Enemy Territory: Quake Wars Announced

id Software and Activision announce Enemy Territory: Quake Wars, a class-based multiplayer shooter in the works at Splash Damage to debut at E3. The game will be built on a new technology from id called MegaTexture™ "that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon" (though the Splash Damage Website clarifies this is on top of the DOOM 3 engine). Accompanying the announcement is a (massive) first screenshot, and here's word, which does not include a release date or target platforms:
Santa Monica, CA – May 16, 2005 – id Software™ and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS™. Developed by Splash Damage and built on id Software’s new MegaTexture™ rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe’s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth.

“For years, fans have enjoyed incredible battles on the Strogg home planet; but with ENEMY TERRITORY: QUAKE WARS, we’re taking players back to the war that started it all – the Strogg invasion of Earth – where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,” said Todd Hollenshead, CEO, id Software. “Like all great id Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology, a fantastic universe, and meticulously balanced gameplay to deliver an engrossing and futuristic gaming experience.”

“We have been so proud of Wolfenstein: Enemy Territory’s™ rave reviews, ‘Game of the Year’ awards, and massive fan-base, so to work with id again in developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity.” states Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. “The stories of the Strogg invasion of Earth have always fascinated me, and now through ENEMY TERRITORY: QUAKE WARS, we’re able to bring this incredible war to life with an uncompromising level of detail and realism.”

As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year’s Electronic Entertainment Expo in Activision’s booth #1224 in the South Hall.
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Re: No subject
May 17, 2005, 02:49
76.
Re: No subject May 17, 2005, 02:49
May 17, 2005, 02:49
 
Ever since GarageGames showed off their huge terrain paging system at this past GDC, all the big studios have been scrambling to fucking make it too, since they all realized wtf it's a great idea that we didn't think of, let's rip off the little guy. Two weeks after GDC, this Megatexture shit, U3's Paging system, all that was announced. Let's see if they pull it off as well. I'm betting GarageGames is going to fucking surprise the shit out of everyone next year, anyone who pays attention to the little things has noticed them hinting at getting back into games, has noticed them reaquiring all the original core Tribes / Dynamix crew, and has noticed their employee's page grow from 3 to 8 to 16 in the last year. Keep your eye on that company because when they drop the bomb, it will own. Tribes 4eva. kthx.

Amen to that. Dynamix was doing this type of stuff several years ago. I was wondering when everyone else would attempt stepping out of the box.

And oh yeah, I just wish they still owned Tribes. VU has completely fucked that franchise to death, what a bunch of idiots look where everyone else is trying to go now.

Whats going to slay me is some tard interview about UT3 or Halo 3 claiming how groundbreaking the games and their technology are with those neato immersive terrain.
This comment was edited on May 17, 02:59.
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