U.S. Army Stays Unreal

The U.S. Army announces they have licensed the Unreal Engine 3 to power the next version of the America's Army shooter, just as the first America's Army game was built upon a previous version of Epic's Unreal tech. Here's the plan:
West Point, NY May10, 2005 The U.S. Army today announced that it is expanding its technology agreement with Epic Games. Since 2000, Epic's Unreal. Engine 2 has served as the foundation for America's Army, the Official U.S. Army Game. To take advantage of leap-ahead capabilities afforded by Epic Games' newest engine, the Army will begin developing its next generation versions of America's Army on the Unreal Engine 3. in the coming months.

"The Unreal Engine has enabled us to develop one of the most popular games in the world. At the same time, the Unreal Engine has provided us the power and flexibility to develop revolutionary training and education applications for use across the government," said Colonel Casey Wardynski, project director and originator of the "America's Army" concept. "The gameplay, environments and immersive action generated using Unreal Engine 3 will allow us to create ever more realistic scenarios and environments through which young adults can learn about Soldiering and through which Soldiers can master skills ranging from lifesaving to countering IEDs in the Global War on Terrorism."

The America's Army game (www.americasarmy.com) has placed Soldiering into popular culture by providing young adults the means to explore key Soldier lifecycle experiences from basic training to operations in the Global War on Terrorism. Since the America's Army game launched, gamers have completed more than 1.34 billion missions and 94 million hours virtually exploring progressive developmental experiences ranging from basic training to the Special Forces Qualification Course. Upcoming versions of the game include America's Army: Special Forces Overmatch, which will release this fall; and America's Army: Stryker-Overmatch to be released this winter.

By harnessing the power of the Unreal Engine, America's Army produces extraordinarily engaging and realistic environments and experiences. As a result, a wide variety of agencies from the U.S. Navy to national laboratories have repurposed America's Army for applications ranging from appended training devices for weapon systems to adaptive thinking and leadership
training simulations.

"Our relationship with the Army has proven that Unreal Engine 3's flexibility, versatility and wide array of features can be deployed for greater purposes beyond traditional gaming," said Mark Rein, vice president of Epic
Games. "We are delighted that our technology is supporting the Army in achieving its mission of showcasing the Army and helping to drive the America's Army game series to new levels. It's also really exciting for us to see how our technology can be used to help the Army prepare its Soldiers for the challenges they confront in real-life scenarios."
View : : :
50.
 
Re: It's more than a
May 11, 2005, 01:01
50.
Re: It's more than a May 11, 2005, 01:01
May 11, 2005, 01:01
 
You certainly implied that, among other things. You also said you could ask anyone who served and they'd tell you how much it improved their lives -- you know that's a lie. I mean, that whole post practically read like a military ad.. i have no problem mentioning the good things that the military does, but i do have a problem with people who don't mention the bad things the military does. And then try to excuse it all away with a "war is awful, live with it" line. Don't feed me that. I'm not hungry enough to eat bullshit. Just because things are awful the way they doesn't mean that we should just sit around and go "yeah, that's just the way it is." No, i'd rather sit around and say, "what the fuck is wrong with everyone?"

Some wars are necessary. Some aren't. The one America is in now arguably falls among the latter. Once again, we tread both sides of the line.

@Prez:
I'm fully aware of that. I had a grandfather who fought in WW2 and he regretted it every day until he died. I've lost friends in war. Some of them didn't want to be there. Some of them did. So don't you dare lecture me about this when not knowing my situation or what men i've personally walked among. You and i both know that there are people who fall under both of our categories. I don't ignore either, and nor should you. Yeah buddy, you touched a nerve. Don't assume anything about a person, ever.

---------
Pandora Studios programmer
http://www.pandora-studios.com
Date
Subject
Author
1.
May 10, 2005May 10 2005
3.
May 10, 2005May 10 2005
6.
May 10, 2005May 10 2005
19.
May 10, 2005May 10 2005
24.
May 10, 2005May 10 2005
25.
May 10, 2005May 10 2005
29.
May 10, 2005May 10 2005
36.
May 10, 2005May 10 2005
37.
May 10, 2005May 10 2005
       Re: It's more than a
38.
May 10, 2005May 10 2005
        Re: It's more than a
47.
May 11, 2005May 11 2005
         Re: It's more than a
48.
May 11, 2005May 11 2005
          Re: It's more than a
 50.
May 11, 2005May 11 2005
           Re: It's more than a
52.
May 11, 2005May 11 2005
            Re: It's more than a
53.
May 11, 2005May 11 2005
             Re: It's more than a
54.
May 11, 2005May 11 2005
            Re: It's more than a
55.
May 11, 2005May 11 2005
             Re: It's more than a
56.
May 11, 2005May 11 2005
              No subject
57.
May 11, 2005May 11 2005
              Re: It's more than a
58.
May 11, 2005May 11 2005
               Re: It's more than a
60.
May 11, 2005May 11 2005
                Re: It's more than a
49.
May 11, 2005May 11 2005
          Re: It's more than a
51.
May 11, 2005May 11 2005
           Re: It's more than a
40.
May 10, 2005May 10 2005
        Re: It's more than a
43.
May 10, 2005May 10 2005
       Re: It's more than a
46.
May 11, 2005May 11 2005
        Re: It's more than a
45.
May 11, 2005May 11 2005
       Re: It's more than a
30.
May 10, 2005May 10 2005
     Re: No subject
5.
May 10, 2005May 10 2005
18.
May 10, 2005May 10 2005
33.
May 10, 2005May 10 2005
35.
May 10, 2005May 10 2005
41.
May 10, 2005May 10 2005
10.
May 10, 2005May 10 2005
13.
May 10, 2005May 10 2005
14.
May 10, 2005May 10 2005
16.
May 10, 2005May 10 2005
20.
May 10, 2005May 10 2005
22.
May 10, 2005May 10 2005
23.
May 10, 2005May 10 2005
26.
May 10, 2005May 10 2005
27.
May 10, 2005May 10 2005
15.
May 10, 2005May 10 2005
17.
May 10, 2005May 10 2005
11.
May 10, 2005May 10 2005
2.
May 10, 2005May 10 2005
7.
May 10, 2005May 10 2005
8.
May 10, 2005May 10 2005
9.
May 10, 2005May 10 2005
4.
May 10, 2005May 10 2005
12.
May 10, 2005May 10 2005
21.
May 10, 2005May 10 2005
28.
May 10, 2005May 10 2005
31.
May 10, 2005May 10 2005
32.
May 10, 2005May 10 2005
39.
May 10, 2005May 10 2005
42.
May 10, 2005May 10 2005
34.
May 10, 2005May 10 2005
44.
May 11, 2005May 11 2005
59.
May 11, 2005May 11 2005
61.
May 11, 2005May 11 2005
62.
May 11, 2005May 11 2005
63.
May 11, 2005May 11 2005
  hmmmmm
64.
May 11, 2005May 11 2005
66.
May 12, 2005May 12 2005
    Re: hmmmmm
67.
May 12, 2005May 12 2005
     Re: hmmmmm
65.
May 11, 2005May 11 2005