DreamCatcher’s Dungeon Lords Goes GoldThat movie, mentioned last night (story), can be found on 3D Gamers, FileFront, and Gamer's Hell.
D.W. Bradley RPG off to Replication
Toronto, April 29, 2005 - DreamCatcher Games, an award-winning publisher of PC and console games, today announced Dungeon Lords has reached gold status worldwide. To mark the occasion, DreamCatcher has released the intro-cinematic for Dungeon Lords, created by Brain Zoo Studios, giving fans a taste of what to expect when the game ships on May 4, 2005.
Dungeon Lords blends the depth of an Epic Fantasy RPG with the flexibility of an FPS-style control system. Gamers journey through a land of ancient castles and dungeon lairs to engage in real-time tactical combat with a variety of deadly foes. It’s not just about the battles though, as magic spells and hundreds of powerful weapons and artifacts play a huge role in the game.
The game features an abundance of personal missions and quests along with numerous characters to interact with. Players can customize an extensive variety of skills and special abilities for the hero, including race and class specializations. The simple and intuitive design will thrill RPG and action fans alike and supports cooperative multiplayer for up to eight players.
Dungeon Lords Features:
• Real-time player control of combat tactics, including a vast selection of weaponry, magic spells and powerful artifacts
• Detailed character hero development that includes a host of personal attributes, skills, and special abilities
• 4 completely different schools of magic
• Multiple Class Specializations - each with unique abilities and attributes
• Extensive Inventory that features common, rare, and unique items
• Designed, written and developed by award-winning computer game author, D.W. Bradley
Multiplayer:
• Full support for Multi-Player group game sessions for up to 8 players
• Multiplayer adjusts to the number of players. The more players, the more difficult the monsters they encounter
Dungeon Lords has an ESRB rating of “T” for Teen in North America and “12+ PEGI” in Europe. For more information visit the game’s website at: www.dungeonlords.com.
Gamers with the ability to socialize do, Exitium.What's Guild Wars then? A single player, offline, antisocial game? Boy, you are a fucking moron. The point I was trying to convey but apparently failed, not due to my own shortcomings, but because you are really stupid, is that if I wanted to play a co-op game I'd rather go with a quality title like Guild Wars instead of some nth rate bullshit like Dungeon Lords.
Tron, won't you at least read reviews to see if the issues you didn't like about the demo are fixed by release