West Point, NY May10, 2005 The U.S. Army today announced that it is expanding its technology agreement with Epic Games. Since 2000, Epic's Unreal. Engine 2 has served as the foundation for America's Army, the Official U.S. Army Game. To take advantage of leap-ahead capabilities afforded by Epic Games' newest engine, the Army will begin developing its next generation versions of America's Army on the Unreal Engine 3. in the coming months.
"The Unreal Engine has enabled us to develop one of the most popular games in the world. At the same time, the Unreal Engine has provided us the power and flexibility to develop revolutionary training and education applications for use across the government," said Colonel Casey Wardynski, project director and originator of the "America's Army" concept. "The gameplay, environments and immersive action generated using Unreal Engine 3 will allow us to create ever more realistic scenarios and environments through which young adults can learn about Soldiering and through which Soldiers can master skills ranging from lifesaving to countering IEDs in the Global War on Terrorism."
The America's Army game (www.americasarmy.com) has placed Soldiering into popular culture by providing young adults the means to explore key Soldier lifecycle experiences from basic training to operations in the Global War on Terrorism. Since the America's Army game launched, gamers have completed more than 1.34 billion missions and 94 million hours virtually exploring progressive developmental experiences ranging from basic training to the Special Forces Qualification Course. Upcoming versions of the game include America's Army: Special Forces Overmatch, which will release this fall; and America's Army: Stryker-Overmatch to be released this winter.
By harnessing the power of the Unreal Engine, America's Army produces extraordinarily engaging and realistic environments and experiences. As a result, a wide variety of agencies from the U.S. Navy to national laboratories have repurposed America's Army for applications ranging from appended training devices for weapon systems to adaptive thinking and leadership
training simulations.
"Our relationship with the Army has proven that Unreal Engine 3's flexibility, versatility and wide array of features can be deployed for greater purposes beyond traditional gaming," said Mark Rein, vice president of Epic
Games. "We are delighted that our technology is supporting the Army in achieving its mission of showcasing the Army and helping to drive the America's Army game series to new levels. It's also really exciting for us to see how our technology can be used to help the Army prepare its Soldiers for the challenges they confront in real-life scenarios."
What i said is that it disturbs me...Actually all you wrote is that "God this shit is disturbing", and I took it from your other comments that "this shit" referred to the military developing a game which sought to be very realistic.
It then becomes a tool, not a game.The Army already buys television commercials to portray the benefits of serving in the military, and assists with the production of Hollywood movies when they portray the Army positively. I see no problem or conflict in using the latest audio-visual medium, i.e. video games, to sell itself. If America is going to continue to have an all volunteer military, then it needs to recruit as effectively as possible. Video games help do that.
How on earth did it cross your brain that this isn't part of the "glorifying" that you spoke of?More than any other shooter to date, America's Army is more responsible and realistic in its treatment of the subject. Players cannot just enter the game, grab or buy a weapon, and start shooting. You have to complete training in the game first, and you only get to use the weapons and assume the roles for which you have trained. If you shoot your weapon out of turn during training, you are thrown in the brig. Sure, America's Army is not completely realistic, but it is not just the "run and gun" of most shooters including military themed ones.