BF2 Linux Server Issue?

The Planet Battlefield Forums describes a possible issue with the Linux dedicated server for Battlefield 2. Here's word on the bug, which, if accurate, would explain a couple of CTDs I experienced myself on map changes yesterday:
I run multiple linux server (Gentoo/Redhat), and whenever a map ends, or the round ends, everyone connected crashs to desktop. Furthermore, if the game starts, and people leave, leaving 1 person left in the server, the map ends, and their game crashs.

This is a HUGE issue, and no matter what I tweak, it does not go away. I spend 3 hours testing on multiple servers last night with the same final result. I've moved my server back to the demo server, as this does not happen here (not sure why it would happen in retail, but not the demo)..
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82.
 
BF2 server up!
Jul 1, 2005, 21:30
82.
BF2 server up! Jul 1, 2005, 21:30
Jul 1, 2005, 21:30
 
Need more monkeys to frag

Servername: IHATE - OC12
ServerIP: 64.7.202.4

All weapons unlocked.

This comment was edited on Jul 1, 21:31.
81.
 
Re: Hopefully...
Jul 1, 2005, 18:08
81.
Re: Hopefully... Jul 1, 2005, 18:08
Jul 1, 2005, 18:08
 
I use the no-cd crack & have no issues with CTD. I do however sometimes get a lock-up in the browser which I believe is largely from the sponsor graphics that get pulled from a url. There should be an option to turn that shit off.

Hit www.gamecopyworld.com & get the crack.

80.
 
GG in need
Jun 27, 2005, 06:21
80.
GG in need Jun 27, 2005, 06:21
Jun 27, 2005, 06:21
 
Garage Games...we need TSE stat. The gaming world needs your Atlas terrain and smooth netcode if they are to move out of the box.

79.
 
Re: WORKING PYTHON FIX for Linux Retail Serv
Jun 26, 2005, 01:38
nin
79.
Re: WORKING PYTHON FIX for Linux Retail Serv Jun 26, 2005, 01:38
Jun 26, 2005, 01:38
nin
 
This really does work, the only side effects is the stats shown whilst the map loads will be missing. Not ideal, but Im sure you will all agree, definately worth it ;-) Happy serving.

Hope your server isn't banned for "hacking"...



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 19 R/Mo / Xylos Gath, lvl 9 W/Mo

If you look at your reflection, is that all you want to be? http://www.nin.com
78.
 
WORKING PYTHON FIX for Linux Retail Serv
Jun 25, 2005, 19:10
78.
WORKING PYTHON FIX for Linux Retail Serv Jun 25, 2005, 19:10
Jun 25, 2005, 19:10
 
just so anyone still reading this thread is aware, there is a bodge-fix to the problem. Heres what Ive posted around on behalf of my mate:

Hello all,

Like all of you, Ive been sat enfuriated by Dice / EA's lack of action in posting a simple file on their FTP server. However, my friend has been able to bail us out with a real working fix! So on behalf of 'eXhumed' here goes:

1/ You will need shell access to the server.
2/ Edit /*BF2-dir*/python/bf2/stats/endofround.py , with 'vi' or similar
3/ Stick a # in front of "host.gl_sendEndOfRoundData(dataString)"
4/ Restart - Tada!

This really does work, the only side effects is the stats shown whilst the map loads will be missing. Not ideal, but Im sure you will all agree, definately worth it ;-) Happy serving.

- TeeCee / eXhumed (Fussake.net UK server)

77.
 
Re: I hate this
Jun 24, 2005, 13:00
77.
Re: I hate this Jun 24, 2005, 13:00
Jun 24, 2005, 13:00
 

Why I continue to respond to your idiotic posts all the time is beyond me. Maybe I hope that one day you won't be such a prick.

You're the only one throwing insults around here. Check your posts and check mine. As far as i'm concerned, we're having a rational argument -- one side states their view, the other states theirs. Only those who are so self-important and self-righteous that they're not willing to hear the other person's argument say things like "End of discussion." If you think that's any better somehow than me saying something is "absolutely true," which i'm perfectly within my opiniated rights to do, well, laughter ensues.

If you're pissed that i won't buy into your side of the argument, i'm sorry to hear that.

76.
 
Re: I hate this
Jun 24, 2005, 05:48
76.
Re: I hate this Jun 24, 2005, 05:48
Jun 24, 2005, 05:48
 
Call it whatever you like, there is more to Dedicated Server code than "netcode". CPU and memory usage on a server is not, netcode. If you want to lump it all together go ahead, but you would be wrong.

