DC MMOG, The Matrix Online to SOE Confirmed

DC heroes enter online arms race reveals plans to announce an upcoming MMORPG based on the world of DC Comics superheroes. Included in the story is a confirmation of reports (story) that The Matrix Online has been sold off to Sony Online Entertainment, saying: "The companies also disclosed that Sony Online had acquired Warner's 'The Matrix Online' game. All 25 staff members currently operating the subscription-based massively multiplayer online game have been offered their existing position under the new ownership." Here's a bit on the new announcements:
Sony Online already has demonstrated expertise in this arena with such significant hits as the "EverQuest" franchise, "PlanetSide" and "Star Wars Galaxies: An Empire Divided." It also brings economies of scale to operating these labor-intensive properties.

"By working with Warner Bros. Interactive Entertainment, we will fuse the knowledge SOE has in the online space with some of Warner Bros.' phenomenal properties," Sony Online Entertainment president John Smedley said. "SOE will work closely with Warner Bros. Interactive Entertainment to maintain the authenticity consumers demand from the DC Comics franchises and the existing 'The Matrix Online' game."

Sega of America will continue to manage distribution of "The Matrix Online," while Warner will oversee content development and relinquish operational involvement. Ubisoft withdrew from its involvement with the property in early 2004.
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20.
 
Re: No subject
Jun 18, 2005, 13:52
20.
Re: No subject Jun 18, 2005, 13:52
Jun 18, 2005, 13:52
 
To #18:

They have already said that in the Marvel one you will not be playing *as* any of the famous characters. You will however earn their signature moves by doing their quests.

19.
 
Re: No subject
Jun 18, 2005, 10:02
19.
Re: No subject Jun 18, 2005, 10:02
Jun 18, 2005, 10:02
 
Well I beleive Irrational broke the 'Comic Book Game' curse with it's Freedom Force Games. And if ya read up on Statesman's professional background he has had a very long career with DC comics, and I think he might have even been at Marvel Comics for a stint.

I would much rather have someone who's is a die hard comic book freak (yes Statesman is) in charge of a comic book MMO then say someone who has a 'The Vision' run a fantasty MMO.

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18.
 
Re: No subject
Jun 18, 2005, 09:20
18.
Re: No subject Jun 18, 2005, 09:20
Jun 18, 2005, 09:20
 
I cannot believe that Marvel or DC would do an online game where you could not be Superman or Wolverine. Probably how they are going to deal with the "500 Spidermans" problem will be a variant on the "instanced dungeon" where any given server may have 500 Wolverines, but only 1 will be seen by you and your teammates. If the devs chose this solution obviously every player in your team would need to be assigned a different character. The devs could deal with the "1000s of characters" problem by following the example set by UT2K4 and releasing a plugin for the Maya PLE. Sony could even charge for user created meshes that get downloaded from Station Exchange, making hosting user created content pay for itself, and possibly compensate the creators some as well. I'm sure that there are many people who would pay reasonable fees to assemble a collection of their favorite characters for online play.

17.
 
blech
Jun 18, 2005, 09:19
17.
blech Jun 18, 2005, 09:19
Jun 18, 2005, 09:19
 
I read somewhere that the MxO has only sold around 45,000 copies to date. Given that they spent over 4 years developing it I'd say theres a long climb back to being in the black. Cut your losses and dump this mutt. "The Matrix" is one of the most over-rated (and over-wrought) sci-fi story/franchise theres ever been. Theres scads better sci-fi stories around that would make an amazing MMOG (ie; Niven's "Ringworld", Fred Pohl's "Gateway", Clarkes "Rama", etc.

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16.
 
Re: No subject
Jun 18, 2005, 06:52
sir
16.
Re: No subject Jun 18, 2005, 06:52
Jun 18, 2005, 06:52
sir
 
thats a bizzare comment from someone posting on a gaming message board

That's a bizarre spelling of the word 'bizarre'.

/pedantic retribution mode

Avatar 17694
15.
 
Re: Problem with DC and Marvel
Jun 18, 2005, 02:14
15.
Re: Problem with DC and Marvel Jun 18, 2005, 02:14
Jun 18, 2005, 02:14
 
City of Heroes, is a pretty damn fun 'comic' based MMORPG.

As to MxO gonna tank now, it already has. Thats why it's being sold basicly. SOE will try and revitalize it. As much as many MMOG players hate them, they do have one hell of a track record for making successful MMORPG's. I think only Planetside didn't do all that well, and thats a nitch market in a nitch market

Oh for the record, Marvel got their arses handed to them in that law suit against the makers of City of Heroes. Be interesting to see how a DC based MMOG works out.. but I somehow doubt it will turn out better then CoH
This comment was edited on Jun 18, 02:16.
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14.
 
Re: Problem with DC and Marvel
Jun 17, 2005, 22:48
14.
Re: Problem with DC and Marvel Jun 17, 2005, 22:48
Jun 17, 2005, 22:48
 

How is that a bizzare comment? I don't play Fantasy or Comic book themed video games. Sounds pretty straight forward to me.

---
EA = Game Nazis
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
13.
 
Problem with DC and Marvel
Jun 17, 2005, 19:42
13.
Problem with DC and Marvel Jun 17, 2005, 19:42
Jun 17, 2005, 19:42
 
While playing their flagship characters is likely to not happen, there are certain expectations of the two games: basically, that you could actually create any of their creations.

