Ritual Countdown, Testing Program, Sin II Tease?

The Ritual Entertainment Website now offers a redirect to this teaser page that seems to be a countdown of some sort, as the page currently sports a ginormous 18. Proceeding through to the main page reveals that the tribe is also launching a playtester program open to those 18 years or older in the Dallas, TX area willing to come in and contribute opinions about their works-in-progress. Finally, on another possibly related note, both http://www.ritual.com/sin2/ and http://www.sin2.com/ now redirect to LegionPharma, a site that looks like a legit drug company, though researching that trademark suggests this is fictitious, so this could be some sort of viral marketing for a still-unannounced Sin sequel. Thanks Frans.
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104 Replies. 6 pages. Viewing page 5.
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24.
 
Re: It's fake.
Jun 17, 2005, 13:05
24.
Re: It's fake. Jun 17, 2005, 13:05
Jun 17, 2005, 13:05
 
Haha, did they just change the domain record? It used to have Ritual Entertainment in the contact info for www.legionpharma.com. GJ keeping an eye on our posts Ritual!

23.
 
It's fake.
Jun 17, 2005, 12:58
23.
It's fake. Jun 17, 2005, 12:58
Jun 17, 2005, 12:58
 
LegionPharma, a site that looks like a legit drug company
Now look at that website a little more closely. Nothing works especially the investor relations links which no public company would do. It's obviously fake. Hell, the domain name was created just two weeks ago.

That said, I look forward to Sin 2. The original Sin (and the expansion pack) was an underappreciated game. It's also good to know that Ritual's Sin 2 test demo from last year or so did not go to waste.
This comment was edited on Jun 17, 14:35.
22.
 
Re: No subject
Jun 17, 2005, 12:52
22.
Re: No subject Jun 17, 2005, 12:52
Jun 17, 2005, 12:52
 
It's not due to not hiring people that we get buggy games, it's due to time as much as money.
LOL! If you hire enough good people, you can get the job done right and on time. I guess you never heard of "man-hours" of work.

21.
 
Re: No subject
Jun 17, 2005, 12:49
21.
Re: No subject Jun 17, 2005, 12:49
Jun 17, 2005, 12:49
 
I was a big HL supporter before it came out, spent a decent amount of 1997 in #half-life instead of doing my college apps. Being a teenager I aligned myself with one game and thought competitors would be trash. Much like Tumbler.

The SiN demo shocked me, though. So much fun. It had a few bugs, but I loved writing my name in bullets and loved blowing things on desks up. I also loved finding the way to use the sniper scope with every weapon in multiplayer.

I never bought it, though. HL literally came overnight and made the plot seem outdated. It would be like watching Cobra immediately after Die Hard.

20.
 
Re: No subject
Jun 17, 2005, 12:41
20.
Re: No subject Jun 17, 2005, 12:41
Jun 17, 2005, 12:41
 

SiN Rocked, unfortunatly the long loading times earned it its bad reputation, and ofcourse the bomb that was Half-life went off around the same time. Apart from that the game kicked ass, one of the most underrated and ignored titles ever.

I hope SiN II will kick ass.. any hints to what engine it might be using? Source maybe?, or are they still developing their Quake3 based engine?

Well said. I just replayed SiN and the Wages of SiN expansion a month or so ago and found them to still be very enjoyable. I'd be very much interested in playing a sequel.

19.
 
Re: No subject
Jun 17, 2005, 12:29
19.
Re: No subject Jun 17, 2005, 12:29
Jun 17, 2005, 12:29
 
Also note a robotics scientist and former marine on the staff.


Can you say boss characters?

18.
 
Re: No subject
Jun 17, 2005, 12:21
Kix
18.
Re: No subject Jun 17, 2005, 12:21
Jun 17, 2005, 12:21
Kix
 
According to the Legion Pharma site, the company was founded by "Sherilyn Palmer". According to Ritual's site, SiN's John Blade's mother was "Sherilyn Palmer Blade ... (deceased, died in chemical plant fire while saving her staff)".

QED? Not quite but...

17.
 
Re: No subject
Jun 17, 2005, 12:09
17.
Re: No subject Jun 17, 2005, 12:09
Jun 17, 2005, 12:09
 
Comparing to Ilovebees is a bit unfair. MSFT probably spent as much on that site alone as Sin 2 would spend on all their marketing, if not more.


P12-66/P1-13/P2-3/P6-39/P3-9/P4-4/P5-8/P7-14/P8-45/P9-6/P10-12/P11-45

Seems like a code, paragraph/letter position. I don't feel like counting out 66 letters, anyone want to crack it?
http://www.nhlbi.nih.gov/new/press/oberel4f.htm

16.
 
Re: No subject
Jun 17, 2005, 12:06
16.
Re: No subject Jun 17, 2005, 12:06
Jun 17, 2005, 12:06
 
Wasn't ritual hiring a while back for Doom III exp' ppl ?

===
My heroes are Chorlton and The Wheelies, Captain Caveman and A Town Called Malice.
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
15.
 
Re: No subject
Jun 17, 2005, 12:05
15.
Re: No subject Jun 17, 2005, 12:05
Jun 17, 2005, 12:05
 
I thought Sin 1 was a disappointment and it was about as bad as a diappointment as Daikatana. Those two games are kind of in the same league of suck.

14.
 
Re: No subject
Jun 17, 2005, 11:42
14.
Re: No subject Jun 17, 2005, 11:42
Jun 17, 2005, 11:42
 
SiN Rocked, unfortunatly the long loading times earned it its bad reputation, and ofcourse the bomb that was Half-life went off around the same time. Apart from that the game kicked ass, one of the most underrated and ignored titles ever.

