Call it whatever you like, there is more to Dedicated Server code than "netcode". CPU and memory usage on a server is not, netcode. If you want to lump it all together go ahead, but you would be wrong.
By the way, you seem to think you're right no matter what i say. So don't fucking pull that card on me, bud.
Wah wah wah. Notice in my previous posts I said "netcode" wasn't always the culprit (making it clear that I know full well that netcode can be the problem), but there were other factors that are not involved with "netcode". You are the idiot that completely dismissed the possibility of the other factors by saying "then it isn't partially true, it's absolutely true".
And there is still the possibility of admins trying to run the 64 player servers on hardware that simply can't handle it, regardless of whether the code is fixed or not. And this has absolutely nothing to do with the blanket statement of "netcode" you want to use.
Why I continue to respond to your idiotic posts all the time is beyond me. Maybe I hope that one day you won't be such a prick.
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Zero Tolerance Games - Counter-Strike: Source server.
http://www.ztgames.com - 69.64.171.225:27016
This comment was edited on Jun 24, 05:57.