Guild Wars Launches

Today marks the official launch of Guild Wars, ArenaNet's free-to-play MMORPG:
Thursday 28 April 2005/... ArenaNet®, creators of the highly anticipated online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, today announced that Guild Wars is available at retail in Europe, North America and Australia.

Guild Wars is the ultimate global online RPG, a transporting experience that transcends the boundaries of geography, technology and language. Play with anyone, anywhere, at any time and there's no subscription fee required. Guild Wars immerses players in a colorful, robust and detailed online fantasy world where success is determined by player skill, not by the time spent playing.

"By bringing together the best elements of action, roleplaying and massively multiplayer games we have created a unique gameplay experience that appeals to casual and core players alike," Mike O'Brien, ArenaNet co-founder said. "Players throughout Europe, North America and Australia will now be able to compete in the Guild Wars world together."

Players must select eight of the more than 450 available skills to build competitive characters for each battle. Challenging gameplay forces players to use their heads and make good decisions in a brains-over-brawn battlefield. Dramatic guild challenges, tournament play and arena combat provide a unique game experience each time players log on.
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16.
 
Re: MMORPG?
Apr 28, 2005, 15:50
16.
Re: MMORPG? Apr 28, 2005, 15:50
Apr 28, 2005, 15:50
 
Look at the press release, look on their website. They don't say it's an MMORPG (they actually made up their own acronym). It's the clueless press and gamers that say it is one. If it wasn't for the skill system, I would probably get it. I don't have much gaming time, but it doesn't even deserve the name of RPG if you don't improve yourself over time. If I can't play much, then I'll simply have to do PvP against people of my level (and since everything is instanciated in one single world, where's the damn problem. Allow me to loose a few level if I want to play with someone at a lower level (City Of Hero and Everquest2 did it). I'd rather have 20 skills that can be used when I need them then 100 if I can only pick up 8 at a time. I sure as hell don't want to waste more time selecting the good skill combinaison (or lose competitive advantage) instead of playing the game.

bah I say, bah!
(I'll still try the demo when/if it comes out, I did have some fun in the E3 alpha last year)

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