Morning Q&As

  • Hammer and Sickle
    Gamecloud's Hammer and Sickle Q&A converses with Dmitri 'Zak' Zakharov of Nival Interactive about their upcoming Silent Storm game: "Let’s put it that way: it will be more thinking oriented. Before taking each action, especially aggressive actions, you will have to think over all 'fors' and 'contras'. The man you are going to attack now might be very useful to you in the future, and the fire-fight in the town streets may attract attention of the patrol, which you want to avoid. Since you are a Soviet agent undercover, you have to behave with great accuracy. There is a “Inadequate Behaviour meter' in the game that counts all cases of armed clashes with authorities or violence against civilians. If it reaches a threshold value, the American service decides that Soviets have activated their sabotage actions to get ready for the WWIII, and the war starts."
  • HoMM 5
    StrategyCore's Heroes of Might and Magic 5 Q&A (conducted along with Celestial Heavens) discusses Nival's upcoming continuation of the long-running turn-based strategy series: "Since we're on the subject, I'd like to say a few words about Ghost Mode. We haven't discussed that earlier. There will be a mode in multiplayer that basically allows you to play even if it's not your turn. The problem with multiplayer in turn-based games is that you spend most of your time waiting for the opponent to finish his turn. It's basically a hotseat mode, where the opponent is under pressure and can thus not spend eternity finishing his turn."
  • Future Force Commander
    Gamecloud's Future Force Commander Q&A discusses Zombie's plans for a commercial release of their project created for the U.S. Army: "The ultimate goal is to give the user real insight about FCS operational capabilities. FCS has myriad systems, each of which has unique capabilities. These stand-alone capabilities will be demonstrated in the game. More importantly, however, the game will show how all of these systems operating in tandem can create a force multiplier beyond anything that has ever existed in the battlespace. This is truly cutting-edge stuff; it’s very exciting."
  • Night Watch
    Gamecloud's Night Watch Q&A talks with Nival Interactive's Max Vakhrushev about their book/movie tie-in RTS game: "We created our own original plot as we wanted the story of the game to be interesting and thrilling with unsuspected intrigues, in the traditions of the original book (by the way, Sergey Lukyanenko participated in creating the story of the game). Should we make the game by the plot of the movie, we wouldn’t be able to keep any intrigue. Yet the game has some parallels to the movie – you will meet some familiar characters and learn more about some of the movie events, as in the game they will be shown from a different angle. So the game and the movie will have points of interaction as they are set in the same universe and actually represent two different chapters of one life story."
  • Rising Kingdoms
    RPG Vault's Rising Kingdoms Q&A, Part 1 eschews their chosen genre to chat with Ivko Stanilov and Alexander Savchovsky of Haemimont Games about their fantasy-themed RTS game: "We aimed at making a very dynamic and feature-rich game that challenges the player to make different strategic decisions each time a game is started. With independent colonies playing a major role in your strategy, every game plays differently depending on the closest colonies, as well as those nearest to your enemies."
  • City of the Metronome
    The City of Metronome Q&A on Worthplaying discusses this upcoming project, though target systems for the Reality-engine game have not yet been revealed.
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15.
 
Re: No subject
May 26, 2005, 00:38
15.
Re: No subject May 26, 2005, 00:38
May 26, 2005, 00:38
 
A Russian team is working on a game called Brigade E5 which is real time but has an auto pause sytem which lets you plan battles in great detail. Anyway its the spiritual JA3 if you want to listen to Jagged Alliance fans.

The developers have released a demo which they keep updating regularly with features that the community wanted the game to have.

Check out this topic for more info:
http://www.ja-galaxy-forum.com/ubb/ultimatebb.php?ubb=get_topic;f=7;t=000160;p=1

Edit: The link also holds the links to the demo/"lousy" English patch and several of the updates for it..
This comment was edited on May 26, 00:40.
14.
 
No subject
May 25, 2005, 04:34
14.
No subject May 25, 2005, 04:34
May 25, 2005, 04:34
 
agreed - maybe soon someone will do an X-com:ufo defense ripoff with the SS engine... that would be so sweet

_________________________________
Who's gonna fight the system?!
You, me or fucking no-one?!

- Subhumans 1982
13.
 
Night Watch & Hammer and Sickle
May 25, 2005, 01:06
13.
Night Watch & Hammer and Sickle May 25, 2005, 01:06
May 25, 2005, 01:06
 
... can not wait! Oh, yeah!

These guys are the top turn-based studio at the moment. I think somebody should hire them to do a damned X-Com spin-off (rip-off) ...whatever.

I know of no other turn-based game that even came close to being as fun as S2 or S3 in the past two years. I skipped FF and thier sequel due to the first demo... so I'm not sure about them, but nothing else was half as good.

I think Night Watch has got the lead as far as my interest is concerned. Though I am sure I will buy both. These guys (Nival) deserve the support of the TB crowd.

If you love TB and have yet to try Silent Storm or Sentinels do yourself a favor and pick up the S2 Gold pack (it contains both) from a UK internet retailer.

Avatar 11537
12.
 
