Saturday Q&As

  • Quake 4
    The Art and Design of Quake 4 on GameSpy is a Q&A with Raven Software's Eric Biessman and Kevin Long and id Software's Tim Willits about the upcoming Quake game: "We're carrying over a lot of logos from Quake 2 to Quake 4, and a lot of that is incorporated into the user interface and into a lot of the symbols and decals and flags you'll see on the buildings and walls and vehicles, and even on the Strogg characters. We changed some of the designs on some of the Marines -- new logos and so forth. We're carrying over a lot of the old symbols that were done for not only Quake 2 but for Quake 3 and Team Arena."
  • Darkfall
    The Darkfall Q&A on MMORPG.COM talks with the development team at Razorwax about their MMORPG: "We will be releasing new information about Darkfall as soon as we meet our latest development milestone. New screenshots, progress reports, and videos are all in the plans to be released. We're painfully aware that we haven't been forthcoming with information about our progress lately. Darkfall's progress follows development milestones and we're in the midst of a very long development stretch that should be over soon. Our first priority is the development of the game and this squashes our willingness to talk about it before there's something substantial to report."
View : : :
8.
 
Re:
May 8, 2005, 15:05
8.
Re: May 8, 2005, 15:05
May 8, 2005, 15:05
 
Quicktime & Real Player should both die a quick death. Trying to watch a video in Real Player and watching the progress bar display "Buffering 28%...Buffering...Buffering...Buffering 32% " for five minutes is as exciting as watching Defrag on Windows 95.

This comment was edited on May 8, 15:05.
Date
Subject
Author
1.
May 7, 2005May 7 2005
2.
May 7, 2005May 7 2005
3.
May 8, 2005May 8 2005
4.
May 8, 2005May 8 2005
5.
May 8, 2005May 8 2005
 Re:
 8.
May 8, 2005May 8 2005
 Re:
9.
May 8, 2005May 8 2005
  Re:
6.
May 8, 2005May 8 2005
7.
May 8, 2005May 8 2005
 Re: