Plus, without a 'publisher' taking a huge chunk of the profits they might make more money. Money they can use to continue new..and original games..not the same brand of RTS/FPS drivel that the industry is quickly sinking to.
The problem with this method is that while is makes great business sense, how do you get around the base issues of Steam in that the player doesn't actually own the games they ar ebuying and that they are at the whims of what the developer wants to do? It's the same reason why I get so ticked about how popular iTunes is. Apple is allowed to change on the fly what you're allowed to do with the music you paid for (their license agreement says this) and there's nothing you can do about it. So say one day, the developer decides that you have to pay a monthly fee to use multiplayer. You've already bought the game, what are you going to do about it? Or say they release several bombs and fold like Elixir did. If they can't afford to keep their servers up, how are you going to play your games? Sure, they could remove the login restriction, but how can you be sure they'd do that? The CD backup idea is cool, but without you logging in to authenticate the game, how does that not encourage rempant piracy? It's kind of a catch-22.
Ottawa, Ontario, Canada
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