Operation Flashpoint Open Letter

A new Operation Flashpoint Open Letter (thanks Frans) marks the fourth anniversary of the release of the military shooter, attempting to clarify the status of the franchise and a possible sequel. Here's a bit:
As you’re probably aware, we currently do not have a publisher for our upcoming games and also, the Operation Flashpoint trade mark name is an intellectual property of Codemasters and thus we cannot use the name or directly control what the name will be used for. It means that unless Codemasters were to publish any of our upcoming games (which is still a possible scenario) it definitely wouldn’t be named Operation Flashpoint. But whatever names we will use our dedication to complex, realistic simulation and large open ended game environments will remain the same.

We have almost finished the special new version of our military combat game for Xbox. Considering the system’s limited memory we’re really proud that we haven’t removed a single feature, nor did we limit any aspect of the original PC military game and we fully kept the spirit of the original whilst managing to improve the graphics as well improving and adding to many aspects of realism, environment and ambient life. It’s different to anything console gamers have ever seen and that’s another reason for us to finally have this game published. We’re confident no other game on console offers this level of realism, scope or freedom. Playing a realistic military simulation in your living room, sitting on a comfortable chair, watching a large TV screen and listening to high performance surround sound speakers is definitely a unique feeling, even if you’ve already played the game a lot on PC.

Armed Assault (working title, aka ArmA) will be our next title for PC with an expected release date prior to the end of 2005. It will bring you a new engine with numerous improvements, including a completely new Direct X 9 graphics engine with support for detailed vegetation and dynamic water, reworked physical simulation and collision detection.
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21.
 
No subject
Jun 22, 2005, 22:29
21.
No subject Jun 22, 2005, 22:29
Jun 22, 2005, 22:29
 
Wow. 4 years old, and it's STILL one of the best games you can play IMHO. Has it really been that long? Sadly, I probably haven't played it in over a year, but now I'm thinking I should dust it off and try out some of these spiffy mods.

20.
 
Re: Where to find the best OFP content n
Jun 22, 2005, 21:51
20.
Re: Where to find the best OFP content n Jun 22, 2005, 21:51
Jun 22, 2005, 21:51
 
Don't laugh, but next to X-com and Wing Commander, OPFP is my most favorite game ever. I'm STILL playing it, what with all of the phenomenal add-ons available. My OPFP mod folder is over 4 gigabytes. Even HL1 can't touch that!

This comment was edited on Jun 22, 21:52.
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19.
 
Re: Where to find the best OFP content n
Jun 22, 2005, 21:40
19.
Re: Where to find the best OFP content n Jun 22, 2005, 21:40
Jun 22, 2005, 21:40
 
OFP is awesome modding wise (in most other aspects too). Almost everything is possible.

I wanted to do an authentic "german rhine landscape" island after I saw an AH-64 Apache flying there in RL, but that failed because I didnt find any free topographical maps.
It would have been possible in every aspect, though.

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18.
 
Re: quick save
Jun 22, 2005, 21:26
18.
Re: quick save Jun 22, 2005, 21:26
Jun 22, 2005, 21:26
 
Just alt-tab between the save game folder and game, and rename your save file to something; then you can save again. I forget the name used for the save file, natch.

Easier way: just press Shift and the numpad minus key together, then type savegame.

17.
 
Re: Where to find the best OFP content n
Jun 22, 2005, 20:22
17.
Re: Where to find the best OFP content n Jun 22, 2005, 20:22
Jun 22, 2005, 20:22
 
CM,

Thanks for the detailed reply. Will definitely check out those sites - I particularly appreciate some of those sites which help find the high quality mods. Yeah, I think I downloaded a single BAS mission a year or two ago and was blown away. Very cool stuff to insert as a Ranger with the mod M4!

Cheers,

Istari


16.
 
Re: Name change
Jun 22, 2005, 18:17
16.
Re: Name change Jun 22, 2005, 18:17
Jun 22, 2005, 18:17
 
BF1942 = Battlefield 1942
BFV = Battlefield 1965
BF2 = Battlefield 2010


Still trying to figure out how its Batlefield 2 when there were 2 standalone games before it. My head hurts.


“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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15.
 
Name change
Jun 22, 2005, 17:28
15.
Name change Jun 22, 2005, 17:28
Jun 22, 2005, 17:28
 
I always thought a good name for a sequel would be something other than Operation Flashpoint 2. Operation Flashpoint occured in 1985, the next one is supposed to be in the near future. They should keep the naming convention and make the next game Operation NotFlashpoint (as in, any other name besides FP). Wouldn't that technically get them around the OFP trademark issues?

As an aside, I also thought the Battlefield series would have been better off sticking to a single naming convention instead of confusing everyone by changing it around.

BF1942 = Battlefield 1942
BFV = Battlefield 1965
BF2 = Battlefield 2010

This comment was edited on Jun 22, 17:30.
14.
 
Re: Where to find the best OFP content n
Jun 22, 2005, 15:42
14.
Re: Where to find the best OFP content n Jun 22, 2005, 15:42
Jun 22, 2005, 15:42
 
http://ofp.gamezone.cz has basically everything anyone ever made for OFP, but they're in no particular order so you can end up with some of the not-so-great stuff.
http://www.ofpec.com has a load of addons and they're well organised, but I think it's missing some of the newer stuff. Not sure.
A lot of really great addons were made by Ballistic Addon Studio. Their releases are listed at http://www.theavonlady.org/theofpfaq/misc/basfiles.htm - the Blackhawks are particularly good, allowing you to do rope insertions and ladder extractions for those Black Hawk Down-esque missions.

