

19.
 
Re: No subject
Jul 19, 2005, 13:59
19.
Re: No subject Jul 19, 2005, 13:59
Jul 19, 2005, 13:59
 
Um D3 is the fastest and most capable rendering engine of all time? 'I'll take what he's smoking'
While there are some INCREDIBLY talented people at id, without the engine their wouldn't be a whole hell of alot left. Level Design? While some of the levels are impressive in Doom 3, how hard is it to make 500 monster closets? Every time I went into a room or area that was seemingly empty the first thought in my head was 'ok where are they gonna pop out from?'. I mean there was so many of them by the time I was 1/4th through the game it quit being scarey and started becoming annoying. And once you turn off all the shaders etc you are still left with blocky, models, and with them all turned on I felt like I had entered the world of Hasbro cause everyone/thing had a plasticy look to them, not to mention the whole split down the head/face texture issue.

And as for Quake 1, it has been stated by several id employee's that Quake 1 was a whole bunch of levels just strung together. Cause I sure as hell don't remember any sort of story with Quake 1 sides 'Step on the Portal'.

And Carmacks other hobby isn't cell phone games it's rockets.

Speaking of which, id knows how important Carmack is to id's survival, he was going to quit if they didn't redo Doom, and I believe American was fired from the fallout of it.
The last time I was excitied about a id product was when I got my first 3dfx card and could play GLQuake, before that was when I got a decent enough modem to play Doom online via Dwango (the good old days).

I honestly wish Carmack would retire, at least from id, so that the would finally get their shit together and finally make some good games instead of rehasing previous games and making mearly ok games.

Avatar 12670
18.
 
Re: No subject
Jul 19, 2005, 10:29
18.
Re: No subject Jul 19, 2005, 10:29
Jul 19, 2005, 10:29
 
They have some of the greatest artists out there; and a couple other gifted coders from what I hear.

Problem is, none of the id-bashers will ever acknowledge that, no matter what is produced. Tim Willits is the god of level design, period. And I'm sure from the consistent look of D3 that he's got his team pretty up to the challenge. As for the art - LOOK at the fugging models and textures and animations, and say they are less than fantastic. Go ahead, expose the complaining for what it is - directed bashing and nothing more. And considering D3 is the fastest AND most capable rendering engine out there and will be for some time, I think that just about covers the coding?

So if anything, all id really needs is the fiction area covered better (but in all honesty, I had no(t much) problem with how D3 was handled, and feel it is definitely their best creation, top-to-bottom effort, to date without question). Re-hire Romero? Please no. I don't want another (story-wise) ridiculous sloppy jumbled nonsensical mess that was Quake 1.


Edit: formatting
This comment was edited on Jul 19, 10:30.
17.
 
Re: No subject
Jul 19, 2005, 08:23
17.
Re: No subject Jul 19, 2005, 08:23
Jul 19, 2005, 08:23
 
As much as I admire John Carmack's work id doesn't rely solely on him. They have some of the greatest artists out there; and a couple other gifted coders from what I hear.
For sure if/when he goes things will be different, but the company isn't gonna implode or stop making great games. They'll just hire a new coder or two and go on.

But the main thing is that with the large advances of hardware renderers are gonna evolve at a much slower pace. Within a couple years new games engines will be more in the form of updates of previous engines, not full blown new ones. Much like with the pre-rendered engines. And Carmack has said that himself a couple times in the last two years. So, 'engine coders' will become less and less required and coders are gonna get specialized in various areas.

Doom3 and the upcoming Unreal3 engines are huge leaps from the previous generations, but it's unlikely we'll witness such thing again. The whole lie of "photorealistic quality" is getting truer and truer every year. Just look at the Gears of Wars screenshots, they're better than some pre-rendered work of just 5 years ago..

That said, I can't wait to see what the id guys are working on.

16.
 
Re: ...
Jul 19, 2005, 08:03
16.
Re: ... Jul 19, 2005, 08:03
Jul 19, 2005, 08:03
 
Yeah I couldn't believe no-one had done it by the time I read the thread.

15.
 
Re: ...
Jul 19, 2005, 07:46
15.
Re: ... Jul 19, 2005, 07:46
Jul 19, 2005, 07:46
 
Damn, Calabi beat me to the obvious smartarse answer.

14.
 
...
Jul 19, 2005, 06:41
14.
... Jul 19, 2005, 06:41
Jul 19, 2005, 06:41
 
Wanted: Designers who can create hundreds of miles of dark corridors and smallish rooms from corrugated steel panels. Experience with small rocky caves and skyboxes would be an advantage, but not required. Designers who favour large spaces, interesting locations, long view distances, outdoor landscapes and daylight need not apply. Applicants must be willing to forego all creative thought or progressive design, in favour of re-hashing the same ideas that the company directors had years ago. Replies to ...

