Guild Wars Launches

Today marks the official launch of Guild Wars, ArenaNet's free-to-play MMORPG:
Thursday 28 April 2005/... ArenaNet®, creators of the highly anticipated online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, today announced that Guild Wars is available at retail in Europe, North America and Australia.

Guild Wars is the ultimate global online RPG, a transporting experience that transcends the boundaries of geography, technology and language. Play with anyone, anywhere, at any time and there's no subscription fee required. Guild Wars immerses players in a colorful, robust and detailed online fantasy world where success is determined by player skill, not by the time spent playing.

"By bringing together the best elements of action, roleplaying and massively multiplayer games we have created a unique gameplay experience that appeals to casual and core players alike," Mike O'Brien, ArenaNet co-founder said. "Players throughout Europe, North America and Australia will now be able to compete in the Guild Wars world together."

Players must select eight of the more than 450 available skills to build competitive characters for each battle. Challenging gameplay forces players to use their heads and make good decisions in a brains-over-brawn battlefield. Dramatic guild challenges, tournament play and arena combat provide a unique game experience each time players log on.
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Ahh Kobalt, you are a rare gem
Apr 30, 2005, 14:40
97.
Ahh Kobalt, you are a rare gem Apr 30, 2005, 14:40
Apr 30, 2005, 14:40
 
The saddest thing about you is that underneath all the bluster and the incessant cursing (btw, I hear they have great treatments now for people with Turrettes syndrome) is that there is an actual intelligence there. A close-minded one to be sure, but you aren't stupid. You seem to think everyone ELSE is though. How sad. But not atypical. Let's reply to some of your "thoughts".

"Name one fucking thing that is persistant in gw. Does it have some mob that spawns once a day for everyone and other people are affected by this?? Does it have bases that anyone at any time could take, then the next day you could take and the other people have to?"

See but that's the sort of thinking that is holding the entire GENRE, and as such, the INDUSTRY back! Why are you trying to enforce your belief that just because something HAS been a certain way that it always MUST be that way?! Don't you see how that hampers developers from trying to create something unique and original? I mean, hey if a developer wants to create a new MMORPG what you are telling them is that you just want "more of the same"! What we're talking about is expanding the acceptance of the term MMORPG to include broader applications of the technology.

Look I pointed to the article in wikipedia because it is an encycolpedia that is created BY CONSENSUS of the general public. They PURPOSELY left their definiion of the term MMORPG vague, because if you pigeon-hole the genre, and you restrict the definition to include things like "it MUST have mobs that spawn once a day for everyone" then what kind of variety are you going to end up with? EVERY MMORPG WILL BE THE SAME! Guess what, that's already happening. You can't tell me WoW is revolutionary...it's simply a refined version of EQ with different graphics.

"Kobalt, who made your definition of MMORPG the official one?

Every single mmorpg on the market, from asheron's call to final fantasy 11"

I challenge you to name 5 SIGNIFICANT differences between all the games that you would consider to be an MMORPG.

"wtf are you talking about? Fucking everquest had it at release, guess thats recent huh?"

Sorry I was unclear on this point...Everquest has scripted AI that is MADE to look persistent. But it's not persistent on its own. There's a difference. Persistent AI as I was talking about it means that an AI doesn't follow the same routine every day. It means that the AI has a set of routines that it knows how to do and it does them on its OWN without involvement from anything. A good example of a game that showcased persistent AI was Black and White, or more recently Fable. It is persistent in that it acts just like you would expect a real person to act, albeit in a simplified manner...making its own decisions about where it wants to go and what it wants to do. In other words, at 12:00 PM an NPC might be working at his job one day, and taking a poop in the woods the next. The NPC has AI that functions on its own, not according to some hard-coded and scripted schedule. Yes, an NPC in EQ might be in the same place, doing the same thing every day, and that is a form of persistence...but not what I was meaning to convey, so sorry for confusing you on that issue.

"mmorpgs has "districts" of 2k+ while gw has 50. Real massive."

Even though I can only see 50 at a time in one district, there are thousands of players I can interact with at the click of one button. This is what I don't think you get. My friends list alone has 50 names on it, and no matter where they are in the game I can chat with them. Districts simply reduce the clutter and the noise of having to find the ONE person that you are looking for in a sea of thousands...but that doesn't change the fact that those players are all in the same game at the same time. Sorry you didn't like my analogy. As stated in other replies...how do you explin the other MMORPG's that shard their servers so that you can only play with thousands at a time. I mean, what isthe cut-off point, in a percentage form, before it becomes an MMORPG in your mind?

Well let's lowball and say that in order to be an MMORPG< you have to be on the same server at the same time, with say...10% of the total population? Then no MMORPG fits that definition...because if you take 10% of EQ's 450K subscriber base, that's 45K players at the same time. When you log into EQ, are you seeing those 45,000 other players? Even 1% is 4,500 players in one place at one time...how do you propose that this function?

"A better analogy is saying grand thef auto san andreas is a rpg because it has a few rpg elements. Retarded all the same."

How can you prove that it ISN'T an RPG? You play a role, you can advance your character and grow his stats, as well as change his appearance. You undertake quests that progress you in the game...why can't we call it an RPG? Because it's not a fantasy or sci-fi setting?!

Oh, and unlike others, I'm a patient man with nothing else to do at the moment, so you feel free to keep insulting and baiting me and I'll just keep playing along.

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Ahh Kobalt, you are a rare gem
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