No subject
May 24, 2005, 18:52
12.
No subject May 24, 2005, 18:52
May 24, 2005, 18:52
 
i say let the dupes take their lumps... someone needs to learn something while there is still a planet here

_________________________________
Who's gonna fight the system?!
You, me or fucking no-one?!

- Subhumans 1982
11.
 
Re: No subject
May 24, 2005, 18:29
11.
Re: No subject May 24, 2005, 18:29
May 24, 2005, 18:29
 
Yeah, the Tillman story was pretty scary. If most (or all) of it is true, i'd hate to be the family member that had to read it --- and that's after the military lied to you the first time around.

10.
 
Re: No subject
May 24, 2005, 17:53
10.
Re: No subject May 24, 2005, 17:53
May 24, 2005, 17:53
 
Well, not many secrets to give away with FCS.
A recent -public- example (how many more are covered up?) of U. S. Army Future Combat Systems in Action: Army Rangers vs. Pat Tillman.

"Cease fire! Friendlies!" Tillman cried out.
Smoke drifted from a signal grenade Tillman had detonated minutes before in a desperate bid to show his platoon members they were shooting the wrong men.
Tillman kept calling out that he was a friendly, and he shouted, "I am Pat [expletive] Tillman, damn it!" His comrade recalled: "He said this over and over again until he stopped."


stupid f*cking goonsquad morons.
and these guys are the ELITE troops.

9.
 
Re: Force Commander...
May 24, 2005, 17:52
9.
Re: Force Commander... May 24, 2005, 17:52
May 24, 2005, 17:52
 
The original AOE, or maybe AOE2 allowed shared control over an army. Not a big fan of RTS, but we did it a few times back then, and it was great. IMO this should be major focus of RTS games - 4 vs 4 games would be great.

I agree, I think this shift in RTS would make every game a lot more interesting. Players that quit mid game would not radically change the tide of the battle.

8.
 
Re: Force Commander...
May 24, 2005, 17:18
8.
Re: Force Commander... May 24, 2005, 17:18
May 24, 2005, 17:18
 
The original AOE, or maybe AOE2 allowed shared control over an army. Not a big fan of RTS, but we did it a few times back then, and it was great. IMO this should be major focus of RTS games - 4 vs 4 games would be great.

7.
 
Re: No subject
May 24, 2005, 15:55
7.
Re: No subject May 24, 2005, 15:55
May 24, 2005, 15:55
 
I'd probably change the "Force Commander" part of the name...if that's the actual title.


6.
 
No subject
May 24, 2005, 15:17
6.
No subject May 24, 2005, 15:17
May 24, 2005, 15:17
 
you gotta wonder if the current state of global affairs is the best atmosphere to release games that go into painstaking detail about actual military procedures


_________________________________
Who's gonna fight the system?!
You, me or fucking no-one?!

- Subhumans 1982
This comment was edited on May 24, 15:18.
5.
 
Re: Force Commander...
May 24, 2005, 15:06
5.
Re: Force Commander... May 24, 2005, 15:06
May 24, 2005, 15:06
 
I haven't personally played an RTS that let you do that, but it does sound like a great concept
Yeah me and my buddy who play C&C:G:ZH together wanted to do that. Of course, the less-than-MENSA IQ didn't help.

Avatar 18712
4.
 
No subject
May 24, 2005, 14:22
4.
No subject May 24, 2005, 14:22
May 24, 2005, 14:22
 
hey Blue, Night Watch isnt an RTS game

"In short, Night Watch is a tactical RPG where you as a Light Other and a part of Night Watch step into furious magic battles with Dark Others. The combat is in the turn-based mode so you will have time to choose the most efficient tactic of each particular character for each particular situation, while the enemies move simultaneously to cut down the waiting time."

_________________________________
Who's gonna fight the system?!
You, me or fucking no-one?!

- Subhumans 1982
3.
 
Re: Force Commander...
May 24, 2005, 13:53
3.
Re: Force Commander... May 24, 2005, 13:53
May 24, 2005, 13:53
 
I haven't personally played an RTS that let you do that, but it does sound like a great concept. If they were your allies, why shouldn't you have an option to fund or provide unit resources to them? Well, i'd like to know which games have that option if there are any.

2.
 
Re: Force Commander...
May 24, 2005, 11:40
2.
Re: Force Commander... May 24, 2005, 11:40
May 24, 2005, 11:40
 
I believe there have been RTSs that allowed you to share control over your armies? can't really remember which ones, but I've played some with a buddy where one of us focussed on base building and defense, and the other on army control. Worked quite well, and it's a HECK of a lot more fun to play that way

Creston


Avatar 15604
1.
 
Force Commander...
May 24, 2005, 11:05
1.
Force Commander... May 24, 2005, 11:05
May 24, 2005, 11:05
 
I hope by force multiplyer they mean 1 side can have multiple controllers. All the RTS games now start each player with their own army, and you cannot control anyone elses units. If instead each side was 1 army with 1 player having authority and could delegate units to other players you could have some very fierce battles. You could delegate one person to continue building up the base while you take 2 humvee's into the enemy base and let another commander control the choppers backing you up.

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