13.
 
Where to find the best OFP content now?
Jun 22, 2005, 15:16
13.
Where to find the best OFP content now? Jun 22, 2005, 15:16
Jun 22, 2005, 15:16
 
This warship and HALO drop combination sound great. It's been over a year since I last messed with OFP, but this sounds interesting. Where are the best sites for these OFP mods now?

Istari

12.
 
Re: quick save
Jun 22, 2005, 13:12
12.
Re: quick save Jun 22, 2005, 13:12
Jun 22, 2005, 13:12
 
i hope there is a quick save in this new title.

one save per map drove me crazy in operation flaspoint.
autosave or nodesave is a cheap trick,i hope they (developers) drop this kind of idea.

Just alt-tab between the save game folder and game, and rename your save file to something; then you can save again. I forget the name used for the save file, natch.

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11.
 
Re: No subject
Jun 22, 2005, 12:44
11.
Re: No subject Jun 22, 2005, 12:44
Jun 22, 2005, 12:44
 
Well, I'm guessing (or is that hoping?) that ArmA will have all the OFP & OFP:Res stuff, reworked for the new engine, and then an additional island and some new toys that will really take advantage of the new features.

I got back into OFP after the last post on OFP2, and I can't believe what people have managed to get out of it. Someone made a freaking warship that you can walk around in, it even has a cafeteria. Then there are islands, like Tonal, that are extremely well made and offer whole new experiences for the game, and through clever scripting some new features can be added - I quite like the HALO drops. It's just remarkable.

10.
 
Re: quick save
Jun 22, 2005, 12:44
Sty
10.
Re: quick save Jun 22, 2005, 12:44
Jun 22, 2005, 12:44
Sty
 
i hope there is a quick save in this new title.

one save per map drove me crazy in operation flaspoint.

There are ways around it so you can save at anytime.

_______________________________________________________________
Teamwork is essential... it gives the enemy other people to shoot at.
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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9.
 
Re: Looking forward
Jun 22, 2005, 12:44
9.
Re: Looking forward Jun 22, 2005, 12:44
Jun 22, 2005, 12:44
 
I never got into OpFlash like a lot of other people, but I definitely respect what they did with it and how much is possible with it. I bought a cheap $20 copy of it which I play at LAN parties with a friend of mine who is really good at creating amazing scenarios on the fly. It is a shame that they had to let Codemasters hold the name. Frankly, I hope they find a publisher who will give them some heavy marketing exposure. Seeing as how Codemaster recently hired two of the executives largely responsible for destroying Acclaim, I don't think they are the best people to publish another OpFlash and have it succeed.

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8.
 
quick save
Jun 22, 2005, 12:42
8.
quick save Jun 22, 2005, 12:42
Jun 22, 2005, 12:42
 
i hope there is a quick save in this new title.

one save per map drove me crazy in operation flaspoint.
autosave or nodesave is a cheap trick,i hope they (developers) drop this kind of idea.

7.
 
Re: Looking forward
Jun 22, 2005, 12:32
7.
Re: Looking forward Jun 22, 2005, 12:32
Jun 22, 2005, 12:32
 
The next Flashpoint and the next Vietcong. 2 games that won`t be pandering to the whiney quaker crowd.

6.
 
Re: Looking forward
Jun 22, 2005, 12:29
6.
Re: Looking forward Jun 22, 2005, 12:29
Jun 22, 2005, 12:29
 
Op FlashPoint was the shiznit!

Yeah.. and it was really good too!!

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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5.
 
Looking forward
Jun 22, 2005, 11:57
5.
Looking forward Jun 22, 2005, 11:57
Jun 22, 2005, 11:57
 
These guys have rocked hard in the past, and by all accounts, seem to be staying true to their fans. I say good on 'em, and I look forward to whatever they come up with next!

Op FlashPoint was the shiznit! How many other games have let you take on russian soldiers (or LAN fodder) in a stolen tractor?! Good times...


4.
 
No subject
Jun 22, 2005, 11:40
4.
No subject Jun 22, 2005, 11:40
Jun 22, 2005, 11:40
 
ok wait a minute.
Did anyone check the E3 card?
It states from the Armed Assault website:

"All content from the Original game in a new revamped game engine"

Although they are saying it is something new!?
I am sure they don't mean what Valve is doing, ie CS:S and DoD:S.

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3.
 
Re: Release date
Jun 22, 2005, 11:26
Sty
3.
Re: Release date Jun 22, 2005, 11:26
Jun 22, 2005, 11:26
Sty
 
Too bad Codemasters has them by the short-n-curlies on the IP. I'd say screw it, drop the Flashpoint name, and establish a new one.

_______________________________________________________________
Teamwork is essential... it gives the enemy other people to shoot at.
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
2.
 
Re: Release date
Jun 22, 2005, 11:04
2.
Re: Release date Jun 22, 2005, 11:04
Jun 22, 2005, 11:04
 
He's talking about Armed Assault (http://www.armedassault.com/), not OFP 2. They should be able to finish that by the end of the year.

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