City of Heroes can play the waiting game much better; there's no expectations, so they can introduce powers along the way. With DC and Marvel, though, the fanboys will complain if they can't make a reasonable facsimile of Tigra or Son of Vulcan.

12.
 
Re: No subject
Jun 17, 2005, 19:21
12.
Re: No subject Jun 17, 2005, 19:21
Jun 17, 2005, 19:21
 
Like Dungeons and Dragons based games aren't geeky enough, now we have games based on comic books.

thats a bizzare comment from someone posting on a gaming message board

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11.
 
Re: No subject
Jun 17, 2005, 19:07
11.
Re: No subject Jun 17, 2005, 19:07
Jun 17, 2005, 19:07
 
And let's not forget the landfill full of ET games somewhere out there.

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10.
 
Re: No subject
Jun 17, 2005, 17:16
nin
 
10.
Re: No subject Jun 17, 2005, 17:16
Jun 17, 2005, 17:16
 nin
 
Like Dungeons and Dragons based games aren't geeky enough, now we have games based on comic books.

Dude, there was a Spider-Man game for the Atari 2600...and that was early 80s...

--------------------------------------------------------------
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If you look at your reflection, is that all you want to be? http://www.nin.com
9.
 
Re: No subject
Jun 17, 2005, 17:14
9.
Re: No subject Jun 17, 2005, 17:14
Jun 17, 2005, 17:14
 


Like Dungeons and Dragons based games aren't geeky enough, now we have games based on comic books.

---
EA = Game Nazis
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
8.
 
Re: No subject
Jun 17, 2005, 16:35
nin
 
8.
Re: No subject Jun 17, 2005, 16:35
Jun 17, 2005, 16:35
 nin
 
What's funny is, Marvel sued NCSoft and Cryptic, pretty much gonna loose on all the major stuff, and DC slips in under the radar with a DC Online game. Maybe if Marvel would invest more time in creating games instead of spending all the money on lawyers they might be ahead in the game.

I thought Marvel WAS working on one already? Maybe I dreamed that up...

--------------------------------------------------------------
GW: Nilaar Madalla, lvl 18 R/Mo / Xylos Gath, lvl 6 W/Mo

If you look at your reflection, is that all you want to be? http://www.nin.com
7.
 
Re: No subject
Jun 17, 2005, 16:12
7.
Re: No subject Jun 17, 2005, 16:12
Jun 17, 2005, 16:12
 
I see little point in a DC or Marvel MOG unless you can play their creations - which I doubt you can. Just like SWG, you can't play an iconic figure, you can't beat one, you can't fight with one (unless it's being played by a team member for a special event which are almost non-existent anyway), so what's the point?

And if you can play an iconic figure, who the hell wants to play Wolverine with a 1000 of Wolverines hanging around all shouting "Wolverine #238 LFG!"

I just want to see CoV in action.


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6.
 
Re: No subject
Jun 17, 2005, 15:59
6.
Re: No subject Jun 17, 2005, 15:59
Jun 17, 2005, 15:59
 
What's funny is, Marvel sued NCSoft and Cryptic, pretty much gonna loose on all the major stuff, and DC slips in under the radar with a DC Online game. Maybe if Marvel would invest more time in creating games instead of spending all the money on lawyers they might be ahead in the game.

Avatar 12670
5.
 
No subject
Jun 17, 2005, 14:49
5.
No subject Jun 17, 2005, 14:49
Jun 17, 2005, 14:49
 
Superhero MMO?? damn thats totally original

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http://www.soundclick.com/bands/6/errantways_music.htm
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4.
 
Re: mmog money
Jun 17, 2005, 14:22
4.
Re: mmog money Jun 17, 2005, 14:22
Jun 17, 2005, 14:22
 
I thought it already was tanking? I mean, any game that offers each player the ability to give half a month of play time to three of their family and/or friends in order to get others to play can't be doing well...

3.
 
Re: mmog money
Jun 17, 2005, 13:50
3.
Re: mmog money Jun 17, 2005, 13:50
Jun 17, 2005, 13:50
 
Matrix Online will tank faster than Horizons

this will be awesome

2.
 
Re: mmog money
Jun 17, 2005, 12:10
2.
Re: mmog money Jun 17, 2005, 12:10
Jun 17, 2005, 12:10
 
Makes me think of cool niche games like A Tale In The Desert. They've been alive and well for a long time (MMO-wise) and have never had (and probably WILL never have) a large number of subscribers.

Good for them. I'd love to see a hundred of these little niche games thriving.
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1.
 
mmog money
Jun 17, 2005, 11:55
1.
mmog money Jun 17, 2005, 11:55
Jun 17, 2005, 11:55
 
from a 06/16/2005 interview with Dave "Mahrin Skel" Rickey
http://www.corpnews.com/node/76
-----
"The economics of MMO's under the standard business model are pretty simple:
For each $1M invested, you need 10,000 subscriptions to pay back the initial investment in a reasonable period (2 years). A game that costs $5M to make and maintains a 50K subscriber level for 5 years will make an overall return of $7.5M (assuming 25% is skimmed off the top for the investors).

But this math works *better* at a smaller scale.

A team of 3 investing sweat equity for a year and getting 10K subs for 5 years will clear over $1M each, [this is] over paying themselves reasonable salaries and hiring a few CSR's. 10K is only a tiny, *miniscule* piece of the market, the US/European market is around 4M right now, the bottom 10% of that could support 40 such games."
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damn, $1M in 5 years would make work worthwhile!

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