Evening Q&As

  • Dungeon Siege II
    The Dungeon Siege II Q&A on GameSpot offers some "final thoughts" on the RPG sequel in the works at Gas Powered Games from executive producer Bartosz Kijanka as they get set to wrap up development: "Dungeon Siege II improves over Dungeon Siege in many ways. At the highest level, Dungeon Siege II offers more character development choices, a deeper story, and much more replayability than Dungeon Siege. There are many features that exist to support those high-level goals, so I won't enumerate them here. What would I take out of Dungeon Siege II and put in the original? Is that a trick question? Certainly, if we know what we know now, we would have made Dungeon Siege even better than it was--but until someone invents time travel, Dungeon Siege II is the best embodiment of our past lessons. When it comes to design, I think there will always be variable opinions on a project of this scope. I think you would be better served to ask one of our designers about this, but in my own opinion, a number of the key lessons in design on this project revolved around the design process, rather than specific features."
  • Imperator
    RPG Vault's Imperator Q&A, Part 1 kicks off a discussion of Mythic's upcoming science fiction MMORPG with executive producer Matt Firor and producer Colin Hicks: "Imperator represents the next step for Mythic. We are adding many new features that haven't been seen in other games of this type as we look to move the genre forward. Much of our current focus is around the missions in the game, the unique delivery system for undertaking them, and their variety. It is our intent to ensure that the player is almost always on a mission, either solo or with a group, with goals that can range from extremely short-term, to life-long quests. Character advancement and story progression will be achieved through the player's completion of various missions."
  • The Matrix: Path of Neo
    Walking the Path of Neo with Dave Perry on Computer and Video Games is a Q&A with the Shiny president about The Matrix: Path of Neo, their upcoming return down the rabbit hole: "For the Path of Neo, the directors wanted to try something different, letting you be Neo, but also be the 'One' at the same time. What does that mean? Well it means you can (if you are good) outdo Neo, by doing, seeing, and achieving more in the process. So you don't have to give up when he gave up, or you don't have to lose where he loses. It's an interesting way to let you be the hero, but also to make the most of the experience."
  • Dragonshard
    The Dragonshard Q&A on Dungeons & Dragons Warcry discusses the upcoming D&D RTS game with Liquid Entertainment designer Jasen Torres: "As far as unique challenges for the two different types of gameplay, I'm sure we could write a book on the subject. The biggest challenge is trying to get it to feel like an RPG while still play like an Real Time Strategy where it needs to (things like balanced units, real-time spells instead of spells per day, damage of attack instead of die rolls, etc). The most unique challenges have all been related to the nuances. Getting traps to disarm and having cool monsters at the end of the dungeon. It was a fun albeit tough challenge to get something so essential to D&D as the concept of "the dungeon" to work right in an RTS game, but I think we've done an awesome job."
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Re: No subject
Jul 2, 2005, 07:19
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Re: No subject Jul 2, 2005, 07:19
Jul 2, 2005, 07:19
 
Bah, I'm tired of hearing all the trashing of the Matrix sequels. Am I and my friends the only ones that actually found them entertaining? Sure they weren't anywhere as good the first one, but they were still fun to watch. Yeah they had some screwy parts, but it didn't ruin the whole experience for me. Ah well, each to their own.

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