It is also irrelevant. The drop is what matters. If PC game sales increased versus the prior year, it just made the drop in overall marketshare a little less severe. Console games are becoming more dominant, and it is hurting the development and release of new PC games. I personally don't want to see it continue, but as the next-gen consoles start to deliver more of what PC gaming offers, I fear the trend will accelerate. I don't agree. It's irrelevant viewed against the argument that "consoles are continuing to get a bigger share of the market." but is that really NEWS to anyone?
Compared to a view that "the PC market is dying", it's actually VERY relevant. If the PC market keeps growing, it's not dying. You don't have to be top dog in order to make a good living for yourself. *shrug*
We've been hearing doomsday scenarios about PC gaming since the early 90s. It's still here, and still going strong.
Btw, I agree that those titles I mentioned were the exceptions, but when you look at console sales, you see that the consoles also only have a few great selling titles (that then do sell about 10 times more copies than the best pc games do), but the reason their market share is so big is that they have far more games that sell a few hundred thousand copies simply because of their massive user base.
All in all, I think PC Gaming had a terrific year. Maybe not compared to consoles, but I'm not really sure why everyone keeps comparing the two anyways. How much market share do you think PC games lose because of the fact that you can't rent them? Blockbuster and Hollywood video etc buy a SHITLOAD of console games to rent out.
I fail to see why the marketshare issue is even that important. Consoles sell more games, whoopee.
Creston