S.T.A.L.K.E.R. in 2006?

Oblivion-Lost.com has a story up speculating that the release of S.T.A.L.K.E.R.: Shadow of Chernobyl has slipped until 2006, offering the following quote from THQ responding to questions about the game's absence from their recent financial reports covering releases through the middle of next year: "We have no definitive release date yet for S.T.A.L.K.E.R. We do expect to have some announcements, including a public demonstration this summer. More news to follow." In an amusing side note, the THQ's S.T.A.L.K.E.R. Website (thanks Rhialto) actually lists the game as "now available," much to the amusement of those who frequent the GSC Game World Forums.
View : : :
54.
 
Re: No subject
May 9, 2005, 11:20
54.
Re: No subject May 9, 2005, 11:20
May 9, 2005, 11:20
 
And then you'd complain of vacuous press releases which say nothing new about an overhyped game. Can't have it both ways, Creston.

I've never really complained about too much news, although there is such a thing as overhyping. NO news, however, isn't very good either. I realise it's a fine line to walk, but there is a way to release some statements, some snippets, some glances at gameplay, a few screenshots, over the course of time, which helps keep the game fresh in your mind, but doesn't oversaturate you. (damn, that was a lot of commas..)

I'd also guess that 100.000-500.000 sold copies was quite a success at the time

I have absolutely NO idea where that article got that number from. 98000 copies was the number that Warren Spector himself stated in an interview, long ago, when asked how many copies DX had sold (for the PC).
I guess it's possible that the article is talking about PC + PSX2, or perhaps even DX + DX2?

Can't remember any more where I read the Spector statement, but it shocked me when I read it. People will buy shite like Postal, but leave DX lying on the shelf. Sigh.

Btw, 100.000 copies is not a success, unfortunately. That's 5 million dollars in TOTAL revenue, from which everything has to get paid. The retailer, the publisher, the shipper, the packaging, the developer, recoup the development cost etc. While DX didn't cost billions to develop (I think they said around 2-2.5 million bucks), they hardly made a dime on it.
Sadly again, the story was pretty much the same for both system shocks...

Creston

Avatar 15604
Date
Subject
Author
1.
May 6, 2005May 6 2005
2.
May 6, 2005May 6 2005
3.
May 6, 2005May 6 2005
4.
May 6, 2005May 6 2005
5.
May 6, 2005May 6 2005
7.
May 6, 2005May 6 2005
6.
May 6, 2005May 6 2005
8.
May 6, 2005May 6 2005
9.
May 6, 2005May 6 2005
17.
May 6, 2005May 6 2005
30.
May 6, 2005May 6 2005
32.
May 6, 2005May 6 2005
33.
May 6, 2005May 6 2005
38.
May 6, 2005May 6 2005
31.
May 6, 2005May 6 2005
10.
May 6, 2005May 6 2005
28.
May 6, 2005May 6 2005
11.
May 6, 2005May 6 2005
12.
May 6, 2005May 6 2005
16.
May 6, 2005May 6 2005
13.
May 6, 2005May 6 2005
14.
May 6, 2005May 6 2005
15.
May 6, 2005May 6 2005
19.
May 6, 2005May 6 2005
18.
May 6, 2005May 6 2005
20.
May 6, 2005May 6 2005
21.
May 6, 2005May 6 2005
23.
May 6, 2005May 6 2005
24.
May 6, 2005May 6 2005
   oops..
25.
May 6, 2005May 6 2005
    Re: oops..
22.
May 6, 2005May 6 2005
27.
May 6, 2005May 6 2005
29.
May 6, 2005May 6 2005
34.
May 6, 2005May 6 2005
35.
May 6, 2005May 6 2005
36.
May 6, 2005May 6 2005
39.
May 6, 2005May 6 2005
41.
May 6, 2005May 6 2005
42.
May 6, 2005May 6 2005
43.
May 6, 2005May 6 2005
44.
May 6, 2005May 6 2005
45.
May 6, 2005May 6 2005
     Re: No subject
47.
May 6, 2005May 6 2005
37.
May 6, 2005May 6 2005
49.
May 7, 2005May 7 2005
50.
May 7, 2005May 7 2005
40.
May 6, 2005May 6 2005
46.
May 6, 2005May 6 2005
 54.
May 9, 2005May 9 2005
 Re: No subject
48.
May 7, 2005May 7 2005
51.
May 7, 2005May 7 2005
52.
May 7, 2005May 7 2005