Guild Wars Launches

Today marks the official launch of Guild Wars, ArenaNet's free-to-play MMORPG:
Thursday 28 April 2005/... ArenaNet®, creators of the highly anticipated online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, today announced that Guild Wars is available at retail in Europe, North America and Australia.

Guild Wars is the ultimate global online RPG, a transporting experience that transcends the boundaries of geography, technology and language. Play with anyone, anywhere, at any time and there's no subscription fee required. Guild Wars immerses players in a colorful, robust and detailed online fantasy world where success is determined by player skill, not by the time spent playing.

"By bringing together the best elements of action, roleplaying and massively multiplayer games we have created a unique gameplay experience that appeals to casual and core players alike," Mike O'Brien, ArenaNet co-founder said. "Players throughout Europe, North America and Australia will now be able to compete in the Guild Wars world together."

Players must select eight of the more than 450 available skills to build competitive characters for each battle. Challenging gameplay forces players to use their heads and make good decisions in a brains-over-brawn battlefield. Dramatic guild challenges, tournament play and arena combat provide a unique game experience each time players log on.
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88.
 
Re: I sure do loves me some stoopit head
Apr 30, 2005, 08:30
88.
Re: I sure do loves me some stoopit head Apr 30, 2005, 08:30
Apr 30, 2005, 08:30
 
DING-DING-DING!

wow grats on finnaly getting what everyone is talking about, only took you how many posts?

Does the game world exist for a long time or continuosly? YES
Does the game world continue without change in function or structure?
While it does change to reflect the player's activities, this is also true of other RPG's, especially MMO's. But on a larger scale, the game world does continue without a change in its basic function, so YES.
Does the game world continue to exist in spite of player interference?
YES


Uhh no dumbshit, how can you consider the fact that everything is created on the fly as in, as soon as your group leaves that area no long exists. How the fuck you consider that persistant is beyond me, thats no different then single player diablo, when you restart everything is the same.

Name one fucking thing that is persistant in gw. Does it have some mob that spawns once a day for everyone and other people are affected by this?? Does it have bases that anyone at any time could take, then the next day you could take and the other people have to?

But I don't think that persistent AI is a requirement for being an MMO, particularly since persistent AI is a rather recent phenomenon, and MMO's predate its use, which isn't even widespread at this time.

wtf are you talking about? Fucking everquest had it at release, guess thats recent huh?

So if you and I are both typing on these message boards right now, but I am here and you are wherever you live, that we're not online simultaneously?

What a shitty analogy, no if we have to do something like change servers(ie districts) to meet each other then no. mmorpgs has "districts" of 2k+ while gw has 50. Real massive.

It's so funny...you guys ask for facts to back up OUR claims that Guild Wars fits the definition of an MMO, and then when we do, all you can come back with are your own biased arguments and petty insults

You didn't back up shit, all you did is prove you still dont fucking get the concept of persistant and simultaneous.

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