Ships Ahoy - Pariah

Groove Games announces that Pariah has shipped, and Digital Extreme's science fiction first-person shooter is due in stores this week:
TORONTO - May 3, 2005 - Groove Games, a global interactive entertainment software publisher, today announced the shipping of the highly touted first-person action game, Pariah. Developed by top independent development studio, Digital Extremes, Pariah hits store shelves this week on the Xbox® video game system from Microsoft and the PC.

"We're really excited to see gamers get their hands on Pariah this week,"
said Jon Walsh, CEO of Groove Games. "It's a great year for the first- person shooter genre and Pariah is a must-have for any gamer who loves the rush of fast-action fun gameplay and with Pariah's MAP Editor, the replay- ability is infinite."

Pariah has steadily gained awareness as a game to watch after it was awarded Biggest Surprise at the industry's Electronic Entertainment Expo by IGN.com last spring. The game intertwines a compelling story, evolutionary gameplay and stunning visuals to create an impressively immersive single- player campaign as well as fully loaded multi-player features including the exclusive Make-And-Play (MAP) Editor.

Pariah puts the power in gamer's hands to create their own playable environments using the tools provided in the MAP Editor. From manipulating terrain to changing weather effects to adding pre-made art objects and more, the MAP Editor harnesses the power of game developer's tools while simplifying them for anyone to use. Once created, gamers can share their maps with their friends via the internet with the PC version or through Xbox Live™, memory unit, split-screen multi-player or system link with the Xbox version.

Groove Games is publishing the game in North America while Hip Interactive Europe will publish and distribute the title in Europe, Australia and New Zealand. Pariah will be in most major retail stores this week for an estimated retail price of US$49.99 on Xbox and US$39.99 on PC with an ESRB rating of 'M' for Mature. For more information on the game visit the official website at www.pariahgame.com.
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16.
 
More Like...
May 3, 2005, 17:15
16.
More Like... May 3, 2005, 17:15
May 3, 2005, 17:15
 
POOPS AHOY!!!

15.
 
Re: No subject
May 3, 2005, 17:05
15.
Re: No subject May 3, 2005, 17:05
May 3, 2005, 17:05
 
Halo rocked. Best FPS (next to Deus Ex).

I ignored the hype, the bitching (anti-hype?), and saw it and played it for the first time on the PC. I thought the game was a lot of fun. Referring to Halo btw.

As for best FPS however. Deus Ex was pretty fun (the MP patch being much fun), but the Best FPS? I think not.

My favorite FPS's over the years have been System Shock 1/2 and Tron 2.0. Note the similarity between those three : )

Is one of those the best ever? For me, yes, but being the best, just like everything else talked about on this/any forum is subjective : )

-Alamar

Avatar 22996
14.
 
Re: Shitty halo clone yay
May 3, 2005, 17:01
14.
Re: Shitty halo clone yay May 3, 2005, 17:01
May 3, 2005, 17:01
 
Morrowind is PC game and it was ported for the XBOX later on.

His point is that PC Games are becoming dumber because of the developers and their console lovin'.

13.
 
Re: Shitty halo clone yay
May 3, 2005, 16:53
13.
Re: Shitty halo clone yay May 3, 2005, 16:53
May 3, 2005, 16:53
 
But its ok that pc developers are unwilling to invest even one extra dime on testing, so almost all pc games require patch at release?
Who on Earth said that was okay? Wait, just let me go back to what I wrote a few minutes ago, hmmmm, let's see ... Nope. I didn't say that.

Like there are good console ports (Morrowind) and bad ones (Thief 3, Deus Ex 2), there are good PC games and bad ones too. I guess I don't see your point.

Avatar 22908
12.
 
Re: No subject
May 3, 2005, 16:52
12.
Re: No subject May 3, 2005, 16:52
May 3, 2005, 16:52
 
Halo rocked. Best FPS (next to Deus Ex).

----------------------
- Erratic
11.
 
No subject
May 3, 2005, 16:50
nin
11.
No subject May 3, 2005, 16:50
May 3, 2005, 16:50
nin
 

halo sucked...

