Pariah Sequel Plans

WHAM! gaming (thanks Computer and Video Games and Frans) has quotes from James Schmalz of Digital Extremes indicating that a Pariah sequel is in the works, as the first game just hits shelves. There are scant details at this point, but the project sounds like it has an accelerated timeframe, as the DE executive producer reveals that not only is the title in development, but is targeted at current consoles, rather than the next generation of systems, with Schmalz calling Pariah 2 a "bridge" between current and future systems. A PC version of Pariah 2 goes unmentioned.
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Re: sp demo May 4, 2005, 16:30
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i[As if pc gamers "one of the best games ever" title for doom 3 didnt prove this.

How does it prove that PC Gamer magazine is retarded? For me it sure beat the crap out of HL2, and i played and completed both. I really don't understand this Doom 3 bashing that's happening.

"Oh the doom 3 levels were really poorly designed and cramped" Well actually no, they were designed better and the same size if not bigger than HL2 maps. Not only that but at least in D3 it told you when it was going to load a new level, unlike HL2 where you'd cross an invisible barrier and be greated by "loading...". Anyone who claims that HL2 maps are bigger than D3 maps, you obviously havent created a map in HL2 or D3. HL2 uses "Sky boxes" to fool you into thinking th map is a lot larger than it really is.

Bah i hate this D3 bashing, i really do.]1

D3's shortcomings in my opinion were that it was a schwarzenegger type game. Lots of shooting but without any depth to it. It looked great but had some poor gameplay mechanics. No light on guns, and no ambient light to keep it very dark always. Creatures spawning behind you and behind "sliding" walls. That might have been fine for the original Doom but I think those of us who've been playing FPS' for awhile now have grown up and would like really like something more then just run'n'gun.
HL2 scored higher in my books because of this. But it still had lots of holes.

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