Elixir Folds

This Elixir Press Release (thanks Frans) announces that the U.K.-based developer behind Evil Genius is ceasing day-to-day operations effective immediately, "and will seek the orderly sale and re-use of all its remaining assets and IP." Here's more:
Following the successful release of Evil Genius in October 2004, the Company has been working on a very innovative game for a major US software and games publisher for the past couple of years. This project was recently cancelled due to the perceived high-risk profile of the endeavour. Elixir also has a number of promising original prototypes at various stages of development but the Board of Directors feel that the current risk averse publishing climate, in the run up to the launch of next generation platforms, virtually precludes the signing of any original IP (which is not already part of a well-established franchise or license), without an unreasonably large strategic investment in the project by the developer themselves.

In light of the above, and the current financial and market conditions, the Directors have taken the decision to use a part of the cash resources held by the Company to treat its employees in a professional manner by paying redundancy packages to everyone and to allow an orderly wind-down of operations.
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18.
 
Re: Bye bye
Apr 29, 2005, 08:45
18.
Re: Bye bye Apr 29, 2005, 08:45
Apr 29, 2005, 08:45
 
f developers set up a digital distribution system that didn't require the user to log-in to play ( cough ..steam ...cough) and allowed the end user to make a cd back up of the game they bought(downloaded) I think people would really take a liking to it.

I did read that, but the point I was trying to make was that I don't think most developers will do that because it doesn't make good business sense. Developers want to stop piracy as much as the publishers do. They aren't going to distribute something online where you can make a CD backup that doesn't require the use of their servers to run. If all their service consists of is the ability to buy the game and download it in an unrestricted fashion, they'll never sell any. I'm all for cutting out the publishers, I just have reservations about this method because using a cheaper, higher-margin method of delivering the games still won't save a developer that puts out several bombs (and well, we all know that happens regularly.)

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