Epic Games announces they have purchased the
Reality Engine, with the
intention of integrating some of its features into the Unreal 3 Engine. Here's
the announcement, which states they will not be developing the Reality Engine
going forward, though they will offer its licensees a discount on the Unreal
tech:
RALEIGH, May 12th, 2005 – Epic Games, one of the world’s leading
developers of cutting-edge computer and video games and the pioneer of the
award-winning Unreal® Engine, today announced that it has completed the purchase
of the Reality Engine™ from Artificial Studios and hired its founder, and lead
engine programmer, Tim Johnson. Tim will join the Unreal Engine 3 development
team effective immediately and be part of Epic’s presence at the Electronic
Entertainment Expo in Los Angeles, California next week.
Epic has purchased the Reality Engine outright, including intellectual property
rights, trademarks, and copyrights. Epic does not intend to continue sales,
development, or support of the Reality Engine, but will review its technologies
for inclusion into Unreal Engine 3. Developers who had purchased Reality Engine
licenses prior to this sale will be offered upgrades to Unreal Engine 3 at
significantly discounted prices and should contact
licensing@epicgames.com for more
details.
Unreal Engine 3 provides a pathway to both PC and next generation console
development, supported by the recent announcement that major game developer
Silicon Knights will use Unreal Engine 3 exclusively for its next generation
games. Other recently announced licensees include Bioware, the console game
developer of the year, and renowned publisher Midway, which has acquired a
studio-wide license.
“I am thrilled about joining the team at Epic Games” said Tim Johnson. “I’m a
long-time fan of Unreal games and technology, and I am proud to be joining a
company I consider to be a world leader in both game development and next
generation middleware.”
“We’re very excited to have Tim Johnson join Epic Games,” said Epic founder and
CEO, Tim Sweeney. “He brings six years of engine development experience to the
Unreal Engine 3 development team, and he’s already brimming with ideas on how to
improve our technology. Tim is a great fit for Epic – he clearly understands all
sides of the licensing business, from engineering to customer support to
business development. He will have a huge positive impact on our company and our
engine licensees.”