Elixir Folds

This Elixir Press Release (thanks Frans) announces that the U.K.-based developer behind Evil Genius is ceasing day-to-day operations effective immediately, "and will seek the orderly sale and re-use of all its remaining assets and IP." Here's more:
Following the successful release of Evil Genius in October 2004, the Company has been working on a very innovative game for a major US software and games publisher for the past couple of years. This project was recently cancelled due to the perceived high-risk profile of the endeavour. Elixir also has a number of promising original prototypes at various stages of development but the Board of Directors feel that the current risk averse publishing climate, in the run up to the launch of next generation platforms, virtually precludes the signing of any original IP (which is not already part of a well-established franchise or license), without an unreasonably large strategic investment in the project by the developer themselves.

In light of the above, and the current financial and market conditions, the Directors have taken the decision to use a part of the cash resources held by the Company to treat its employees in a professional manner by paying redundancy packages to everyone and to allow an orderly wind-down of operations.
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Re: Bye bye
Apr 28, 2005, 23:20
15.
Re: Bye bye Apr 28, 2005, 23:20
Apr 28, 2005, 23:20
 
Plus, without a 'publisher' taking a huge chunk of the profits they might make more money. Money they can use to continue new..and original games..not the same brand of RTS/FPS drivel that the industry is quickly sinking to.

The problem with this method is that while is makes great business sense, how do you get around the base issues of Steam in that the player doesn't actually own the games they ar ebuying and that they are at the whims of what the developer wants to do? It's the same reason why I get so ticked about how popular iTunes is. Apple is allowed to change on the fly what you're allowed to do with the music you paid for (their license agreement says this) and there's nothing you can do about it. So say one day, the developer decides that you have to pay a monthly fee to use multiplayer. You've already bought the game, what are you going to do about it? Or say they release several bombs and fold like Elixir did. If they can't afford to keep their servers up, how are you going to play your games? Sure, they could remove the login restriction, but how can you be sure they'd do that? The CD backup idea is cool, but without you logging in to authenticate the game, how does that not encourage rempant piracy? It's kind of a catch-22.

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