And then you'd complain of vacuous press releases which say nothing new about an overhyped game. Can't have it both ways, Creston.
I've never really complained about too much news, although there is such a thing as overhyping. NO news, however, isn't very good either. I realise it's a fine line to walk, but there is a way to release some statements, some snippets, some glances at gameplay, a few screenshots, over the course of time, which helps keep the game fresh in your mind, but doesn't oversaturate you. (damn, that was a lot of commas..)
I'd also guess that 100.000-500.000 sold copies was quite a success at the time
I have absolutely NO idea where that article got that number from. 98000 copies was the number that Warren Spector himself stated in an interview, long ago, when asked how many copies DX had sold (for the PC).
I guess it's possible that the article is talking about PC + PSX2, or perhaps even DX + DX2?
Can't remember any more where I read the Spector statement, but it shocked me when I read it. People will buy shite like Postal, but leave DX lying on the shelf. Sigh.
Btw, 100.000 copies is not a success, unfortunately. That's 5 million dollars in TOTAL revenue, from which everything has to get paid. The retailer, the publisher, the shipper, the packaging, the developer, recoup the development cost etc. While DX didn't cost billions to develop (I think they said around 2-2.5 million bucks), they hardly made a dime on it.
Sadly again, the story was pretty much the same for both system shocks...