I hope SiN II will kick ass.. any hints to what engine it might be using? Source maybe?, or are they still developing their Quake3 based engine?

http://www.thebrpage.net
13.
 
Re: No subject
Jun 17, 2005, 11:35
13.
Re: No subject Jun 17, 2005, 11:35
Jun 17, 2005, 11:35
 
TrexaTrim? LOL.

Look who owns www.legionpharma.com..

12.
 
Re: No subject
Jun 17, 2005, 11:30
12.
Re: No subject Jun 17, 2005, 11:30
Jun 17, 2005, 11:30
 
Could be quite cool to see a Sin 2 game... I quite liked the original. Although the first patch (18mb I seem to remember!) was out pretty much on day of launch, kinda put me of playing the game as I had a crap connection at the time and couldn't be arsed downloading a load of fundamental fixes that should have been addressed.

Of course, the HL1 OEM demo was out around the same time and followed by its retail release which really meant Sin dropped off the radar.

===
My heroes are Chorlton and The Wheelies, Captain Caveman and A Town Called Malice.
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
11.
 
Re: No subject
Jun 17, 2005, 11:27
11.
Re: No subject Jun 17, 2005, 11:27
Jun 17, 2005, 11:27
 
For where we are in the projects now, yes. We will need more in the future, but we have enough for now.

And yes, I do agree with you. Quality assurance is a critical part of the development process, but so is a team reacting to the feedback from QA.

You can toss all the testers you want at a product, but if the team doesn't care, it doesn't matter.

Fortunately, Ritual has proven to me through their actions that they truly care about quality. If they didn't, I wouldn't have uprooted my family from Utah and moved them over a thousand miles to Texas. In the last six months, we've made major strides in getting products playable faster and stabilizing them early.

Stable early, playtest early, fun early, polish for a long time...you'll like what you see.

Michael Russell / QA Manager, Ritual Entertainment
10.
 
Re: No subject
Jun 17, 2005, 11:25
10.
Re: No subject Jun 17, 2005, 11:25
Jun 17, 2005, 11:25
 
If you look at the alt text for some of the links then it's for sure a viral marketing site.

One says the numbers are important, one says 'first is key' and then another has a list of numbers. Now WHERE you stick this number I have no idea, but no legit site would do that.

Avatar 22835
9.
 
Re: No subject
Jun 17, 2005, 11:17
9.
Re: No subject Jun 17, 2005, 11:17
Jun 17, 2005, 11:17
 
Thank goodness. Michael (assuming you are who you say you are) - how many QA staff do you have working for you? Since you didn't jump down my throat for my post, it's possible you agree with me, and realize that the post wasn't directed AT Ritual, but AT all game companies that don't hire QA. Ultima IX had a QA person, for instance. For that HUGE game, one person, "Binky." Argh, indeed!

So I'm wondering - does Ritual have adequate QA?

8.
 
As If...
Jun 17, 2005, 11:14
8.
As If... Jun 17, 2005, 11:14
Jun 17, 2005, 11:14
 
As if Sin 1 wasn't bad enough. Sin 2? Fuck that.

7.
 
Re: No subject
Jun 17, 2005, 11:12
7.
Re: No subject Jun 17, 2005, 11:12
Jun 17, 2005, 11:12
 
And which one will be cheaper to hire (and in turn, who do you think they'll go with)?

Given that I'm their paid quality assurance manager with over five years of experience, go ahead and make your guess...

For playtesting, we need a continual stream of new eyes. For regular testing, we dedicate trained eyes to the cause.

Michael Russell / QA Manager, Ritual Entertainment
6.
 
Re: No subject
Jun 17, 2005, 11:08
nin
6.
Re: No subject Jun 17, 2005, 11:08
Jun 17, 2005, 11:08
nin
 
If you think it's not due to not hiring people, you're mistaken. A QA professional, with say, 5 or 10 years experience in software testing, probably even with a BS or higher in computer science or engineering or a similar field, has a *bit* more know-how when it comes to finding and identifying problems (and in more than a "bug vs. not bug" nature - also problems with design, with approach, with marketing... it's called Quality Assurance, not "bug finder") than a kid out of high school who was turned down by Wendy's, and wants to brag to his friends that he "works for a game company" when he's not busy smoking pot or "just hangin out, dude."


And which one will be cheaper to hire (and in turn, who do you think they'll go with)?





--------------------------------------------------------------
GW: Nilaar Madalla, lvl 18 R/Mo / Xylos Gath, lvl 6 W/Mo

If you look at your reflection, is that all you want to be? http://www.nin.com
5.
 
Re: No subject
Jun 17, 2005, 11:06
5.
Re: No subject Jun 17, 2005, 11:06
Jun 17, 2005, 11:06
 
Yeah, since I work in the field, I think I know the difference. That's probably the reason for my post, in fact, huh?

If you think it's not due to not hiring people, you're mistaken. A QA professional, with say, 5 or 10 years experience in software testing, probably even with a BS or higher in computer science or engineering or a similar field, has a *bit* more know-how when it comes to finding and identifying problems (and in more than a "bug vs. not bug" nature - also problems with design, with approach, with marketing... it's called Quality Assurance, not "bug finder") than a kid out of high school who was turned down by Wendy's, and wants to brag to his friends that he "works for a game company" when he's not busy smoking pot or "just hangin out, dude."

Also, to assume it's so much an issue of time is also a fallacy, any more than it's an issue of time for the developers. QA is not some process to be tacked on at the end of the development cycle. It's an ongoing process which is engaged since day one. Read up on the software development life cycle and you'll see how it goes in companies that deal with things other than laser rifles.

"Dude. I was like, firing this gun or something? And it liked, crashed. Whoa."

This comment was edited on Jun 17, 11:13.
104 Replies. 6 pages. Viewing page 5.
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