Guild Wars IS: Multiplayer Diablo. Period. Nothing more. Nothing less.
I wish people would stop misrepresenting the game as such.
I know that's the cutesy bandwagon cubby-hole people would like to be able to slot GW into, but the two games bear only a passing resemblance to one another and any similarities that exist are completely unremarkable given the genre.
The only thing "massively multiplayer" about GW are the integrated Graphical Lobbies disguised as "towns" where you can pick up a couple other players, or not, before going into the 100% Instanced gameworld. Meaning if you play solo, there's no reason for the game to be "online" at all since everyone always gets their own private local version of the game exclusive from other players anyway.
That's one of my favourite things about it, actually. The towns feel much more like living, breathing places with all those 'real' people running around. They're glorified chatrooms to be sure, but that's cool -- you do some trading, you goof around a bit, you upgrade your loot.. whatever
Then, when it's time to have some fun playing the game, you round up a small group of buddies and head out into your own little questing area that feels as foreign and remote as it should. No asshats to deal with unless you brought them with you! The only people you need concern yourself with at the time of having the fun are the people you've chosen to have the fun with! Perfect!
If it's just a game-matching lobby, then great -- it's way more pleasant putting it in a context and handling the connections this way than staring at a list of servers and players-in-waiting, IMO.
But all this fussing about
what GW is and
what GW isn't is just loopy. Parts of the game are massively online, and parts are discreet instances for a select group of players -- what's the big problem?
What makes a MMORPG so vauntingly special that we can't have a game that sometimes makes people split off into groups of 4 or 6 or 8 or more?
Edit:
How is it soloing in Guild Wars. I didn't RTFA yet, but i want another player opinion of soloing. Does it start out fairly easy and get progressively harder (to impossible) as you gain more levels?
It's pretty friggin' great as a single-player experience, actually, although there are times when it's obvious they've designed a mission for a more fully-rounded party than can be formed by a single player and a handfull of henchmen (and at least a couple of missions I've encountered so far where you actually need a human to help you).
I started a character specifically for times when none of my buddies are around, and so far that has been every bit as fun as wandering around in a party. Sometime more so, as the henchies don't whine if you get distracted by the awesome scenery and accidentally aggro a whole pack of FBDs
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I actually get paid for this..
This comment was edited on May 5, 16:30.
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I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.