By the way, you seem to think you're right no matter what i say. So don't fucking pull that card on me, bud.

Wah wah wah. Notice in my previous posts I said "netcode" wasn't always the culprit (making it clear that I know full well that netcode can be the problem), but there were other factors that are not involved with "netcode". You are the idiot that completely dismissed the possibility of the other factors by saying "then it isn't partially true, it's absolutely true".

And there is still the possibility of admins trying to run the 64 player servers on hardware that simply can't handle it, regardless of whether the code is fixed or not. And this has absolutely nothing to do with the blanket statement of "netcode" you want to use.

Why I continue to respond to your idiotic posts all the time is beyond me. Maybe I hope that one day you won't be such a prick.

----------------------------------------------------
Zero Tolerance Games - Counter-Strike: Source server.
http://www.ztgames.com - 69.64.171.225:27016

This comment was edited on Jun 24, 05:57.
75.
 
Re: hmmm
Jun 24, 2005, 02:02
75.
Re: hmmm Jun 24, 2005, 02:02
Jun 24, 2005, 02:02
 
No one learns.

Everyone will still go buy the next DICE game.



And why are there hundreds of reviews out there giving this a 90-100%, talking about how innovative the rankings are and how wonderful the 64 player games are, if they don't even work!? I'm just further convinced that major reviewers are no longer willing to give poor reviews to major games. I don't know if they fear the publisher, or fear the public will still buy the game and they'll have to explain how they gave such a poor review to a million seller, but reviews now seem like previews - big names are always put in the best possible light.

74.
 
hmmm
Jun 24, 2005, 01:54
74.
hmmm Jun 24, 2005, 01:54
Jun 24, 2005, 01:54
 
you know the funny thing here is...we still pay the companies money..we still buy their products..and they still feed us utter CRAP. would you buy a car that did all this on the first day you bought it? would you keep a car that the roof flew off 2 blocks from the dealership? would you keep a slurpee that smelt like rotten eggs and tasted even worse? no...of course not...but we allow the companies to basically sodomize us HOWEVER they want...and why? im really not sure....really. you pay $50 for a product and it BARELY works? i dont see the difference in situation...all this whining...no answers really...and thats about it.

73.
 
Re: I hate this
Jun 24, 2005, 01:49
73.
Re: I hate this Jun 24, 2005, 01:49
Jun 24, 2005, 01:49
 
If your code isn't optomized well enough to run on the highest end servers with 64 people, you shouldn't advertise this as a feature. Hell, you shouldn't even allow it to happen, you should cap it at whatever can be run.

If new hardware comes out, you patch it, but you should idiotproof it so shitty server ops don't damage your company's reputation.



Too late here, DICE gets a serious black eye.

72.
 
Re: I hate this
Jun 24, 2005, 01:42
72.
Re: I hate this Jun 24, 2005, 01:42
Jun 24, 2005, 01:42
 

End of discussion.

Oh, now that you've said "End of discussion," i guess that finishes that!

What i don't think you realize, is that you agree with me. That very same server op that agrees with you:

We run these on SMP xeon 2.8 systems, so the hardware should be able to handle it all.

So wait, if the hardware should be able to handle it all, and it can't, then isn't that a problem with the software? And the code that handles that is, guess what we call it, NETCODE. Sure, it may be a problem with too much memory and CPU usage. But if the software can't run on top of the line hardware, then is it the hardware's fault or the software's? You blame the hardware, i blame the software.

By the way, you seem to think you're right no matter what i say. So don't fucking pull that card on me, bud.

71.
 
Re: No subject
Jun 24, 2005, 01:39
71.
Re: No subject Jun 24, 2005, 01:39
Jun 24, 2005, 01:39
 
I understand it's as much EA's fault as much as DICE's. The reason I leave EA out is only because everyone is blaming EA, no one seems to be blaming DICE.

DICE has become a powerhouse, and this was a much anticipated release. DICE could have absolutely held it back if they felt they needed it. This isn't a holiday season, letting it simmer another 2 weeks wouldn't have cost any sales. DICE is very, very much at fault here for allowing EA to pressure them.


And I agree it's unacceptable, I just felt you misquoted me, making it seem as if I was shrugging this off. This isn't something that should happen, showstopping bugs on every system are a massive problem.


EA has released plenty of games without them. DICE hasn't.

70.
 
Re: No subject
Jun 24, 2005, 01:17
70.
Re: No subject Jun 24, 2005, 01:17
Jun 24, 2005, 01:17
 
Unfair, you didn't quote my second paragraph, where I clearly said DICE screwed up here. Some bugs are expected, ones that come from conflicts that can't be predicted. Other bugs are unacceptable, ones that come regardless of machine setup. This is the latter.

