World of
Warcraft Achieves New Milestone with Two Million Paying Subscribers is the
press release announcing a new subscription threshold achieved by Blizzard's
MMORPG, with further breakthroughs expected when the game launches in China:
World of Warcraft recently surpassed the two million mark for paying
subscribers. Already the largest MMO in both North America and Europe, Blizzard
expects to see even greater growth with the recent commercial launch in China on
June 7, 2005. Anticipation for World of Warcraft was already at an all-time high
in China, with peak concurrency during the open beta test topping 500,000
players, nearly equal to World of Warcraft's peak concurrency in all three
current markets combined. Blizzard expects to see the new mark of two million
subscribers shattered quickly with the arrival of players from China in the
coming weeks.