Evening Q&As

  • Dungeon Siege II
    The Dungeon Siege II Q&A on GameSpot offers some "final thoughts" on the RPG sequel in the works at Gas Powered Games from executive producer Bartosz Kijanka as they get set to wrap up development: "Dungeon Siege II improves over Dungeon Siege in many ways. At the highest level, Dungeon Siege II offers more character development choices, a deeper story, and much more replayability than Dungeon Siege. There are many features that exist to support those high-level goals, so I won't enumerate them here. What would I take out of Dungeon Siege II and put in the original? Is that a trick question? Certainly, if we know what we know now, we would have made Dungeon Siege even better than it was--but until someone invents time travel, Dungeon Siege II is the best embodiment of our past lessons. When it comes to design, I think there will always be variable opinions on a project of this scope. I think you would be better served to ask one of our designers about this, but in my own opinion, a number of the key lessons in design on this project revolved around the design process, rather than specific features."
  • Imperator
    RPG Vault's Imperator Q&A, Part 1 kicks off a discussion of Mythic's upcoming science fiction MMORPG with executive producer Matt Firor and producer Colin Hicks: "Imperator represents the next step for Mythic. We are adding many new features that haven't been seen in other games of this type as we look to move the genre forward. Much of our current focus is around the missions in the game, the unique delivery system for undertaking them, and their variety. It is our intent to ensure that the player is almost always on a mission, either solo or with a group, with goals that can range from extremely short-term, to life-long quests. Character advancement and story progression will be achieved through the player's completion of various missions."
  • The Matrix: Path of Neo
    Walking the Path of Neo with Dave Perry on Computer and Video Games is a Q&A with the Shiny president about The Matrix: Path of Neo, their upcoming return down the rabbit hole: "For the Path of Neo, the directors wanted to try something different, letting you be Neo, but also be the 'One' at the same time. What does that mean? Well it means you can (if you are good) outdo Neo, by doing, seeing, and achieving more in the process. So you don't have to give up when he gave up, or you don't have to lose where he loses. It's an interesting way to let you be the hero, but also to make the most of the experience."
  • Dragonshard
    The Dragonshard Q&A on Dungeons & Dragons Warcry discusses the upcoming D&D RTS game with Liquid Entertainment designer Jasen Torres: "As far as unique challenges for the two different types of gameplay, I'm sure we could write a book on the subject. The biggest challenge is trying to get it to feel like an RPG while still play like an Real Time Strategy where it needs to (things like balanced units, real-time spells instead of spells per day, damage of attack instead of die rolls, etc). The most unique challenges have all been related to the nuances. Getting traps to disarm and having cool monsters at the end of the dungeon. It was a fun albeit tough challenge to get something so essential to D&D as the concept of "the dungeon" to work right in an RTS game, but I think we've done an awesome job."
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12.
 
No subject
Jul 3, 2005, 11:42
12.
No subject Jul 3, 2005, 11:42
Jul 3, 2005, 11:42
 
you seem crabby... whats the matter old man? lose your dentures again?

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
11.
 
Re: No subject
Jul 2, 2005, 11:34
11.
Re: No subject Jul 2, 2005, 11:34
Jul 2, 2005, 11:34
 
Zardoz was better than what, Dorothy?



SC at his best (let them look it up.) though. Hey, SC... SC... we never see them together....

10.
 
Re: No subject
Jul 2, 2005, 07:19
10.
Re: No subject Jul 2, 2005, 07:19
Jul 2, 2005, 07:19
 
Bah, I'm tired of hearing all the trashing of the Matrix sequels. Am I and my friends the only ones that actually found them entertaining? Sure they weren't anywhere as good the first one, but they were still fun to watch. Yeah they had some screwy parts, but it didn't ruin the whole experience for me. Ah well, each to their own.

9.
 
No subject
Jul 2, 2005, 05:36
9.
No subject Jul 2, 2005, 05:36
Jul 2, 2005, 05:36
 
Zardoz was better - alot better

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
8.
 
Re: Path Of Neo
Jul 2, 2005, 02:01
8.
Re: Path Of Neo Jul 2, 2005, 02:01
Jul 2, 2005, 02:01
 
Sometimes the truth hurts...

$250million buys a lot of painkillers, little chum.

7.
 
