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Battlefield 2 Server Released, Patches Today

The Battlefield 2 Website now offers downloads of new Windows and Linux dedicated unranked servers for Battlefield 2. Meanwhile the WOLFGaming Network Forums have details on the client patch, which is expected at 3:00 pm Eastern Time today. Word is that the netcode is a major portion of this update, and the new release will address networking issues, as outlined in a recent community update (story).
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27. Re: No subject Jul 6, 2005, 13:39  The Half Elf 
 
Batman the problem with suttering happens only after you go into new areas of the maps, which is the shaders loading on the fly which causes the studdering. It only happens useually within the first 30 to 40 seconds of a match, and is very noticble if you fly across a map in a jet. Once you've covered the map it's fine for the rest of the rounds, but the problem lies with the game not loading them all before you enter the map, which is the complaint of many including myself.

I have a Athlon 64 3200 1 Gig Corsair Ram, 6800 GTOC, it isn't a problem with my system it's a problem with the game. And the Game itself set everything at High.
The problem with servers with more then 40 players is not on the client end, it's a problem with the servers. The Art of War Servers trying to run 64 player is ideal to show that 99% of servers out there simply cannot run 64 player games without warping/rubberbanding going on.


And I totally agree with the CS bunny hopping. Make Jumping alot bigger increase on stanima.
This comment was edited on Jul 6, 13:40.
 
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Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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