Enemy Territory: Quake Wars Announced

id Software and Activision announce Enemy Territory: Quake Wars, a class-based multiplayer shooter in the works at Splash Damage to debut at E3. The game will be built on a new technology from id called MegaTexture™ "that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon" (though the Splash Damage Website clarifies this is on top of the DOOM 3 engine). Accompanying the announcement is a (massive) first screenshot, and here's word, which does not include a release date or target platforms:
Santa Monica, CA – May 16, 2005 – id Software™ and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS™. Developed by Splash Damage and built on id Software’s new MegaTexture™ rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe’s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth.

“For years, fans have enjoyed incredible battles on the Strogg home planet; but with ENEMY TERRITORY: QUAKE WARS, we’re taking players back to the war that started it all – the Strogg invasion of Earth – where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,” said Todd Hollenshead, CEO, id Software. “Like all great id Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology, a fantastic universe, and meticulously balanced gameplay to deliver an engrossing and futuristic gaming experience.”

“We have been so proud of Wolfenstein: Enemy Territory’s™ rave reviews, ‘Game of the Year’ awards, and massive fan-base, so to work with id again in developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity.” states Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. “The stories of the Strogg invasion of Earth have always fascinated me, and now through ENEMY TERRITORY: QUAKE WARS, we’re able to bring this incredible war to life with an uncompromising level of detail and realism.”

As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year’s Electronic Entertainment Expo in Activision’s booth #1224 in the South Hall.
View : : :
85 Replies. 5 pages. Viewing page 1.
Older [  1  2  3  4  5  ] Newer
1.
 
WHOA!
May 16, 2005, 14:35
Flo
 
1.
WHOA! May 16, 2005, 14:35
May 16, 2005, 14:35
 Flo
 
WTF! Didnt see that one coming! Awesome!
Supporter of the "Chewbacca Defense"
2.
 
Re: WHOA!
May 16, 2005, 14:37
2.
Re: WHOA! May 16, 2005, 14:37
May 16, 2005, 14:37
 
FUCK!

3.
 
Re: WHOA!
May 16, 2005, 14:38
3.
Re: WHOA! May 16, 2005, 14:38
May 16, 2005, 14:38
 
Nice... I can't wait to give it a spin.

All they need to add are jetpacks, skiing, and spinfusers!

050305 - [WITH_TEETH]
4.
 
Re: WHOA!
May 16, 2005, 14:40
Enahs
 
4.
Re: WHOA! May 16, 2005, 14:40
May 16, 2005, 14:40
 Enahs
 
Enemy Territory is my favorite MP FPS ever!
Splash damge rocks so much! And now this, the most amazing screen shots for a FPS MP games I have ever seen, being built by the same people with the same mojo.

I just splooged in my pants!

When I say your dumb please stand up briefly, but then quickly drop to your knees and forsake all others before me.
I am free of all prejudice. I hate everyone equally.
- W. C. Fields
Avatar 15513
5.
 
What? No Slipgates?
May 16, 2005, 14:41
5.
What? No Slipgates? May 16, 2005, 14:41
May 16, 2005, 14:41
 
Nice! But I do have a problem with a Quake title looking like only near future millitary.

Avatar 16312
6.
 
Re: WHOA!
May 16, 2005, 14:51
6.
Re: WHOA! May 16, 2005, 14:51
May 16, 2005, 14:51
 
I don't get it...they make a big deal about the landscape technology, but that's the worst looking part of the whole screenshot.

7.
 
No subject
May 16, 2005, 14:51
7.
No subject May 16, 2005, 14:51
May 16, 2005, 14:51
 
looks awesome. ive always loved the whole strogg concept. ill be signing up as a grunt to invade teh earth!

altho the scale of that tank being deployed against a marine scares me a bit. unless there some freaky small one marine tanks.

---------------------------------------------------
"im not supposed to be here, im not supposed to be"
8.
 
Is this...
May 16, 2005, 14:55
Dre
8.
Is this... May 16, 2005, 14:55
May 16, 2005, 14:55
Dre
 
...Halo 3?

9.
 
No subject
May 16, 2005, 14:57
9.
No subject May 16, 2005, 14:57
May 16, 2005, 14:57
 
This looks promising

------
Carpe Papilla
------
Carpe Papilla

"@Dreagon - Comparing Oblivion to Deer Hunter was just ridiculous and you should be ashamed of yourself... it just made you look like a Class-A cunt." - theyarecomingforyou
10.
 
No subject
May 16, 2005, 15:00
mag
10.
No subject May 16, 2005, 15:00
May 16, 2005, 15:00
mag
 
I think I just shat myself in glee.

11.
 
Rofl
May 16, 2005, 15:05
11.
Rofl May 16, 2005, 15:05
May 16, 2005, 15:05
 
A large outdoor fps using the doom 3 engine. This is going to be funny.

12.
 
No subject
May 16, 2005, 15:07
12.
No subject May 16, 2005, 15:07
May 16, 2005, 15:07
 
Yea Baby Yea!!!
I'm all over this like white on rice!
Consoles are schwag.
13.
 
Re: No subject
May 16, 2005, 15:15
13.
Re: No subject May 16, 2005, 15:15
May 16, 2005, 15:15
 
Not all that impressive. Look at the knees, they're far too sharp.

/sarcasm

14.
 
Re: WHOA!
May 16, 2005, 15:15
14.
Re: WHOA! May 16, 2005, 15:15
May 16, 2005, 15:15
 
All they need to add are jetpacks, skiing, and spinfusers
Just what I was thinking, they practically described Tribes in that.

15.
 
Re: No subject
May 16, 2005, 15:18
15.
Re: No subject May 16, 2005, 15:18
May 16, 2005, 15:18
 
Oh yes.

Edit 1: I'm also a little confused about the vehicle and soldier style...
This comment was edited on May 16, 15:22.
16.
 
No subject
May 16, 2005, 15:28
16.
No subject May 16, 2005, 15:28
May 16, 2005, 15:28
 
why is my keyboard so sticky?

----------------------------------------------------------------------
Sacred cows make the tastiest hamburgers
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
17.
 
No subject
May 16, 2005, 15:30
17.
No subject May 16, 2005, 15:30
May 16, 2005, 15:30
 
Wow.

18.
 
Will it be free?
May 16, 2005, 15:31
Ant
 
18.
Will it be free? May 16, 2005, 15:31
May 16, 2005, 15:31
 Ant
 
Enemy Territory was free. Will this one be free too? [grin]
Avatar 1957
19.
 
ET:QW score so far
May 16, 2005, 15:32
19.
ET:QW score so far May 16, 2005, 15:32
May 16, 2005, 15:32
 
2 splooges
1 gleeful shits-self
1 pees pants (me)


-----
I actually get paid for this..
This comment was edited on May 16, 15:34.
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
20.
 
Re: No subject
May 16, 2005, 15:36
20.
Re: No subject May 16, 2005, 15:36
May 16, 2005, 15:36
 
This is about the earth invasion before invading the Strogg in Quake 2, so I think the technology makes sense.

Also, it's hard to tell how far away the tank is from the marines. While the game is 3D, the screensho is 2D, so depth perception is a bit off. Judging by the machine gun turret on the top of the tank, I think it looks pretty good

I like the idea of fighting by moonlight... headlights blaring, massive lighting effects from massive firefights in the dark Should rock.

I hope the sniper class (assumign there is one) has a rail gun

85 Replies. 5 pages. Viewing page 1.
Older [  1  2  3  4  5  ] Newer