Re: Path Of Neo
Jul 2, 2005, 01:34
nin
7.
Re: Path Of Neo Jul 2, 2005, 01:34
Jul 2, 2005, 01:34
nin
 
The Matrix: Path of Neo
Walking the Path of Neo with Dave "Moron" Perry on Computer and Video Games is a Q&A with the Shiny president about The Matrix: Path of Neo, their upcoming return down the rabbit hole: "For the Path of Neo, the directors wanted to try something different, letting you be Neo, but also be the 'One' at the same time. What does that mean? Well it means you shell out another $50 to play as Neo, and in the process, we give you another shitty cash-in movie game. So you don't have to give up when he gave up, hell, you don't even have to LIKE the game. You just need to plunk down the $50. It's an interesting way to let you be the hero, but also and easy way for us to cash in with as little work as possible."


Sometimes the truth hurts...




--------------------------------------------------------------
GW: Nilaar Madalla, lvl 19 R/Mo / Xylos Gath, lvl 10 W/Mo

I have to apologize for the way I feel... http://www.nin.com
6.
 
Re: Path Of Neo
Jul 2, 2005, 01:14
6.
Re: Path Of Neo Jul 2, 2005, 01:14
Jul 2, 2005, 01:14
 
I thought it had yet to go to court? Oh well, hopefully she'll drag billions out of the fuckers.


Btw, I know that graphics don't make a game, and that Dungeon Siege 2 is obviously about the gameplay, but dear Lord does it look horrible compared to Guild Wars. That donkey looks like it was made with a grand total of 15 polygons...

Creston


Avatar 15604
5.
 
Re: Path Of Neo
Jul 2, 2005, 01:04
5.
Re: Path Of Neo Jul 2, 2005, 01:04
Jul 2, 2005, 01:04
 
They already did and the lady writer copywritted her work a few years before the first movie. Turns out she responded to a newspaper add the 'Brothers' had put out.

And she won

Avatar 12670
4.
 
Re: Path Of Neo
Jul 2, 2005, 00:56
4.
Re: Path Of Neo Jul 2, 2005, 00:56
Jul 2, 2005, 00:56
 
I actually think that their dream movie originally looked far different from all the existentialist bullshit that made its way into the last two, but when they realised they could make a MMORPG and (potentially) make shitloads of money, they just rewrote their story.

I mean, in the first movie, Neo, Trinity and Morpheus are fighting to FREE mankind. In the 2nd and 3rd movie, that goal gets reduced to "stop the machines from ganking Zion" to "Let's just get out of this alive."

I'm positive that the original script would have had mankind actually escape the Matrix, probably with Neo's sacrifice of some kind.

This "Back to the beginning" ending that the third one had was necessary because there needed to be a matrix to have their MMORPG in.

Ah well, I hope they get sued for every penny the movies / games ever made them.

Creston

This comment was edited on Jul 2, 00:56.
Avatar 15604
3.
 
Re: Path Of Neo
Jul 2, 2005, 00:55
3.
Re: Path Of Neo Jul 2, 2005, 00:55
Jul 2, 2005, 00:55
 
At least now they're not working on a deadline so this game could turn out to be very polished. I'm still a fan of the Matrix universe (to me the 2nd and 3rd movie never existed) so I'm looking forward that this turns out to be good. The lobby shootout scene should be fun.

Avatar 571
2.
 
Re: Path Of Neo
Jul 2, 2005, 00:33
2.
Re: Path Of Neo Jul 2, 2005, 00:33
Jul 2, 2005, 00:33
 
Unfortunately for Atari (or Inforgrames, if you refuse to recognize the corporate facade), Path of Neo is their only real decent game property for the mass market.

We all know by now that the Wachoswki brother and sister are hacks and stole the whole concept.

Oh, it wasn't any one concept they stole, it was a whole butt load of them.

Ah, it was a good romp in the beginning, but the mistake lay in Warner's bad decision to hand them a blank check and make their "dream" movie without any real supervision going on.

1.
 
Path Of Neo
Jul 1, 2005, 19:43
1.
Path Of Neo Jul 1, 2005, 19:43
Jul 1, 2005, 19:43
 
Don't they understand? Matrix is dead, it's over. No one is anymore interested in the franchise after the two lackluster sequels.

We all know by now that the Wachoswki brother and sister are hacks and stole the whole concept. Game over man!

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