13.
 
Re: No subject
Jul 19, 2005, 02:45
13.
Re: No subject Jul 19, 2005, 02:45
Jul 19, 2005, 02:45
 
Carmack said he was going to retire after Doom 3, though, so I don't take his retiring statements very seriously. Basically what happens is after the initial burst of research for new sofware tech, he gets bored of writing all the blah stuff and is thinking of retiring. Then the game comes out and he gets to start researching new stuff again.

Plus he has his cell phone game hobby too.

12.
 
Re: No subject
Jul 19, 2005, 02:34
12.
Re: No subject Jul 19, 2005, 02:34
Jul 19, 2005, 02:34
 
Quake Wars and Quake 4 aren't out yet so you can have no idea how good or bad they will be. We all thought Doom 3 was going to be major.

id should be looking for a frigging writer. I hear Romero's available. ha.

Anyway Carmack has also said he has maybe 2 engines left in him and by then he won't need to write another one. And in any event by the time Carmack calls it a day the owners will have made their money. They could go on for years just licensing engines and whoring their ip. If they wanted to.


11.
 
Re: No subject
Jul 19, 2005, 02:22
11.
Re: No subject Jul 19, 2005, 02:22
Jul 19, 2005, 02:22
 
People that put up with that crap or "have something to prove" (ooooohh I'm impressed) are the reason why we have things like the ea_spouse blog. Wasting your life away at the office gets really old after a few years.

10.
 
Re: No subject
Jul 19, 2005, 01:46
10.
Re: No subject Jul 19, 2005, 01:46
Jul 19, 2005, 01:46
 
That was me, and it's true. id makes a 'game' based around whatever engine Carmack pops out. Other companies that that engine and make GOOD games outta them. Example? Quake Wars, Quake 4 (even though the whole mech thing just doesn't quite do it for me), Prey which totally surprised me after all the E3 stuff about it.
Raven and the people doing Quake Wars (of RTCW Enemy Territories fame), are prime examples of taking another id tech demo and making something out of it that I really want to play.

Not that I have anything against id, but once Carmack retires or leaves id I have no idea how they will servive, as he has been the the foundation of that company and he knows it. Hence why they either did Doom 3 or he was gonna walk out. (Google it if you like but it's pretty well known id history).

Avatar 12670
9.
 
Re: No subject
Jul 19, 2005, 01:04
9.
Re: No subject Jul 19, 2005, 01:04
Jul 19, 2005, 01:04
 
Speaking from a bit of experience, and not saying I wouldn't do it; just be ready for the life of a zombie. Unless you're a big player, a "regular" job in software is far more economically rewarding and much easier on your health and social life. 100k is not going to happen for a new hire, unless it's a pretty important/significant position, and 100+ hour weeks are good for no one.

SmartFood - if you're getting much less for working 16 hour days, 7 days a week, you're being taken advantage of, and should consider standing up for yourself. I guess the company assumes though, that as long as you are aware of it and don't protest, it's "legally okay." Hey and why not? If you complain, they can just fire you and replace you with someone else willing to work for less. And thus continues the slippery slope.

Commence pile up!

8.
 
Re: No subject
Jul 19, 2005, 00:14
8.
Re: No subject Jul 19, 2005, 00:14
Jul 19, 2005, 00:14
 
I'm not too sure I would want to work at id after reading Masters of Doom. About 1/3 of the people who worked there were either fired for silly reasons or left after making 1 or 2 games. I also think id has too many owners for such a small business, and none of them, especially Carmack, appear to have a clue about how to deal with people.

7.
 
No subject
Jul 19, 2005, 00:13
7.
No subject Jul 19, 2005, 00:13
Jul 19, 2005, 00:13
 
I'm already working those hours for much less at another independent studio, but I love it here, I'm in no rush to leave :/

6.
 
Re: No subject
Jul 18, 2005, 23:48
6.
Re: No subject Jul 18, 2005, 23:48
Jul 18, 2005, 23:48
 
MyRealName: Over 100k starting. GG

5.
 
Re: No subject
Jul 18, 2005, 23:36
5.
Re: No subject Jul 18, 2005, 23:36
Jul 18, 2005, 23:36
 
MyRealName: For people passionate, they're willing to put up with that.

4.
 
Re: No subject
Jul 18, 2005, 23:30
4.
Re: No subject Jul 18, 2005, 23:30
Jul 18, 2005, 23:30
 
It would until you're working noon to 4am, 7 days a week, with only breaks for Denny's and a few hours of sleep each 24-hour cycle. As a new hire, you wouldn't be getting paid like the long-term big players, that's for sure. More in the 40-50k range, tops. Sounds good? Well, remember the hours. Life of a zombie.

This comment was edited on Jul 18, 23:31.
23 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older