DICE is owned by EA. EA is the publisher which means that DICE releases the game and send it to manufacturing when EA tells them to. Meaning that this is definitely EA's fault as much as it is DICE's.

I do understand your argument, but whoever was at fault, this is still unacceptable.

Parallax Abstraction
Founder of StateOfGaming.org - Coming Soon
Commentary & Discussion About the Video Game Industry and Its Future
This comment was edited on Jun 24, 01:18.
Parallax Abstraction
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69.
 
Re: No subject
Jun 24, 2005, 01:14
69.
Re: No subject Jun 24, 2005, 01:14
Jun 24, 2005, 01:14
 
Not all software gets released in a near unplayable condition for the majority of the players. Many publishers are guilty of releasing software in this condition, but EA does it by far the most. No one can expect BF2 to be perfect, but these lag issues that so many are having are not somethign that can be excused by saying "well, all software is buggy." EA pushed the game out early because they knew people would buy it anyway and now they can fix the bugs at their own pace because they know they have your money.


Unfair, you didn't quote my second paragraph, where I clearly said DICE screwed up here. Some bugs are expected, ones that come from conflicts that can't be predicted. Other bugs are unacceptable, ones that come regardless of machine setup. This is the latter.



Dagnok, I pretty much consider anything server side to be netcode. Here the problem seems to be with the servers, not the clients, therefore I consider it a netcode issue.

68.
 
Re: I hate this
Jun 23, 2005, 23:42
68.
Re: I hate this Jun 23, 2005, 23:42
Jun 23, 2005, 23:42
 
Whatever Squirrel, you seem to think you are always right and the only person that is right, you aren't.

Fact is, its not always related to netcode and is often related to CPU and Memory usage. A BF2 server op that has been having these problems has even agreed with what I said. End of discussion.

----------------------------------------------------
Zero Tolerance Games - Counter-Strike: Source server.
http://www.ztgames.com - 69.64.171.225:27016
67.
 
Re: I hate this
Jun 23, 2005, 23:34
67.
Re: I hate this Jun 23, 2005, 23:34
Jun 23, 2005, 23:34
 

This is only partially true. Warping and rubberbanding are very often problems with the CPU and memory on server side (especially when the ping does not go up) because it cannot process the information fast enough.

If the server's hardware is top of the line, and the software is unable to work properly at player numbers that it's purported to, then it isn't partially true, it's absolutely true. I hardly think that any of the EA or DICE official servers are running on anything less than top of the line.

66.
 
Re: I hate this
Jun 23, 2005, 22:53
66.
Re: I hate this Jun 23, 2005, 22:53
Jun 23, 2005, 22:53
 
This is only partially true. Warping and rubberbanding are very often problems with the CPU and memory on server side (especially when the ping does not go up) because it cannot process the information fast enough.

Thats the case with the servers I've been running. Server FPS plummets after about 30 people join up. We run these on SMP xeon 2.8 systems, so the hardware should be able to handle it all. We're working it, but for the time being we'll be running at < 32 player until we can research a fix or EA releases a patch.
Insomnia365 Worker Bee
65.
 
No subject
Jun 23, 2005, 22:36
65.
No subject Jun 23, 2005, 22:36
Jun 23, 2005, 22:36
 
The experience is perfect when you're playing on a server you maintain

64.
 
Re: I hate this
Jun 23, 2005, 22:17
64.
Re: I hate this Jun 23, 2005, 22:17
Jun 23, 2005, 22:17
 
The ranked servers have the choppy gameplay. Filter out ranked servers (uncheck the ranked checkbox) and you should find servers to be playable, assuming you've already played around with your graphics settings and eliminated that factor.

Personally the best browser solution would be to bring back the days of using ASE rather than these crappy browsers that just exist to maintain total control.
This comment was edited on Jun 23, 22:20.
63.
 
Re: I hate this
Jun 23, 2005, 22:11
63.
Re: I hate this Jun 23, 2005, 22:11
Jun 23, 2005, 22:11
 
Re: Gamespy...

http://www.forumplanet.com/gamespyarcade/topic.asp?fid=1555&tid=1671181

so it's DICEs' fault for an incorrect implementation. EA must've been putting the screws to DICE to get the GMC ready so they just duct-taped it together and tossed it out the
door.

I hate parroting the "EA sucks" battle cry but they really, really DO need to get their heads out of their respective asses over there.

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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
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