May 3rd, 2005 - "We are preparing to destroy you." http://www.nin.com
10.
 
Re: Shitty halo clone yay
May 3, 2005, 16:46
10.
Re: Shitty halo clone yay May 3, 2005, 16:46
May 3, 2005, 16:46
 
But wait...wasn't Halo just a clone of just about every other FPS out there, only with bad level design and a good marketing campaign? Such confusion!

You could say that about all sucessful first person shooters pretty much, they are all doom clones.

Halo had a unique feel in this day of marketing all action games to the ADD crowd.

9.
 
Re: Shitty halo clone yay
May 3, 2005, 16:44
9.
Re: Shitty halo clone yay May 3, 2005, 16:44
May 3, 2005, 16:44
 
This is such a obvious halo clone it isn't funny, and a bad one at that.

But wait...wasn't Halo just a clone of just about every other FPS out there, only with bad level design and a good marketing campaign? Such confusion!

Parallax Abstraction
Ottawa, Ontario, Canada
Founder of StateOfGaming.org
Commentary & Discussion About the Video Game Industry and Its Future
Coming Soon
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Avatar 13614
8.
 
Shitty halo clone yay
May 3, 2005, 16:37
8.
Shitty halo clone yay May 3, 2005, 16:37
May 3, 2005, 16:37
 
Cant wait!

This is such a obvious halo clone it isn't funny, and a bad one at that.

it just seems like developers (or the publishers which fund them) are unwilling to invest even one extra dime on PC players. Screw them right back, I say.

But its ok that pc developers are unwilling to invest even one extra dime on testing, so almost all pc games require patch at release?

This comment was edited on May 3, 16:44.
7.
 
No subject
May 3, 2005, 16:33
7.
No subject May 3, 2005, 16:33
May 3, 2005, 16:33
 
I was looking forward to this until all the comments here about it being a bad console port. I'm sick of that. A console port needn't be bad, it just seems like developers (or the publishers which fund them) are unwilling to invest even one extra dime on PC players. Screw them right back, I say.

Avatar 22908
6.
 
Re: Demo(s)
May 3, 2005, 16:26
Sty
6.
Re: Demo(s) May 3, 2005, 16:26
May 3, 2005, 16:26
Sty
 
Groove Games announces that Pariah has shipped

"Iceberg right ahead!"





_________________________________________________
F is for fire that burns down the whole town
U is for uranium bombs
N is for no survivors
...when you're having FUN!
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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5.
 
Re: Demo(s)
May 3, 2005, 16:21
5.
Re: Demo(s) May 3, 2005, 16:21
May 3, 2005, 16:21
 
Multiplayer was same old same old. Was there a single player demo?

Parallax Abstraction
Ottawa, Ontario, Canada
Founder of StateOfGaming.org
Commentary & Discussion About the Video Game Industry and Its Future
Coming Soon
Parallax Abstraction
Twitch | YouTube | Podcast
Avatar 13614
4.
 
Re: Demo(s)
May 3, 2005, 16:20
4.
Re: Demo(s) May 3, 2005, 16:20
May 3, 2005, 16:20
 
I tried the MP demo and, seems like unlike everyone else here, actually liked it. The levels were [ibeautiful and although the range of weapons was pretty limited, they were all pretty fun.

m19

Avatar 11406
3.
 
Re: Demo(s)
May 3, 2005, 16:19
PHJF
 
3.
Re: Demo(s) May 3, 2005, 16:19
May 3, 2005, 16:19
 PHJF
 
bad according to everyone around here.

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
Steam + PSN: PHJF
Avatar 17251
2.
 
Demo(s)
May 3, 2005, 16:09
2.
Demo(s) May 3, 2005, 16:09
May 3, 2005, 16:09
 
There were demo's for Pariah. How were they?
ZigZang
1.
 
No subject
May 3, 2005, 16:02
1.
No subject May 3, 2005, 16:02
May 3, 2005, 16:02
 
I'll pass thanks

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