Guild Wars Launches

Today marks the official launch of Guild Wars, ArenaNet's free-to-play MMORPG:
Thursday 28 April 2005/... ArenaNet®, creators of the highly anticipated online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, today announced that Guild Wars is available at retail in Europe, North America and Australia.

Guild Wars is the ultimate global online RPG, a transporting experience that transcends the boundaries of geography, technology and language. Play with anyone, anywhere, at any time and there's no subscription fee required. Guild Wars immerses players in a colorful, robust and detailed online fantasy world where success is determined by player skill, not by the time spent playing.

"By bringing together the best elements of action, roleplaying and massively multiplayer games we have created a unique gameplay experience that appeals to casual and core players alike," Mike O'Brien, ArenaNet co-founder said. "Players throughout Europe, North America and Australia will now be able to compete in the Guild Wars world together."

Players must select eight of the more than 450 available skills to build competitive characters for each battle. Challenging gameplay forces players to use their heads and make good decisions in a brains-over-brawn battlefield. Dramatic guild challenges, tournament play and arena combat provide a unique game experience each time players log on.
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84.
 
I sure do loves me some stoopit heads...
Apr 30, 2005, 01:34
84.
I sure do loves me some stoopit heads... Apr 30, 2005, 01:34
Apr 30, 2005, 01:34
 
Um, yes I do believe I know the definition of persistent. The question is: do you? Well maybe not so here I looked that up for you too...courtesy of Merriam-Webster. I removed some of the definitions that I didn't feel were very applicable to this *ahem* discussion.

One entry found for persistent.
Main Entry: per·sis·tent
Pronunciation: -t&nt
Function: adjective
Etymology: Latin persistent-, persistens, present participle of persistere
1 : existing for a long or longer than usual time or continuously: as a : retained beyond the usual period <a persistent leaf> b : continuing without change in function or structure <persistent gills> (CULLED FOR BREVITY)
b : continuing to exist in spite of interference or treatment <a persistent cough>

Does the game world exist for a long time or continuosly? YES
Does the game world continue without change in function or structure?
While it does change to reflect the player's activities, this is also true of other RPG's, especially MMO's. But on a larger scale, the game world does continue without a change in its basic function, so YES.
Does the game world continue to exist in spite of player interference?
YES

I love this quote: "Every mmorpg has this, you could log on early as fuck and be the only one in the area, and its as if the area is real with npcs going about their business.

Does guild wars have this? No"

So it sounds like you're talking about persistent AI, or NPC behavior...in other words, NPC's that have a schedule and will do things without player involvement. No, Guild Wars doesn't have it. But I don't think that persistent AI is a requirement for being an MMO, particularly since persistent AI is a rather recent phenomenon, and MMO's predate its use, which isn't even widespread at this time.

And this one: "How the fuck do you consider having 56 "districts" of 50 players or so "simultaneously player""

Um, because those 56 districts of 50 players are online at the same time. That's what simultaneous means. Don't make me go look that one up too...you should know what it means. So according to your "logic" just because those players aren't all in the same instance, they are no longer online at the same time? So if you and I are both typing on these message boards right now, but I am here and you are wherever you live, that we're not online simultaneously?

School's out. And IGN is hardly the paragon of intelligence that I would take THEIR word on whether Guild Wars is or isn't an MMORPG.

It's so funny...you guys ask for facts to back up OUR claims that Guild Wars fits the definition of an MMO, and then when we do, all you can come back with are your own biased arguments and petty insults.


[EDIT] Oh and actually that little snippet from IGN did get it right...almost. It should read more like this: The first thing that needs to be said is that Guild Wars is not a TRADITIONAL MMO. 'Nuff said.
This comment was edited on Apr 30, 01:39.
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I sure do loves me some stoopit heads...
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