You mean to tell me the almighty, and relatively unknown engine powering the forfather of massive warfare games (Torque and Tribes) can still support more than 32 players (up to 64)and fully immersive maps and Unreal 3 still cant do that? What the hell?
Torque may not be quite as pretty, but its pretty far advanced than even Unreal 3 in terms of netcode and scale.
Even after all these years, you can do things in Tribes that other games still cant achieve without packet loss and performance issues.
I keep reading here the same complaints. Cant support more than 32 players. Cant support super large maps and terrain. We've been playing that way in Tribes world since 1997.http://opentnl.sourceforge.net/doxydocs/history.htmlThis comment was edited on May 9, 20:58.